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DotA Allstars 6.57b Ai Plus 1.52 Revision 03 is Ready for Download

Friday, January 9th, 2009

Dota Allstars Loading screen

BuffMePlz released next version of DotA Allstars 6.57b AIplus 1.52 – revision 3.

Download DotA Allstars 6.57b Ai plus 1.52 Revision 03

* AI don’t properly react to -nb, -nm and -nt modes.
* Some exploits that should have been fixed are still in the game, just don’t use them. If you really want to cheat against AI, just use -test.

Commands that have yet to be implemented properly:
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DotA Allstars 6.56 Ai Plus 1.52 Revision 01 is Ready for Download

Tuesday, November 4th, 2008

Long awaited DotA Ai 6.56 is ready! Thanks to BuffMePlz for really greate job, there was so much changes in latest DotA versions so he needed a lot of time to proceed them all. So, here is changelog:

Download DotA Allstars 6.56 Ai Plus 1.52 Revision 01

DotA Allstars 6.56 AI+ 1.52 Revision 01
This is a port of RGB’s AI+ v1.52 (originally written for DotA Allstars 6.48b).

It behaves the same as the original AI, and has only been updated to account for balance changes, new item recipes, and most new features. As such, some new content does not work fully with the AI yet.


Known bugs with AI:
-AI don’t properly react to -nb, -nm and -nt modes
-Some exploits that should have been fixed are still in the game…just don’t use them.  If you really want to cheat against AI, just use -test

Some commands have yet to be implemented properly:
-rd (the new one in 6.53, -rd is in the game but done the same way pre-6.53)

Additionally, I have added two Fun Taverns in the lower right corner. Currently includes fifteen legacy heroes (possibly more in the future): Old Invoker (6.12b), Old Lifestealer (6.48b), Old Silencer (6.12b), Gambler (6.06), Old Morphling (5.84b), Old Stealth Assassin (5.84b), Old Pudge (5.51), Old Chen (5.64), Old Medusa (5.84b), Void Demon (3.0d), Rider (5.72), God of Wind (6.01), Flame Lord (5.51), Avatar of Vengeance (6.32b), and Astral Trekker (3.0d).

To access the fun taverns, type -fun within the first 15 seconds of the game.  Note that Fun Tavern heroes do not have AI scripts and will not buy items or use/learn skills.


Rev. 01
-First update to 6.56
-AI Keeper of the Light properly learns and uses reworked abilities (but not new Spirit Form abilities)
-AI Enchantress properly learns and uses reworked abilities
-Updated item costs for AI purchasing routine
-Modified -pe routine to account for new Circle of Power locations
-Death Match and Mirror Match now work properly
-Fixed Purge (Old Medusa/Old Chen) to properly remove God’s Strength and Insatiable Hunger
-Rewrote Tidebringer to prevent crashes with AI

*Unofficial fixes
-Added a fix for Meepo respawning with Aegis
-Added Windrunner to Intel hero array (addresses a bug with -sd, -ai, -as, -aa, and Inner Vitality)
-Cleaned up the way the bufftip levels for Blur
-Fixed Torrent debuff icon
-Fixed some typos (Eye of Skadi Ranged, Recall, Burst, Courier Shield, Captain CoCo’s Rum)

6.56 Port of AI+ and -fun content by BuffMePlz.

Special thanks:
Tenshinhan DN

Dota Allstars 6.56 AI Watch

Tuesday, October 21st, 2008

This post is place for news abot DotA Allstars 6.56 Ai version. BuffMePlz is working hard to create new Ai DotA version but there was so many changes in 6.55/6.56 versions that it will take some time to implement them all.

Download DotA Allstars 6.56 AI Plus Revision 01

BuffMePlz says:
“The time it takes for me to finish a port is proportional to the magnitude of the changes made per version. Yeah, 6.54 came out quickly because the changes between it and 6.53 were minimal, and 6.53 came out only shortly after the official map because 6.52 took me so long that by the time I finished it, 6.53 was out already (and the changes between 6.52 and 6.53 were also minimal).

6.55 is more like 6.52, so a gap of time between when 6.51 and 6.53 ports is probably roughly indicative of how long this will take.

Also, I’ve been meaning to do a complete framework reconstruction on the map to improve compatibility and stability, and now that several systems have been rewritten (including the bloody game clock), now seems as good a time as any to do that. I started it yesterday, but it means this will take even longer…but hopefully the end result should be more stable than what we’ve got now.

On the upside I did finish updating the terrain and regions. =) AI can move normally around the new field now.”

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