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Morphling Guide by Computer(Noob)

Tuesday, October 21st, 2008

Thanks for creating this guide goes to Computer(noob), good job!

I have seen alot of good morphling guides on dotaportal portal and IMO they are all very good.
this guide is actually inspired by the guides and guides writer. So if my guide is somehow similar to your guides, i am sorry
this is also my first time Posting a guide so therefore if i done something wrong, please forgive me.

Content:
1. Introduction
2. Pros/Cons
3. Skill/Item build
4. Strategy
5. Best allies
6. Worst enemy
7. Conclusion
8. Replays

So let’s skip the boring parts and head to the introduction,shall we?

Introduction


Morphling - The Morphling
Range: 350 | | Move Speed: 285 | Primary: AGI
Str: 19 + 2 | Agi: 19 + 3 | Int: 17 + 1.5
Damage: 34 - 43 | HP: 511 | Mana: 221
HP Regen: 0.82 | Mana Regen: 0.69
Attack Speed: 1.38 (+ 19% IAS) | Armor: 3.7
Skill


[W]aveform
The Morphling dissolves into his components and surges forward, dealing damage to everything in his wake.
Level 1 - 100 damage.
Level 2 - 175 damage.
Level 3 - 250 damage.
Level 4 - 325 damage.
Mana Cost: 140/155/160/165
Cooldown: 10
Your main skill. This skill is really something, Nuke+blink+aoe all wrap into this cool skill.use it, love it.


Adaptiv[e] Strike
Blasts a target with magical energy, dealing damage or disabling the target based on the Morphling’s dominant attribute between Agility and Strength.
Level 1 - 30 + 1.4x Agility in damage or stuns the target 1.4 seconds and knocks back slightly.
Level 2 - 60 + 1.8x Agility in damage or stuns the target 1.8 seconds and knocks back slightly.
Level 3 - 90 + 2.2x Agility in damage or stuns the target 2.2 seconds and knocks back slightly.
Level 4 - 120 + 2.6x Agility in damage or stuns the target 2.6 seconds and knocks back slightly.
Mana Cost: 100
Cooldown: 20
Adaptive strike, i am sad to say that you won’t be able to use the stun as my build focus all on agi. But the good thing is after you max it, you will see 400~500 dmg.


Morph
The Morphling edits his physical being to fit the circumstances. He can, at will, lose some strength and gain agility, or vice versa. The process is reversable.
Level 1 - 2 points per second.
Level 2 - 4 points per second.
Level 3 - 6 points per second.
Level 4 - 8 points per second.
Mana Cost: 20
Cooldown: N/A
Another skill which makes morphling so very unique. Morph his str into agi or agi back into str.This skill will be needed for you to play this build.


[R]eplicate
The Morphling has the unique ability to replicate any target friendly, enemy hero, or his own images. Although it only deals 50% damage, the hero can morph into his replication, instantly taking its position.
Level 1 - Lasts 30 seconds.
Level 2 - Lasts 45 seconds.
Level 3 - Lasts 60 seconds.
Mana Cost: 200
Cooldown: 120
Replicate, from the name you can tell it allow you to clone a hero, friend or foe.The good thing about this skill is that the replicate last for 1 mins and the clone will have passive of the hero clone.However we won’t eally be needing this.
Click to continue »

Bone Clinkz, The Bone Fletcher Guide By Fallen-Issachar

Sunday, October 5th, 2008

This guide was created by Fallen-Issachar, thanks!

Discuss this post at forums here.

Range: 600 | | Move Speed: 300 | Primary: AGI
Str: 15 + 1.6 | Agi: 22 + 3 | Int: 16 + 1.55
Damage: 37 - 43 | HP: 435 | Mana: 208
HP Regen: 0.7 | Mana Regen: 0.65
Attack Speed: 1.33 (+ 22% IAS) | Armor: 2.1

Forward:

Clinkz is one of these heros that I simply love, and for no good reason except he is one of the BEST heros for pubs and TDA. He is not league material simply because everyone gets wards and alot of carries can either do more damage or contribute valuable stuns / slows. That does NOT mean clinkz is weak, it simply means he is outpicked by more league approporate heros.

In this guide you will learn of a very tested strat (by me). I dont know who else uses this strat, and I really dont even care. You can trust me, Issachar, a pub player, for the awesomeness of this strat. The sheepstick strat.

Advantages of Clinkz:
-Almost 522 Movespeed with the new windwalk
-Very high agility
-Very high damage
-Amazing attack speed

Weakness of Clinkz:
-No real team contribution
-Lack of slow or disable
-Easily killed


Strafe (T)
Fire a large number of arrows in a short time period.
Lasts 10 seconds.
Level 1 - 20% increased attack speed.
Level 2 - 40% increased attack speed.
Level 3 - 60% increased attack speed.
Level 4 - 80% increased attack speed.
Mana Cost: 90
Cooldown: 30

Amazing attack steroid, allowing you to attack like a machine gun. Turn on strafe and make sure you are attacking something, dont let it go to waste.
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Venomancer, the Lesale Deathbringer Damage And Support Guide by ImbaCore

Sunday, October 5th, 2008
Discuss this post at forums here.
IœFor those obsessed with death, poison is a necessary study. However, Lesale went a step too far. He experimented upon himself with various toxins and chemicals so that he could learn the secrets of death. These twisted his mind and mutated his body into a hideous creature which embodies an immense hatred for all things pure. He can strike an enemy with a concentrated shot of poison or even spread a toxic gas throughout an entire area, severely weakening beast and human alike.

|||| Contents
[1.0] Introduction
[2.0] Skill Analysis
[3.0] Item Build
[4.0] Walkthrough & Strategy

[1.0] - Introduction

Team Role: Damage Support


The guide gets revamped from its old stage to the current Venomancer being played today with a few modifications. Venomancer is a hunter. The guide is names Damage Support because all he needs to do is activate his ultimate and the team should do what they can from there.

I know what you might be thinking, a copy from PsychicDog and ChickenMctest just by looking at the item build? No, the strategy is different here. Although it is familiar, this strategy has existed since the 6.0x days but why post a similar guide now? I got tired of updating the same guide and I have failed to post any of my stock guides here so here I am with Venomancer.

[1.1] Hero Stats & Overview
Click to continue »

Jah’rakal, The Troll Warlord Guide to Maximum Killing Potential by earlybird92

Friday, October 3rd, 2008

This guide was written by earlybird92, thanks pal!

Discuss this post at forums here.

Hello there! Jah’rakal is a really fun to play but rather underused hero because he has little potential in league games, so this guide will focus on Jah’rakal as a killer/rambo type and not a team player:)


Jah’rakal - The Troll Warlord
Range: 500 | | Move Speed: 300 | Primary: AGI
Str: 17 + 2.2 | Agi: 21 + 2.75 | Int: 13 + 1
Damage: 36 - 58 | HP: 473 | Mana: 169
HP Regen: 0.76 | Mana Regen: 0.53
Attack Speed: 1.34 (+ 21% IAS) | Armor: 2


Berserker’s Rage (G)
Jah’rakal goes berserk, using his throwing axes as a melee weapon. He gains 27 minimum damage and 12 maximum damage, 100 HP, 3 armor, 7% move speed, and the Bash ability, but can only attack at melee range.
Level 1 - Bash has a 5% chance to deal 25 bonus damage and stun for 2 seconds.
Level 2 - Bash has a 5% chance to deal 50 bonus damage and stun for 2 seconds.
Level 3 - Bash has a 10% chance to deal 25 bonus damage and stun for 2 seconds.
Level 4 - Bash has a 10% chance to deal 50 bonus damage and stun for 2 seconds.
Mana Cost: 0
Cooldown: 0

A good mid-late game skill. The best time for hunting is once you Max this skill


Blind (D)
A searing light blinds the vision of a target enemy unit, making it miss on some attacks.
Lasts 15 seconds.
Level 1 - Misses on 15% of attacks.
Level 2 - Misses on 24% of attacks.
Level 3 - Misses on 33% of attacks.
Level 4 - Misses on 42% of attacks.
Mana Cost: 20
Cooldown: 8

When people say that Silencer/Viper is the most annoying harraser, they are WRONG. Blind is the most annoying harassing spell in the game(Note That I didnt say best) as there is nothing more annoying than missing a perfectly timed last hit on a creep. The skill that is to be Maxed out early


Fervor ()
Passively increases the attack speed of friendly units within 300 AoE.
Level 1 - Increases attack speed by 5%.
Level 2 - Increases attack speed by 15%.
Level 3 - Increases attack speed by 20%.
Level 4 - Increases attack speed by 30%.
Stack with Necronomicon Archer’s Endurance Aura.
Mana Cost: N/A
Cooldown: N/A


Fantastic skill mid late game for pushing and killing. You wont be learning this early though as it causes you to push more quickly.


Rampage ®
Troll Warlord goes into a feral rampage, increasing his attack and movement speeds.
Lasts 30 seconds.
Level 1 - Increases attack speed by 40% and movement speed by 5%.
Level 2 - Increases attack speed by 80% and movement speed by 7%.
Level 3 - Increases attack speed by 120% and movement speed by 9%.
Mana Cost: 100/ 150/ 205
Cooldown: 55


Add this to Fervour and you get 150% attack speed. Add this to Rage and you get 16% movement speed. This skill is the reason why people fear troll.

Skill build.
1)Blind

2)Stats

3)Blind

4)Stats

5)Blind

6)Ulti

7)Blind

Max Rage, then fervour and add points to your ulti whenever possible

Click to continue »

Raijin Thunderkeg, the Storm Spirint Guide by Quixilver

Monday, September 29th, 2008

This guide was created by Quixilver, thanks!

Writer’s Foreword

Greetings! This will be my first guide, and I chose to write one about Raijin. This will be a “Quixilver’s Quick Guide” so don’t expect too many screenshots and stuff.

Hero Stat and Overview


Raijin Thunderkeg - The Storm Spirit
Range: 600 | | Move Speed: 310 | Primary: INT
Str: 22 + 2.5 | Agi: 17 + 1.5 | Int: 23 + 2.6
Damage: 45 - 55 | HP: 568 | Mana: 299
HP Regen: 0.91 | Mana Regen: 0.93
Attack Speed: 1.2 (+ 17% IAS) | Armor: 4.4

source: www.dotaportal.com

Skills Description


Electric Rave (E)
Transfers mana into pure electric current at a rapid rate, increasing the Storm Spirit’s attack speed by a large amount as long as there is magic to drain. Can be turned on/off at any time.
Level 1 - 20% Attack Speed
Level 2 - 40% Attack Speed
Level 3 - 60% Attack Speed
Level 4 - 80% Attack Speed
Mana Cost: 6/9/12/15
Cooldown:
Author’s Notes: A skill that increases attack speed without any side effects and you get to decide when to turn it on and off.


Barrier ®
Shields a target with Raijin’s discharged mana, resisting spell damage while under the effect. Lasts 20 seconds.
Level 1 - Prevents 150 magical damage
Level 2 - Prevents 300 magical damage
Level 3 - Prevents 450 magical damage
Level 4 - Prevents 600 magical damage
Mana Cost: 75
Cooldown: 15
Author’s notes: A skill that can save you and your allies from spell kills (example is Zeus’ Thundergod Wrath). It can also help you early game if you’re against heavy nukers (example is Tinker).
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