Early Game:
INTRODUCTION
A matriarch and high priestess… blah…. serves as light in darkness… the bottom line is she kills nooblets and feeds em to her pretty kitty. I wonder what kind of litter box it needs…..?
To be honest, this isn`t your average “easy-to-play-with” hero. It`s stupid to think that. Mirana requires at least medium experience in DotA world, as well as patience.
Let`s have a closer look at the item builds that have evolved on this hero, since her aparition on the DotA stage
Mirana Nightshade apeared first in DotA Allstars v6.38 am I right? Well, the only thing that has changed at her IIRC is the Invulnerability when she`s leaping, which was a terrible nerf, I`ve feld it almost every time…
Let`s see the common item builds on her
a) The SnY Build (since 6.38 until 6.42) Cost: ~18075
Commonly seen when she was young and people haven`t got much experience with her, including dear me:D We didn`t like her MS. We don`t like it now… The build looked like this

Flaws: Well, this may be a poor try of a suporter hero, not the best aparently… At least it`s cost efficient, but Mirana can do much more
b) The Manta Build (since 6.40/2 until 6.44/5) Cost: ~30800
Initialy seen as a crazy build, this seemed to atract Mirana fans, including dear me :lol: and it looked like this

Flaws: Mirana isn`t made for the big scene of the battle agi heroes, of course her DPS was very big and was feared by every single INT hero, but tanks could so easily destroy her… And it`s very expensive for a mana dependent Mirana
c) The Perfect Mirana Suporter Build (since 6.42 until 6.44/5) Cost: ~20000
This is a build I like for the perfect Mirana suporter. I loved this, simply loved this, but it kinda faded, since many tanks were nerfed

Flaws: I can`t think of any flaws I this build. It`s cost eficient, and makes Mirana one of the best suporters, but the reason I gived up to this most beloved build is that Desolator wasn`t popular anymore, neither Mekansm, or it`s just made for Int like Ajushta [perfect unstopable healer], Silencer, Rotund`jere, Ezalor or STR guy Omniknight.
d) The Skadi SnY animation canceling build [since 6.44 until 6.48] Cost: ~28800
A very funny build, very usefull, and discouraging as well as tricky build. The whole idea was to get Skadi before SnY or just place them down, then pick up Skadi first, and then SnY, so that the frost animation was canceled, and people think you don`t benefit from the frost attack…

Flaws: Aparently none, great stat boost, MS close to 500 with the help of Leap, increased survivability, decent DPS but something is missing: How the hell are you gonna farm this expensive item build with the lack of mana you got?
e) The Stupid Lifesteal Build [Since like ever :lol: ] Cost: ~31100 gold

Flaws: Many, starting from the fact that Mirana doesn`t have the damage to suport not even a decent lifesteal. Survivability isn`t increased by too much, and doesn`t make Mirana a suporter, nor a killer, nor a DPSer. This build is just stupid and very expensive… THE MOST EXPENSIVE
f) Curent Build [from this strat, since 6.48b, the new stable map] Cost: ~27000



Pros: Makes Mirana a killer DPSer, since we agreed I don`t like making Mirana a suporter anymore. The cost is decent, since she has enough mana for the spammability of Starfall. The survivability of Mirana increases decently, since she has evasion, hp boost from linken`s as well as hp and mana regen, and 2 escaping skills. I just love this build. Can you see the beauty in it? :X Gotta love it
Cons: Still doesn`t make Mirana the hero that can match anyone. She`s food for permabashers and for fat tanks like Omniknight and Centaur [even if these 2 could`n kill her]. Come to think of it, everybody`s food for permabashers… And it doesn`t give you much HP, but, frankly, you don`t need iot. You need damage and attack speed, and sufficient MS so that you can flee from absolutely every lost team clash
STAT GROWTH
1.85/level on Strength is mediocre, but since she`s agi, we`ll not complain, at least I`m not going to
2.75/level on Agility… Not bad, but not enough… I think it should compensate a bit more, look at Terrorblade…
1.65/level on Inteligence is yet again, mediocre, since she depends on her skills, and her base damage, armor and HP does NOT compensate this lack of mana
Her overview at the start of the game doesn`t give us much hope, does she?I`ve chosen her skills like this because, first of all, she isn`t focusing on having much mana, and since Elune`s Arrow`s mana cost is quite decent, even for Mirana, we will have to settle like this. We need at least a level of Leap early game, it`s self explanatory.Maxing out Starfall in early game is crucial, even if you won`t be spamming it, untill your arcane ring comes. You will feel the strong absence of stats, but if you consider that she needs the stats more than starfall, then so be it. This is how it works for me and it works great. It is only situational.
RANGE
Her range is 600, standard night elf/ high elf/human looking hero in DotA. Just kiddin`, don`t think this matters. Her range is more than suficient.
MOVEMENT AND ATTACK SPEED
Mirana is a relatively slow hero, but her Leap compensates this. Even if her ms isn`t spectacular, she is able to survive with it in a 5v5 match untill level 5-6 at least. Same with her ASPD, let`s face it, she`s far from beeing Luna like at this chapter.
ROLE IN THE TEAM
A close look at the skills, and we should see that she`s a suport hero, by all means necesary… Her starfall serves as an AoE nuke with the purpose of erasing the creep masses, her arrow serves as an initiating and finishing nuke with a more than decent stun, her Leap has a Speed Aura Effect, and her ultimate serves well as an escape/gank mechanism.Well, let`s not make her the suport hero everyone depends on, damn cry babies… Let`s take her to the other side, as a killer machine, because 80% of DotA players don`t have in their character the will of good aid, and I`m one of the 80%
ITEMS TO START
This is a 5v5 scenario, so be carefull, and choose other strategyes in 1v1, 2v2, 3v3 because it won`t work.Start with:
   
OR
  
Choose mid lane and beg for solo for at least 7-8 minutes, or choose bottom lane if sentinel, with a melee tankish strength hero, or top lane with the same tankish melee strength hero. Why? First of all, you`ll need a tank to back you up if your team has chosen an other hero to solo the mid in order to be carry. Mirana along with Traxex, Sniper is the damage dealer behind the tanks [we`re not talking about raw hardcore BIG damage].Now that we`ve settled this, let`s see what is your gameplay in the two scenarios I`ve mentioned.
ABOUT TEH SKILLS

Basically, it`s your pushing/farming/harrassing ability. Not much to say about this, just that it`s a very good skill, with a 60% chance to hit an enemy in a 600-900 range. That`s beautiful:X

Let me tell you how it works: It flies almost directly from your position to the aimed position. It works similar to Pudge’s Meat hook in that it works on the first target it comes to. Unlike Pudge’s Meat hook, it does not work on friendly units. It is directly proportional to to the distance the target is from the firing point. Similar to the Enchantress’ Impetus, except with stun duration. So getting on top of an opponent and casting it on him is not always a good idea. It goes anywhere from 0.5 seconds to 5 seconds

Escaping mechanism, on of them as you can see. This is easy to master… Just don`t jump in areas that has clifs/trees or you might get stuck. I`ve been killed once or twice because of this and I`ve learned my lesson. Beware, if you leap when ruptured, you`ll get the damage… The things I like about this skill is that it`s casting time is 0.00 which means that you can leap from most of the disabling skills, like Dismember, or Black Hole.

9/10 times, this is used deffensively… But when used offensively, it makes wanders… Imagine 5 heroes pushing, and suddenly, another 5 line-up pops up. Before you even notice, you`re DEAD.
I
MID LANE SOLO
LANE ENEMIES
Best case scenario
       
     
There`s no way these hero could outstand/outsmart you, in case you`re a complet idiot, well, that`s a relief huh?
Worst Case Scenario
       
Basically, heroes with strong nukes, fat hp, or crazy DPSers will give you quite a hard time, which will discourage you, but be aware, the power of Elune is with you. I might`ve skipped a few heroes to fear, but I hope you got the point.
You will rarely cross the river and hit once or two times the tower, but that`s just it, do not exagerate. You are not the greatest last hitter/denyer so you`ll be having a hard time in the first 4-5 levels. Don`t think of starting to kill, except if the oportunity hits you in the face, then, by all means, KILL!
The main purpose is to control the lane as much as you can. You can easily controll your lane with starfall. Yep, preety good skill ain`t it?When it comes to harassing, you are not the best, but neither the worst. Harrass with your starfall+elune`s combo. A well throwed arrow might assure you the kill in the best case scenario, if not, you still might force your enemy to go back to the fountain and regen, and that means more experience to you, and the chance to hit again the tower once or twice. Slowly, you will have the necesary money to complete your Arcane Ring, this is the first item to complete , then buy a Boots of Speed, finish your Bracer, maybe get a Boots of Elvenskin if you got an early kill, and that`s just after the first trip to the fountain.Allways look at the minimap, maybe your enemy would consider ganking you, or just push the mid lane, well then, this is all about sinconizing… You should be smart enough to call your teammates first, gank the mid laner, push the first tower down and then just spread.
GANKING
Only gank when:
It’s near You’re sure your CAN KILL HIM
He’s fragile [the enemy, d`uh]
Your Elune`s Arrow is Usable and have enough mana for a Leap, Starfall and another Arrow
There are good allies [disables, nukes]
When it comes to ganking, well, here`s your chance. Get to the top/bottom lane, and place strategicaly your arrow, of course, your teammates should be warned, to stay in touch with you. If you have succeeded in placing your arrow in the right place, leap towards your enemy, hit him hard, maybe a starfall, then let your teammate finish him
PUSHING
You won`t be pushing too much alone, since you don`t have the damage, and you are kinda fragile
FARMING
Farming will be fun as soon as you max out Starfall, and that is at level 9. By then, you will have your Arcane Ring, so farming will be great. __________________________________________________________________________________
I don`t think there will be any team clashes early game, so by the end of it, you should have, in the best case scenario:
   
Option 2:
   
or in the worst case scenario:
   
II
TOP LANE SCOURGE + FAT TANK / BOTTOM LANE SENTINEL + FAT TANK
Lane Enemies
Best Case Scenario
SAME
Worst Case Scenario
SAME
I hope you get the point, but not to worry, hopely, your lanemate, the fat tank, will back you up.You have the same items as in case I but you have a teammate on your side. This is a little bit tuff, because you won`t be farming so well, only if you`re a master of last hitting, which would mean that your teammate wouldn`t farm at all. Any tank is blessed with Mirana on one side, and the best heroes to combo with her would be:
      
Needless to say, painfull AoEs, and stuns which will whipe out your enemyes
GANKING, PUSHING AND KILLING WITH YOUR TANK
Warn your teammate, if you have low HP, go back, so that your enemy would think you`re going home, come back through the forest, place a well made arrow on your enemy, which will stun him for at least 4 seconds, then leap forward him, starfall, hit hit, and let your teammate finnish him with a nuke. Be carefull to manage your skills, look at your enemyes hp, if the enemy is backed up, you do the hitting, and your tank will do the harrassing of the other one, with a little luck, you might kill them both. HARRASS! You are a well proportioned range chick no melee good-for-nothing will spoil your fun.
FARMING AT THE SIDE OF YOUR TANK
Talk to your tank and manage every creep wave one at a time. Tell him to cast his AoE on the creeps, and you finish them with your starfall, give him mana, then you cast Starfall, and let him finish the next creep wave. In due time, you will both have the gold needed. It`s all about team play. Your mate will apreciate you, your enemyes will fear you. By the end of the early game in this scenario, you might have more items, or gold than in case [b]I[/b] if you are good with your teammate Best Case Scenario, with at least 2 kills and a tower down:
   
Worst Case Scenario, with 2 or 3 deaths and one of your tower down
   
|