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Mirana Nightshade, the Priestess of the Moon Guide by Lestat9208

Wednesday, May 21st, 2008
Mirana Nightshade
  1. Introduction
  2. Stats
  3. Skills
  4. Item Build
  5. Skill Build
  6. Early Game
  7. Middle Game
  8. Late Game
  9. Conclusion

Don’t know what items to buy for Mirana, or what skills to upgrade first? Here you can find answers!

I hope that this guide will show you that Mirana isn`t made just for the suport other heroes of Dota Allstars. I am not god, do not follow my teachings like a religion, be flexible. Necessity often overrules tradition. Thank You.

Mirana Nightshade

Mirana Nightshade – Priestess of the Moon

Range: 600 | Move Speed: 300
Primary: AGI
Str: 17 + 1.85 | Agi: 20 + 2.75 | Int: 17 + 1.65
Damage: 38 – 49 | HP: 473 | Mana: 221
HP Regen: 0.76 | Mana Regen: 0.69
Attack Speed: 1.14 | Armor: 1

Starfall Starfall ()
Calls down a wave of meteors to damage each nearby enemy. If enemy is farther than 600 range, it has a 60% chance to still hit him. One random enemy unit within 200 aoe will get hit again for half the damage.
Level 1 – 75 damage per wave.
Level 2 – 150 damage per wave.
Level 3 – 225 damage per wave.
Level 4 – 300 damage per wave.
Mana Cost:
Comment: Please, DO use it at farming and harassing, because it`s worth it, but only after you purchase items that give you Int/mana. Higly situational, you may be able to KS or even double/triple kill with this Basically, it`s your pushing/farming/harrassing ability. Not much to say about this, just that it`s a very good skill, with a 60% chance to hit an enemy in a 600-900 range. That`s beautiful:X
Elune`s Arrow Elune`s Arrow ()
Fires an arrow to a location with deadly precision, dealing large damage and stunning the first unit it strikes. Stun duration increases based on how far the target is, ranging from 0.5 to 5 seconds.
Level 1 – Deals 90 damage.
Level 2 – Deals 180 damage.
Level 3 – Deals 270 damage.
Level 4 – Deals 360 damage.
Mana Cost:
Comment: Your signature skill. A good initiator in ganking a single hero in a lane, and a good finishing skill for fleeing heroes in team clashes. 4 out of 10 throws you`ll throw it a little bit farther or hit a creep or someone else, in a newb scenario, but even a pro would miss 1/10 shot. There are no fixed spots to throw this arrow, I really can`t explain you with pictures or words, so I recomend you the allmighty YouTube, and try to practice. Pratice makes you perfect. Let me tell you how it works: It flies almost directly from your position to the aimed position. It works similar to Pudge’s Meat hook in that it works on the first target it comes to. Unlike Pudge’s Meat hook, it does not work on friendly units. It is directly proportional to to the distance the target is from the firing point. Similar to the Enchantress’ Impetus, except with stun duration. So getting on top of an opponent and casting it on him is not always a good idea. It goes anywhere from 0.5 seconds to 5 seconds
Leap Leap ()
Mirana’s wild Frostsaber leaps forward into battle, empowering allies with a ferocious roar upon landing. Movement and Attack Speed bonus lasts 10 seconds.
Level 1 – 400 range. 4% speed increase.
Level 2 – 450 range. 8% speed increase.
Level 3 – 500 range. 12% speed increase.
Level 4 – 550 range. 16% speed increase.
Mana Cost: 40 / 35 / 30 / 20
Cooldown: 40 / 35 / 30 / 20
Comment: Ah, this is the most beloved escaping ability in DotA. Good Range, and a bonus in movement speed, now that`s something… The only thing that sucks is the long cooldown, and the nerfage since 6.49, when the invulnerability wich was available while you Mirana was in air has been disabled, GREAT loss… You`ll only be needing a pinch of it early game, and the rest of it mid-late game. Use it wisely, because it has a long cooldown. You might be trapped into trees, so don`t expose yourself. Escaping mechanism, on of them as you can see. This is easy to master… Just don`t jump in areas that has clifs/trees or you might get stuck. I`ve been killed once or twice because of this and I`ve learned my lesson. Beware, if you leap when ruptured, you`ll get the damage… The things I like about this skill is that it`s
Moonlight Shadow Moonlight Shadow ()
Turns Nightshade and all allied heroes invisible. If Invisiblity is broken, it gets restored after the fade time during the shadow duration.
Level 1 – Lasts 7 seconds. 2.5 second fade time.
Level 2 – Lasts 9 seconds. 2 second fade time.
Level 3 – Lasts 11 seconds. 1.5 second fade time.
Mana Cost:
Comment: A very good ultimate. Use it wisely, don`t be shy… This is a escapeing mechanism from team clashes you consider lost, or just jack the aegis and rape the enemy team going for roshan. 9/10 times, this is used deffensively… But when used offensively, it makes wanders… Imagine 5 heroes pushing, and suddenly, another 5 line-up pops up. Before you even notice, you`re DEAD.
Skill Build

Skill Build:

1. Leap
2. Elune`s Arrow
3. Elune`s Arrow
4. Starfall
5. Elune`s Arrow
6. Starfall
7. Elune`s Arrow
8. Starfall
9. Starfall
10. Moonlight Shadow
11. Moonlight Shadow
12. Leap
13. Leap
14. Leap
15. Stats
16. Stats
17. Stats
18. Stats
19. Stats
20. Stats
21. Moonlight Shadow
22. Stats
23. Stats
24. Stats
25. Stats

Item Build

Item Build:

1.View Details for Circlet of Nobility
Circlet of Nobility
+2 all stats.
2.View Details for Gauntlets of Ogre Strength
Gauntlets of Ogre Strength
+3 str.
3.View Details for Bracer
+3 all attributes
+3 Strength
Gauntlets of Ogre Strength + Circlet of Nobility + Bracer Recipe Scroll
4.View Details for Ring of Protection
Ring of Protection
+2 armor
5.View Details for Energy Booster
Energy Booster
+250 mana
6.View Details for Arcane Ring
Arcane Ring
A powerful jeweled ring that glows with intense magical energy. Gives +3 Armor and +300 Mana. Can cast Replenish to restore 135 mana to a 400 AoE around the caster (25 mana cost). 33 second cooldown.
Ring of Protection + Energy Booster + Arcane Ring Scroll
7.View Details for Power Treads
Power Treads
+65 Run Speed
+35% Attack Speed
+10 Selected Attribute
Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength + Power Treads Recipe Scroll
8.View Details for Mithril Hammer
Mithril Hammer
+24 dmg.
9.View Details for Boots of Elvenskin
Boots of Elvenskin
+6 agi.
10.View Details for Maelstrom
+6 agi
+25 dmg
Orb Effect: Chain lightning (20% chance to cast on target, 150 dmg, hits 3 targets).
Orb effects do not stack
Boots of Elvenskin + Mithril Hammer + Maelstrom Recipe Scroll
11.View Details for Eaglehorn
+25 agility
12.View Details for Mjollnir
Thor’s magical hammer, made for him by the dwarfs Brok and Eitri. Gives +35 Agility, +35 damage, and a 20% chance to release a 200 damage Chain Lightning. When a hero with the Static Charge buff is attacked there is a 20% chance that a 200 damage Static Charge will strike the attacking unit. Static charge activates at most once per second (50 mana cost).
Maelstrom + Eaglehorn
13.View Details for Ultimate Orb
Ultimate Orb
+10 all stats.
14.View Details for Linken`s Sphere
Linken`s Sphere
Blocks most targeted spells once every 20 seconds
+6 HP regen/second
+150% mana regen
+15 Agility
+15 Intelligence
+15 Strength

Perseverance + Ultimate Orb + Linken`s Sphere Recipe Scroll
15.View Details for The Butterfly
The Butterfly
30% Evasion
+30 damage
30% increased attack speed
+30 Agility
Eaglehorn + Quarter Staff + The Butterfly Recipe Scroll
16.View Details for Monkey King Bar
Monkey King Bar
+75 Damage
+15% Attack Speed
Passive: Bonus Damage
100 Damage to Target 0.01 Second Stun 30% Chance
The bonus damage is fixed regardless of any situations e.g. critical attack, armor, and will cancel any previous bash
Demon Edge + 2 Javelins

Early Game

Early Game:


A matriarch and high priestess… blah…. serves as light in darkness… the bottom line is she kills nooblets and feeds em to her pretty kitty. I wonder what kind of litter box it needs…..?

To be honest, this isn`t your average “easy-to-play-with” hero. It`s stupid to think that. Mirana requires at least medium experience in DotA world, as well as patience.

Let`s have a closer look at the item builds that have evolved on this hero, since her aparition on the DotA stage

Mirana Nightshade apeared first in DotA Allstars v6.38 am I right? Well, the only thing that has changed at her IIRC is the Invulnerability when she`s leaping, which was a terrible nerf, I`ve feld it almost every time…

Let`s see the common item builds on her

a) The SnY Build (since 6.38 until 6.42) Cost: ~18075

Commonly seen when she was young and people haven`t got much experience with her, including dear me:D We didn`t like her MS. We don`t like it now… The build looked like this

Flaws: Well, this may be a poor try of a suporter hero, not the best aparently… At least it`s cost efficient, but Mirana can do much more

b) The Manta Build (since 6.40/2 until 6.44/5) Cost: ~30800

Initialy seen as a crazy build, this seemed to atract Mirana fans, including dear me :lol: and it looked like this

Flaws: Mirana isn`t made for the big scene of the battle agi heroes, of course her DPS was very big and was feared by every single INT hero, but tanks could so easily destroy her… And it`s very expensive for a mana dependent Mirana

c) The Perfect Mirana Suporter Build (since 6.42 until 6.44/5) Cost: ~20000

This is a build I like for the perfect Mirana suporter. I loved this, simply loved this, but it kinda faded, since many tanks were nerfed

Flaws: I can`t think of any flaws I this build. It`s cost eficient, and makes Mirana one of the best suporters, but the reason I gived up to this most beloved build is that Desolator wasn`t popular anymore, neither Mekansm, or it`s just made for Int like Ajushta [perfect unstopable healer], Silencer, Rotund`jere, Ezalor or STR guy Omniknight.

d) The Skadi SnY animation canceling build [since 6.44 until 6.48] Cost: ~28800

A very funny build, very usefull, and discouraging as well as tricky build. The whole idea was to get Skadi before SnY or just place them down, then pick up Skadi first, and then SnY, so that the frost animation was canceled, and people think you don`t benefit from the frost attack…

Flaws: Aparently none, great stat boost, MS close to 500 with the help of Leap, increased survivability, decent DPS but something is missing: How the hell are you gonna farm this expensive item build with the lack of mana you got?

e) The Stupid Lifesteal Build [Since like ever :lol: ] Cost: ~31100 gold

Flaws: Many, starting from the fact that Mirana doesn`t have the damage to suport not even a decent lifesteal. Survivability isn`t increased by too much, and doesn`t make Mirana a suporter, nor a killer, nor a DPSer. This build is just stupid and very expensive… THE MOST EXPENSIVE

f) Curent Build [from this strat, since 6.48b, the new stable map] Cost: ~27000

Pros: Makes Mirana a killer DPSer, since we agreed I don`t like making Mirana a suporter anymore. The cost is decent, since she has enough mana for the spammability of Starfall. The survivability of Mirana increases decently, since she has evasion, hp boost from linken`s as well as hp and mana regen, and 2 escaping skills. I just love this build. Can you see the beauty in it? :X Gotta love it

Cons: Still doesn`t make Mirana the hero that can match anyone. She`s food for permabashers and for fat tanks like Omniknight and Centaur [even if these 2 could`n kill her]. Come to think of it, everybody`s food for permabashers… And it doesn`t give you much HP, but, frankly, you don`t need iot. You need damage and attack speed, and sufficient MS so that you can flee from absolutely every lost team clash


1.85/level on Strength is mediocre, but since she`s agi, we`ll not complain, at least I`m not going to

2.75/level on Agility… Not bad, but not enough… I think it should compensate a bit more, look at Terrorblade…

1.65/level on Inteligence is yet again, mediocre, since she depends on her skills, and her base damage, armor and HP does NOT compensate this lack of mana

Her overview at the start of the game doesn`t give us much hope, does she?I`ve chosen her skills like this because, first of all, she isn`t focusing on having much mana, and since Elune`s Arrow`s mana cost is quite decent, even for Mirana, we will have to settle like this. We need at least a level of Leap early game, it`s self explanatory.Maxing out Starfall in early game is crucial, even if you won`t be spamming it, untill your arcane ring comes. You will feel the strong absence of stats, but if you consider that she needs the stats more than starfall, then so be it. This is how it works for me and it works great. It is only situational.


Her range is 600, standard night elf/ high elf/human looking hero in DotA. Just kiddin`, don`t think this matters. Her range is more than suficient.


Mirana is a relatively slow hero, but her Leap compensates this. Even if her ms isn`t spectacular, she is able to survive with it in a 5v5 match untill level 5-6 at least. Same with her ASPD, let`s face it, she`s far from beeing Luna like at this chapter.


A close look at the skills, and we should see that she`s a suport hero, by all means necesary… Her starfall serves as an AoE nuke with the purpose of erasing the creep masses, her arrow serves as an initiating and finishing nuke with a more than decent stun, her Leap has a Speed Aura Effect, and her ultimate serves well as an escape/gank mechanism.Well, let`s not make her the suport hero everyone depends on, damn cry babies… Let`s take her to the other side, as a killer machine, because 80% of DotA players don`t have in their character the will of good aid, and I`m one of the 80%


This is a 5v5 scenario, so be carefull, and choose other strategyes in 1v1, 2v2, 3v3 because it won`t work.Start with:

Gauntlets of Ogre StrengthCirclet of NobilityRing of ProtectionAncient Tango of Essifation


Ring of ProtectionRing of RegenerationAncient Tango of Essifation

Choose mid lane and beg for solo for at least 7-8 minutes, or choose bottom lane if sentinel, with a melee tankish strength hero, or top lane with the same tankish melee strength hero. Why? First of all, you`ll need a tank to back you up if your team has chosen an other hero to solo the mid in order to be carry. Mirana along with Traxex, Sniper is the damage dealer behind the tanks [we`re not talking about raw hardcore BIG damage].Now that we`ve settled this, let`s see what is your gameplay in the two scenarios I`ve mentioned.



Basically, it`s your pushing/farming/harrassing ability. Not much to say about this, just that it`s a very good skill, with a 60% chance to hit an enemy in a 600-900 range. That`s beautiful:X

Elune`s Arrow

Let me tell you how it works: It flies almost directly from your position to the aimed position. It works similar to Pudge’s Meat hook in that it works on the first target it comes to. Unlike Pudge’s Meat hook, it does not work on friendly units. It is directly proportional to to the distance the target is from the firing point. Similar to the Enchantress’ Impetus, except with stun duration. So getting on top of an opponent and casting it on him is not always a good idea. It goes anywhere from 0.5 seconds to 5 seconds


Escaping mechanism, on of them as you can see. This is easy to master… Just don`t jump in areas that has clifs/trees or you might get stuck. I`ve been killed once or twice because of this and I`ve learned my lesson. Beware, if you leap when ruptured, you`ll get the damage… The things I like about this skill is that it`s casting time is 0.00 which means that you can leap from most of the disabling skills, like Dismember, or Black Hole.

Moonlight Shadow

9/10 times, this is used deffensively… But when used offensively, it makes wanders… Imagine 5 heroes pushing, and suddenly, another 5 line-up pops up. Before you even notice, you`re DEAD.




Best case scenario

Darchrow - The EnigmaShendelzare Silkwood - The Vengeful SpiritMorphling - The MorphlingSlithice - The Naga SirenEzalor - The Keeper of the LightFurion - The ProphetLuna Moonfang - The Moon RiderKardel Sharpeye - The Dwarven Sniper

Traxex - The Drow RangerRazor - The Lightning RevenantBone Clinkz - The Bone FletcherKael - The InvokerMedusa - The GorgonNevermore - The Shadow Fiend

There`s no way these hero could outstand/outsmart you, in case you`re a complet idiot, well, that`s a relief huh?

Worst Case Scenario

Lina Inverse - The SlayerAiushtha - The EnchantressSven - The RogueknightRylai Crestfall - The Crystal MaidenLion - The Demon WitchAnub`arak - The Nerubian AssassinHarbinger - The Obsidian DestroyerNortrom - The Silencer

Basically, heroes with strong nukes, fat hp, or crazy DPSers will give you quite a hard time, which will discourage you, but be aware, the power of Elune is with you. I might`ve skipped a few heroes to fear, but I hope you got the point.

You will rarely cross the river and hit once or two times the tower, but that`s just it, do not exagerate. You are not the greatest last hitter/denyer so you`ll be having a hard time in the first 4-5 levels. Don`t think of starting to kill, except if the oportunity hits you in the face, then, by all means, KILL!

The main purpose is to control the lane as much as you can. You can easily controll your lane with starfall. Yep, preety good skill ain`t it?When it comes to harassing, you are not the best, but neither the worst. Harrass with your starfall+elune`s combo. A well throwed arrow might assure you the kill in the best case scenario, if not, you still might force your enemy to go back to the fountain and regen, and that means more experience to you, and the chance to hit again the tower once or twice. Slowly, you will have the necesary money to complete your Arcane Ring, this is the first item to complete , then buy a Boots of Speed, finish your Bracer, maybe get a Boots of Elvenskin if you got an early kill, and that`s just after the first trip to the fountain.Allways look at the minimap, maybe your enemy would consider ganking you, or just push the mid lane, well then, this is all about sinconizing… You should be smart enough to call your teammates first, gank the mid laner, push the first tower down and then just spread.


Only gank when:

It’s near You’re sure your CAN KILL HIM

He’s fragile [the enemy, d`uh]

Your Elune`s Arrow is Usable and have enough mana for a Leap, Starfall and another Arrow

There are good allies [disables, nukes]

When it comes to ganking, well, here`s your chance. Get to the top/bottom lane, and place strategicaly your arrow, of course, your teammates should be warned, to stay in touch with you. If you have succeeded in placing your arrow in the right place, leap towards your enemy, hit him hard, maybe a starfall, then let your teammate finish him


You won`t be pushing too much alone, since you don`t have the damage, and you are kinda fragile


Farming will be fun as soon as you max out Starfall, and that is at level 9. By then, you will have your Arcane Ring, so farming will be great. __________________________________________________________________________________

I don`t think there will be any team clashes early game, so by the end of it, you should have, in the best case scenario:

Boots of SpeedArcane RingBracerBoots of ElvenskinGloves of Haste

Option 2:

Boots of SpeedArcane RingBracerMithril Hammer

or in the worst case scenario:

Boots of SpeedArcane RingBracerBoots of Elvenskin



Lane Enemies

Best Case Scenario


Worst Case Scenario


I hope you get the point, but not to worry, hopely, your lanemate, the fat tank, will back you up.You have the same items as in case I but you have a teammate on your side. This is a little bit tuff, because you won`t be farming so well, only if you`re a master of last hitting, which would mean that your teammate wouldn`t farm at all. Any tank is blessed with Mirana on one side, and the best heroes to combo with her would be:

Tiny - The Stone GiantRazzil Darkbrew - AlchemistRexxar - The BeastmasterMangix - The Pandaren BattlemasterKnight Davion - The Dragon KnightAzgalor - Pit LordCrixalis - The Sand King

Needless to say, painfull AoEs, and stuns which will whipe out your enemyes


Warn your teammate, if you have low HP, go back, so that your enemy would think you`re going home, come back through the forest, place a well made arrow on your enemy, which will stun him for at least 4 seconds, then leap forward him, starfall, hit hit, and let your teammate finnish him with a nuke. Be carefull to manage your skills, look at your enemyes hp, if the enemy is backed up, you do the hitting, and your tank will do the harrassing of the other one, with a little luck, you might kill them both. HARRASS! You are a well proportioned range chick no melee good-for-nothing will spoil your fun.


Talk to your tank and manage every creep wave one at a time. Tell him to cast his AoE on the creeps, and you finish them with your starfall, give him mana, then you cast Starfall, and let him finish the next creep wave. In due time, you will both have the gold needed. It`s all about team play. Your mate will apreciate you, your enemyes will fear you. By the end of the early game in this scenario, you might have more items, or gold than in case [b]I[/b] if you are good with your teammate Best Case Scenario, with at least 2 kills and a tower down:

Power TreadsArcane RingBracerMithril Hammer

Worst Case Scenario, with 2 or 3 deaths and one of your tower down

Power TreadsArcane RingBracerBoots of Elvenskin

Middle Game

Mid Game:

This is the part where you shine baby XD

Nobody stays in the same lane as in Early game, so there won`t be 2 situations [solo/fat tank asist]. If you want to have the fat tank beside you always, at all cost, you might not have all the desired items, so I sugest you should leave your fat tank, I know it`s hard, but they grow up so fast:X

This is in the first part of Middle Game

You have the items necesary to make you a decent pusher. This is where you get your most kills. And luckely, you have finished your Maelstrom, `cause it`ll help you a lot.

1. Get near your tower, on one side.

2. Aim and throw Elune`s arrow

3. Leap towards your enemy -> Starfall -> hit -> chase -> hit -> hit [Chain Lightning hopely triggers]-> Leap -> Starfall -> DEAD [You will have enough mana for two starfalls and two Leaps].

If he isn`t dead, stay out of the tower`s sight, and throw a quick arrow. This will not guarantee 100% the kill, but you`re likely to anticipate his moves. He will probably go a little bit right after he passed through his 3rd tower [particulary speaking in mid lane], so he`ll be so self confident that he`s safe, he`ll expose himself to the deadly arrow.

Mana Replenishing

Do not neglect your Arcane! Replenish Mana anytime you can, and try to replenish when allies are near, so they could benefit too.


Ganking will not be a problem here… You know what your initiating spell is [Elune`s Arrow] so just follow the steps from Early Game.

Elune`s Arrow -> Leap -> Hit -> Starfall -> Hit -> Hit [Chain Lightning triggers most of the times here, with many luck you`ll trigger 2 or 3] -> Kill…


Your Starfall permits you to lane controll very well, and if enemy heroes are aproaching fast, just beep for aid. Pushing is easy for you, again, with the help of your Starfall


When in Middle lane, you can throw an arrow in one side of the river, the side where your teammates have warned you for the miss. In this way, your arrow will reveal possible enemies, maybe hit one of the heroes, who knows. Same on side lanes lanes, that would be easier. Remember, Mirana has two escape mechanisms, one of them is global, I strongly suggest that you should use your ulti for yourself only if you have large amounts of gold and don`t want to lose them. Even though she has good escaping abilities, do not exceed river limits on side lanes solo, you`ll gonna be a sitting duck, WARDS ARE YOUR BEST FRIENDS!!!


1. When you are about to gank with your teammates 2 or 3 enemies which push one side, in order to push back. Use your ultimate just before entering the lane, and just before it ends, start attacking. DO NOT attack immediately, there may be backup coming, and you do not want to be cought in the act and get killed. Engage your attack, clean the creep wave with your Starfall and start pushing

2. If your teammates have planted wards, and there`s a strong chance that a team clash could come soon, activate your ultimate, spread out, and then aproach from two sides, engage the battle. BE CAREFUL not to be in the middle of the fight, let your tanks do that, you are the damage dealer behind them, remember.

3. If your enemies aren`t around the minimap, or you just saw them because of your well placed ward, rush to Roshan, activate your ultimate when you see that Roshan is at 1/4 of his HP, engage the battle, CRUSH your enemies, finish off Roshan and get the Aegis. I`m talking at 2nd person, but I`m not refering directly to Mirana, I`m refering to the team:D


Here`s where you suposevly have your Mjollnir, and Perseverance… You are now a strong feared DPSer. Initiate with your arrow, everything is focused around the proper usage of Elune`s Arrow, I can`t seem to stress this out enough. Then Leap towards your enemy, hit, Starfall [by this time the stun has gone] activate your static shield on you, hoopefully you`ll get a static charge. Hit again. You should`ve have triggered until now about 2 or 3 chain lightnings. This should finish off even the strongest of heroes, yet again, fear fat tanks and nukers, because you still don`t have enough HP. And beware of permabashers. By the end of the mid game, you should have at least:

Power TreadsArcane RingMjollnirUltimate OrbPerseverance

Best Case Scenario:

Power TreadsArcane RingMjollnirLinken`s SphereEaglehorn

Late Game

Late Game:

It is very similar to mid game, only killing is a little bit more harder, considering that your enemies as well DO grow up.

Let`s take a look at what heroes you CAN handle


Atropos - The Bane ElementalLion - The Demon WitchRhasta - The Shadow Shaman

You will be able to handle them pretty easy, since their spells lose their effectiveness. The only thing you`ll be having trouble is the disable itself, but if you have your linken`s, probably will avoid it. Even if they manage to disable you, you have your leap, and the ms increase are no amtch for them. It`s going to be your pleasure in destroing them


Pugna - The OblivionAnub`seran - The Nerubian WeaverViper - The Netherdrake

Hard time with these guys, you could take them out only with a tank/suport by your side, because they can cut through your relatively tiny armor


Bradwarden - The Centaur WarchiefMangix - The Pandaren BattlemasterRigwarl - The Bristleback

Hard time with these guys, but you can take them because of your decent ASPD and static charge/change lightning, combined with your spells, I`d say you could take them, but I can`t guarantee that. And maybe with a little help from an ally. Still, if you can`t kill them, they can`t kill you either.

Now, let`s take a look at the heroes you CAN`T handle


Dark Terror - The Faceless VoidBalanar - The Night StalkerBarathrum - The SpiritbreakerJah’rakal - The Troll WarlordMagina - The Anti-Mage

Stay out of their sight, as they will crush you in mear seconds


Abaddon - The Lord of AvernusPurist Thunderwrath - The OmniknightAiushtha - The Enchantress

You`re gonna have such a hard time with these guys… Such a hard time…


Rikimaru - The Stealth AssassinGondar - The Bounty Hunter


Pushing is quite easy now, just follow the mid game strategy. Use starfall as to farming, pushing, and defending.

Again, use your ultimate in team battles. You might want to handle the disablers first, and leave the tanks for the tanks. Disablers and DPSers that don`t hit you are the ones you should focus. Finish fleeing heroes with Elune, but use it wisely


Fleeing is easy for you, I can stress this out. You haven`t have anything to worry about. Mirana is the most versatile hero in the fleeing chapter. Just be carefull how you Leap… Nobody wants you up a hill or in trees for 20 seconds, as you will be food for AoE skill heroes…


Complete ButterflyStart building MKB/Buriza/Radiance/DivineFinish game!


Power TreadsArcane RingMjollnirLinken`s SphereThe ButterflyMonkey King Bar


Buriza-do Kyanon




Divine Rapier

Monkey King Bar is for DPS boosting, Buriza do` Kyanon is for mor damage due to critical, Radiance is for farming capability way beyond your mortal belief, and Divine Rapier, erm… simply pure DAMAGE:XEveryone has it`s taste :D


1. Is it possible to have those items? They look expensive

Answer: For Mirana is very easy to have these items, since she`s capable of farming with Starfall, and with the aid of Mjollnir

2. Why extend your build to Butterfly and not HoT?Answer: Butterfly asures your survivability. 30% evasion means 30% more life that isn`t wasted. You need damage and ASPD, not just plain old HP. HoT will just boost your HP, and you have Linken`s to boost it. It`s more than enough

3. Why do you use Starfall as a farming tool? It sounds stupid, I don`t see how you could take the whole creep wave by last hitting, since Starfall alone will not kill the creeps.Answer: Starfall is made for pushing as well as for farming. As long as you have Arcane Ring farming is do-able, pushing is do-able, Double-KSing is do-able :lol: kiddin:D

Maybe the game will end before even ending MKB/Buriza/Radiance/Divine, but still, you can try

Other stuff


What can I say? Mirana`s versatility can push far over the normal suport hero scenario.


The only notable reminder is Elune`s Arrow beeing your signature skill. Use it for what it`s made:Initiate Finish/Chase nukeOr that little thing I told you that you can prevent ganks with it


DS Team for the excelent work done here

Orochi and his Strategy Contesta

ngelic_tutpikz for being a worthy mirana offender.

Look angelic, you got a spot in my strategy :lol: [if you don`t know what I`m talkin` about, just see the "Luna Moonfang vs. Mirana Nightshade" thread in the "Heroes" Section ]

My wooden PC that gives me terrible head aches


I don`t see how adding pictures would help you, but I added a replay just to show you how to use well your skills, and the order of buying the items, as well as methods of farming. It`s not my greatest replay, because I`m not the replaysaver kind of guy, I prefer screenies of my scores:D and live witnesses :lol: but it`s a way of showing a different ways of teamplay with Mirana. There pub games, so don`t think about nasty 2 hour matches. I hope you like it. Get the replays at: