Rikimaru, the Stealth Assassin Guide by Counter_Force
Tuesday, August 11th, 2009Counter_Force[X] wrote this guide. He did really good job, this text is very helpfull. Thanks for improving DotA, Counter_Force! :)
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Counter_Force[X] wrote this guide. He did really good job, this text is very helpfull. Thanks for improving DotA, Counter_Force! :)
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Rikimaru the Assasin is the author of this guide, nicely done!

By Rikimaru the Assassin
Introduction
Traxex is known as a death sealer. Once her team marks a target, ganking will be pure success, with the spells the Drow Ranger has in her arsenal. Coupled with her powerful possible damage output, she can be one of the best killers throughout the whole game.
She is played as a semi-carry, a supportive hero with a twist of carry material. With the devastating ability of her skills to render the enemy helpless, and also with powerful damage output she can make, played properly she is devastating. My guide will show how to be a great early helper, and then a late game attraction.
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Table of Contents
• GS1. Skill Set
• GS2. Skill Build
• GS3. Item Build
• GS4. Techniques
• GS5. General strategy
• GS6. Best Allies and Worst Enemies
• GS7. Replays
• GS8. Closing Statement
* If you want to make a quick shortcut, type Ctrl + F, type GS<no.> then press enter two times.
Click to continue »
This guide was written by killing you softly, really good job!
Chen, the Holy Knight

Introduction
This guide is not targeted at newer players and is focused more on strategy.
Chen has often been the target of changes in new maps, not only because of direct changes to the hero itself but the neutral creeps and terrain as well. Before the 6 series, Chen’s gameplay does not revolve around creeps. After which, he underwent a remake where he has new skills, most notably Holy Persuasion. In 6.50, Chen received major buffs because he was too weak. Buffs that are so major that Chen rose from a nobody to a top pick or a common ban instantly in competitive plays.
He is definitely not an easy hero to play and excel in and I believe you agree too. But contrary to what most people think, micromanagement is not that difficult. As micro is a skill like all others, you will improve as you play more Chen games.
In order to play Chen at his peak level, you need to at least:
And a battle Chen is ridiculous.
Skills
Penitence
Forces a unit to accept punishment for its sins, causing it to move slower and accept more damage from attacks and spells.
Lasts 7 seconds.
Level 1 – 8% movement speed reduction, and 7% increased damage taken.
Level 2 – 16% movement speed reduction, and 14% increased damage taken.
Level 3 – 24% movement speed reduction, and 21% increased damage taken.
Level 4 – 32% movement speed reduction, and 28% increased damage taken.
Cooldown: 14 seconds.
Level 1: 100 mana, 14 sec cooldown.
Level 2: 100 mana, 14 sec cooldown.
Level 3: 100 mana, 14 sec cooldown.
Level 4: 100 mana, 14 sec cooldown.
A powerful slow and damage amplification spell, often used in initiating ganks and letting your creeps chase up to your target.
Click to continue »
The most cool skill is his second one, ulsing a ghostship to draw the enemies if they try to escape. His first skill when activated make you have splash damage. His third skill is mark the spot,marks a hero and leaves an X in its area, after a few seconds(not sure how many) the targetted hero moves back to the X mark. His ultimate gives 2x critical for several seconds, realy neat to kill a hero quickly.
Here is more explanation about his skills:
-First skill is TideBringer
ASSUMING TIDE BRINGER IS AT MAX LEVEL
1 second after tide bringer when activated, it will deal about 300 damage to units in a 220 radius. After damage is dealt, it gives Kunkka an extra 60 damage and an 100% cleaving attack which affects units for around 500 distance. However, this buff only lasts for 8-10 seconds or 5 hits (Like Ursa’s Overpower) Great for farming.
-Second skill is Ghost Ship
Slows enemies hit with the ship and draws them closer.
-Third skill is X Marks the Spot
Marks a hero and leaves an X in its area, after a few seconds(not sure how many) the targetted hero moves back to the X mark. Use this to make the blinker enemy cannot escape.
-Ultimate Captain’s Rum
When you cast the spell, the targeted ally hero gains 20% bonus ms and a high (100%?) chance to crit for 2x damage. This buff lasts for about 5 seconds. Use it to kill enemy, combined with Mask of Madness, i think this skills is really great.
Credits: kiwon14, JBnev3rEnD, redrach, pluginbaby and all the contributors.
[written by dota-allstars-blog.blogspot.com]