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Complete Idiot’s Guide to Terrorblade, The Soul Keeper by kalorful

Tuesday, September 23rd, 2008

This guide was created by kalorful. Nice job, thank!

Introduction


Foreword
This is a guide on how to play Terrorblade as a jungle hero. Please, no spam about me not getting soulsteal earlier, because 1) You don’t need soulsteal to jungle and 2) This is a guide to JUNGLE terrorblade.

Analysis of recent changes
With the introduction of 6.52c, a number of changes happened which directly benefits Terrorblade.
1. The buffing of metamorphosis
2. The buffing of SnY
3. The nerfing of blink dagger.

What does this mean? It means that Terrorblade can now deal massive DPS and make himself useful earlier in the game with SnY, whilst his enemies must try a lot harder to escape the relentless beatdown from the FIREBALLS OF JUSTICE with blink dagger not being able to activate after damage.

Why is Terrorblade the most powerful carry?
Let us take a look at the list of the top 3 classic carries in the game which I deem to be Terorblade, Void, and Spectre.

Compared to the other two, Terrorblade’s main advantage is that he can jungle to avoid a crappy early game and farm as fast as a dual laner if not faster.

Terrorblade is also less prone to disables, due to the fact that he has 2 images up. Disable one, and you still got the other two laying a harsh serving of pain upon you.

Whats more, TB can also assume a ranged mode to deal out DPS. This avoids the disadvantages of melee DPS heroes such as being more prone to get hurt due to closer proximity to enemy, and getting blocked by other units from dealing damage to intended target.

He is also a lot better at taking down tower and raxes very quickly – the images rape.


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