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DotA Allstars 6.63b Map Update. Changelog and Download.

Written by admin on September 21st, 2009

DotA Allstars 6.63b released to fix some bugs and mistakes in 6.63. Here’s no cardinal changes so you can even don’t notice the difference :)

DotA Allstars v6.63b Download

Changelog:

Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from targeting couriers
* Fixed a bug with Spirit Bear’s entangle and overgrowth
* Fixed Heart icon on the endgame scoreboard
* Undid a couple of the fun names recently added
* Fixed a rare abuse that could cause other users performance to drop

DotA Allstars 6.63 Map Released (Download and Changelog)

Written by admin on September 17th, 2009

IceFrog has released DotA Allstars 6.63. It has many new experimental things and additions. Also we can watch new fancy DotA loading screen, but I believe Knight must have sword instead of that club :) Have fun with new DotA Allstars version.

DotA Allstars v 6.63 Download

Changelog:

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DotA Allstars 6.62b Official Release by IceFrog is Ready for Download

Written by admin on September 4th, 2009

DotA Allstars 6.62b is released. Serious danger was fixed in latest version, so now playing DotA must be more comfortable, without(or at least not in less quantities) those stupid abusers.

Download DotA Allstars 6.62b

Changelog:

* Fixed a major exploit that was recently discovered

DotA Allstars 6.62 Released. Official Download from IceFrog

Written by admin on August 25th, 2009

DotA Allstars 6.62 is released. IceFrog had to rewrite it’s code due to Warcraft 1.24 new security system. DotA 6.62 and further more map versions will work only on patch 1.24, because now it’s core code uses features which absent in earlier Warcraft 3 patches.

Download DotA Allstars 6.62

Changelog:

* Full map rewrite to the new 1.24 code architecture

Check my blog at http://www.playdota.com/forums/blogs/icefrog/ if you want to know more about 1.24 and 6.62.

Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it.

Rikimaru, the Stealth Assassin Guide by Counter_Force

Written by admin on August 11th, 2009

Counter_Force[X] wrote this guide. He did really good job, this text is very helpfull. Thanks for improving DotA, Counter_Force! :)

Rikimaru
  1. Introduction
  2. Stats
  3. Skills
  4. Item Build
  5. Skill Build
  6. Early Game
  7. Middle Game
  8. Late Game
  9. Conclusion
  10. Comments
This guide is inspired by Team mouz gaming A

hero
easy to get along with, but difficult to master, Rikimaru is one of the old
school DotA heroes. From its early form, having a mobile Death Ward, to the currently infamous ganker, Rikimaru has been loved and hated by users and foes alike. Greatly buffed directly and indirectly in the 6.56 map, Rikimaru is now one of the most powerfull
mid-gamer in DotA rivaled by only heroes like Oblivion and Bane, and can be considered a game breaker late

game
– if played right. Rikimaru can now be considered as a new, and more powerful Anti-Mage, who can easily outclass

the old
, and ineffective Magina in team fights with his arsenal of improved spells and improved items which suits him. However, following the famous pick of this guy as a new breed of superhero, the 6.58 map has nerfed the all potent riki. Still, he is a powerfull hero. The aim of this

guide
is to present, my opinions on how to play Rikimaru, with a kind of old schooled build as the main build, which have been greatly left out especially by pubbies. This

guide
will be centered on how to make Rikimaru, a click-kill

hero
. 1 skill build, 1 item build, 1 style. If you are someone who abhor long guides, there is something for you at the very end of this

guide
(almost) that resembles a summary, so never fear. Also, I am not image-friendly, and therefore, expect minimal screenshots.

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