Rooftrellen, The Treant Protector Guide by NitelordWritten by admin on August 7th, 2009
This guide’s author is Nitelord, thanks for sharing your experience!
Table of Contents
Preface and writer’s note
3. Item Build
5. Allies / Foes
This is only a mini guide to using Treant and its my first guide. So if I made any mistakes just tell me so i can correct it. Btw my guide is based on my opinion on how to use treant effectively. Build might not be conventional so that’s to warn you guys.
Rooftrellen – The Treant Protector
Range: 100 | | Move Speed: 300 | Primary: STR
Str: 27 + 3.4 | Agi: 15 + 2 | Int: 17 + 1.8
Damage: 59 – 67 | HP: 663 | Mana: 221
HP Regen: 1.06 | Mana Regen: 0.69
Attack Speed: 1.45 (+ 15% IAS) | Armor: 3.1
View Complete Stat
Many people play treant as a supporter and only focus on mana regen items and refresher orb. But that is not really my cup of tea although its good. He has potential to be a tanker/killer as well due to his highest strength growth, high base damage, high armor, versatile skills. Getting refresher is ok IMO.. I know its helpful in team games.. but I am going to show you a fun way to play him. It is easy to counter refresh treant with mana burners, mana leakers, silence. And of course Treant has dreadfully low mana pool. And there is a reason why he is a str hero w 3.4 str gain per lvl and not an intell. And the cooldown frm refresher takes 180 seconds. That is very long!!! and risky.. In addition, O.G when used properly is enough
The way I play him is hard core harraser, tanker, ganker, killer. However, killing is not his main role due to the high CD of OG, his allies can do that. His role is to harass enemies and destroy towers early game due to his high armor and high str growth and high base damage. He can also help allies by ganking and tanking early game.
What I mean by hard core harrassing is to whack and disturb enemies all around the map till they have to go back to the foutain and stop them from farming. This can be done because of his high hp and armor early game. Hence he levels up faster than enemies and farms more cash which in the end gives him luxury tank items like heart 5 levels faster than his enemies.
-Sick Base Damage
-Had a recent AGI Buff — making him more imba
-Thrives early game due to excellent last hitting and tanking. Early Game Harraser and Ganker –(Highest Strength growth in the game –> High HP pool), high armor from living armor
-Good support skills that can turn allies invisible, provide high armour and regen, free wards
-Living armour can make him a tank early to late game
-5 sec disable which PWNs a$$ !!!
-Slow attack speed
-Easily countered by strength heroes like Axe, Slardar
1. Living Armor
2. Stats/ Guise
3. Living Armor
5. Living Armor
7. Living Armor
8. Nature’s Guise
13. Nature’s Guise/ Eyes
15. Nature’s Guise/ Eyes
17-25. Eyes/ Stats
Skill Build Justification
Reason why I max stats early game is to give Treant more hp and mana to spam living armor on himself and allies. By level 5, his hp with stats wil be over 1k where others are 700 only. Chart tells me (Level 5 — Treant has 929 natural hp). With stats it will touch 1000. Armor will be over 10 with HoIW and living armor. This will enable treant to harass enemies in your lane.. by whacking.. the whacks are really a pain in the A$$.. The physical hits from enemies will be greatly reduced by treant..
By level 6 he can help allies with ganking, killing enemies and destroying towers as his tanking ability is above average due to high armor and hp early game.
WTF… no max guise.. early game?
Ok you can take one just one level of guise if your opponents really need it for ganks/ escapes/ nukers.. but i suggest not to max it. IMO.. max living armor is better for you and allies to farm because you will always need regen and armor for harrasments early game. The damage from spells are really high early game hence.. living armor provides regen for lane survival.
In my experience, people use guise only when allies are being chased till red life. After guising allies, the enemy will retreat bcos he does not want to waste time finding the invis ally.. and later risk his life as other of your allies will help.. when the coast is clear.. the guise ally will just retreat to fountain .. Hence 15 secs is more than enough.
Level 1 Starting Items:
Primary Core Build:
WTF? OMG.. your build is sh*t..
No its not. This set of items is for early-mid game tanking. You can get it cheap and fast. The armor from helm of dominator and iron will is to compliment living armor which will give you in total.. 5 + 5 + 10 = 20 armor early mid game. Hence you can jungledota like crazy and farm ancients faster due to lifestteal, armor and abnormally high hp while other enemies and allies have to depend on normal creeps and struggle with NCs/ Ancients at level 10. RoH will also give u +5 with RoR +2 and living armor +4 = 11hp/regen . In total 11hp/regen and 20 armor and high hp from threads, natural hp and stats (1200+HP) seems promising.
This will enable Treant to dominate early game and help allies to demolish towers and make a huge help in team ganks due to his early game tanking ability.
HOW BOUT MANA.. noob..
I pumped stats dor a reason..noob. Stats early game is enough to grant him mana pool enuff to spam L.A and cast O.G and guise.
Secondary Core Build:
Keep farming mid game (Lvl 10 – 14) for:
Then complete to:
OR Get Vitality Booster and complete to:
That’s to increase Treant’s poor IAS so he can kill some.
Ok that’s your core build done by level 14. Now Treant can tank better than anyone.. time to rex and GG. If game continues:
Aim for this after getting heart/Stanic. It gives more armor and you can sell off HoIW. I regard this as the second secondary core item but I put it under luxury because game should be finished by the time you get heart/ stanic.
Gives 30% evasion and more aspd. I would recommend this after cuirass. A crazy tank with 30% evasion.
Ulti refresh ulti.. boring but good.
Thats 40 armor for you (w cuirass and living armor).
Good for his damage and tanking.
All these items increases his tanking capacity except refresher.
Early Game (Lvl 1 – 10):
Get any lane solo if you can. Preferably top for the scourge and sentinel because its near the secret shop. Try to farm and last hit and get RoH ASAP. If your enemy is melee.. it should give them a hard time. Everytime they come near your creeps just give them a few painful whacks which would send them back to heal beside tower with tangos. means more cash and exp for you!
For ranged heroes, it would be tougher but bear in mind that ranged heroes are normally agi/int heroes. Hence their hp should be easy to turn orange after a few whacks from you.
But how to whack ranged heroes of DotA Allstars?
Wear living armor.. and guise near a tree.. When he is near your tower.. go behind him and give 3 smacks. Continue doing that and he’ll be going back to fountain after using up tangos.
How to farm?
Wear living armor and last hit creeps. It should be easy due to his high base damage. Remember when they come close just whack them. You can tank more damage due to stats and armor.
Level 6: O.G time..
When there are still enemies in your lane. Keep harasing them with your ally. When their lives turn orangey press “G” and whack them. Hopefully your ally can help kill them esp if he/she is a nuker/stunner.
Level 7 – 10:
You should be getting HoIW by now. Just farm farm farm. If your creeps pushed down the 1st tower in your lane, go help
allies who have not done so. You have overgrowth… just go behind the enemies in their lane and whack them… your allies should help you stun or ulti them.. Then overgrowth and kill or at least make them trip to the fountain so you can destroy the near tower for more cash. Then farm Ancients after getting HoIW. You can tank them.
Level 11 – 15:
Farm for a reaver after getting RoH, HoD, HoIW. Go ancients and ncs. Harass any enemy you see by guise and whack and send them back. If enemy team is planning for an early push go help overgrowth and kill some and send back some. Don’t let them rex your 2nd tower. By Lvl 15, you should have one reaver ready.
Level 16 – 20: MID
This is the crucial point of the game. Where ganks, gang rape, batlefury farms always happens. Plant your eyes around rune spots and NC Areas, Roshan Area. The worst are pple like Jug and Luna who can farm uber fast at this point.. Complete your Reaver to Stanic/ Heart. And farm for hyperstone.
How to gang Luna, Jug, Troll.. etc?
These people are often late game lone rangers who are greedy and farm normal creeps and jungle NCs , ancients. Plant your eyes in the enemy’s NC camps and your NC camps.. cos they might use urs too.. Make sure you see them!!!! Always Ask 2 allies, esp stunners to gank them non stop if you see them. Now you goot your hyperstone and Stanic start to push and rex one lane of their base!!!
Level 20 – 25: LATE GAME..
If you get cuirass by now, I guess your role now is to tank..and of cos O.G..
These people inflict massive amounts of damage in 3 seconds and are not as easy to kill.
He can kill you within 4 seconds with 3 hearts. Watch out. Whenever he comes avoid him by guising yourself. He is slow so hes not as hard as the others.
Amplify damage is your perfect counter– spammable, ignores armor, invisibility breaker
making you easy to smash. To be honest, its tough to counter A.D. I guess stay a distance from him when u are being A.Dd.
In clashes always guise urself so to make sure you are not A.Dd first.
Thanks to Icefrog he has been replaced. The old one is a big pain in the A$$ to Treant making Treant not what he is now. However, still watch out for the new one.. he has 6% lifesteal of current HP.. a few hits can bring your lifebar to orange.
Doom will completely make you useless as a support.. watch out.
Really bad really…. Reapers Scythe is fatal …. But good thing is he is easy to kill…
Final Note: Thank You..