DotA Allstars 6.60 Leaked Beta DownloadWritten by admin on April 16th, 2009
Long awaited 6.60 version probably is on its finale stage of manufacturing in IceFrog’s hearth. Soon we’ll be able to play in this significantly changed version but now we can only try unofficial beta version to taste it.
So, here’s download section with IceFrog’s messages from his blog about mastering DotA 6.60.
“While I’m posting this, I’ll give a brief update regarding the next version because many people have been emailing asking about it. I’ve had lots of hardware problems in the past few weeks that have slowed development, but I got everything back to normal now.
The next version still has a bit more to go before it is ready, but I’ll give a rough summary of what I hope to release in it. It will have at least 1 new hero, many hero remakes (mostly partial remakes not complete revamps like the recent ones), some functional improvements to existing Items, Hero balance changes and a new mode or two. There is a chance that a new Item will make it through to the final version as well, but it’s hard to say with any certainty.”
“03/05/09 Update: There seems to be a lot of confusion going on the net. Various leak websites have people posting under my username to confuse players. I’m not sure why some players think that I would post there, but it seems like many do based on the volume of emails regarding it.
Aside from the data in this post, I have not said anything regarding 6.60 at all. It is also not my last version. As I have stated before, I have no plans to stop updating the map anytime soon. “
“I’ll probably be releasing 6.59d in a day or two. There are a couple bugs/exploits that started appearing recently. While I know that some players don’t like to keep downloading new maps, I think is best to fix this now instead of holding it off for 6.60 so it isn’t too rushed.
That being said, I’m still working very actively on 6.60 development since I got my hardware problems fixed. I’ll try to post a preview for it when it is close to release.
There will also be a few new language translations available at getdota.com when 6.60 is published. The site has been updated to more easily support the addition of extra languages with localized pages for each one. If your language doesn’t appear at that point and you want to help translate, send me an email.”
“One issue I’m debating right now is the current tavern layout. I am trying to improve it so that it is easier for players to quickly find their heroes and in small part to make more room.
There are a few different options, ranging from making just one tavern area and sorting by classes (3 taverns per class [9 total], and then making heroes available or not available based on the game mode) to other ideas like 5 taverns for each side [10 total] with Int/Str/Agi/Hybrid/Hybrid. Hybrid is a bit hard to define though and might not be intuitive for all players. Another option is to have 2 taverns for each class on each side [12 total], but that comes with its share issues as well.
Let me know what you guys think of these different options and if you have any other recommendations to consider.
Also, as I mentioned in the 6.59d change log, if anyone has any other suggestions for the things you would like to see in either 6.60 or the versions that follow, please let me know.”
“I’m hoping to add some team-only sounds in the next version for when an ally gets a rune (it would announce which specific rune it is that he got). This has been requested before by a lot of players, but the main problem is that I don’t have any appropriate sounds to use for them right now.
I’ve tried some of the Quake/Unreal ones that people usually suggest, but they would require some modifications before they could fit in with the other sounds. If anyone has experience with sound development and can either adjust those ones to fit DotA or just make new ones send me an email. Also, if there are other sounds that you find online and think would work in DotA, let me know.”
“I figured I’d take a short break from coding to give you guys a sneak peak at one of the new features in the upcoming version.
It is basically a new game mode that is a mix of RD and CM. Each team has one captain that is responsible for the drafting phase. The game starts with a hero pool of 22 (2 more than RD) presented in a circle. The captains start off by banning 1 hero each and then they move on to drafting heroes for their team. The order of each phase alternates like CM. After the heroes have been chosen by the captains, they are placed in the starting area and each player gets to choose which hero he wants to play with.
The exact size of the hero pool and the ban count are not final yet, so I’d like to hear any input you might have on this. The goal for the mode is to provide the gamers that prefer playing with a small hero selection the ability to enjoy the drafting experience that takes place in competitive CM games.”
“Hey guys. I’m here to give a quick update on development status. I’m still working very hard each day to try and get 6.60 to you guys as soon as possible, I know you are all waiting. While there are indeed new heroes and items in the next version, there are also lots of hero and item remakes which can be very time consuming to get right sometimes.
For Heroes, the main challenge is getting just the right mix of changes and new abilities that will both keep the existing fans of that hero happy and satisfied while also making the hero more enjoyable to other players. There are many heroes getting at least one changed ability this time around, but not every change ends up making it to the final version if they don’t pass those requirements after some play testing. For Items, whenever one is added or changed, all other items need to get checked. Sometimes older items require more changes to be consistent with other game balance adjustments that are done. This is a process that items go through many times during the beta phase and it makes the exact timing of updates a bit hard to predict because the goal isn’t to just change something, but to make sure it offers something enjoyable to the players in the end.
Of course there will also be lots of balance improvements as well, and not just new/remade heroes and items. However, to try and make up for the long wait, I’ll share with you guys some more specific information about the next version.
Aghanim’s Scepter has been remade and in addition to its new functionality, it will also provide ultimate upgrades to many other heroes that didn’t get it before (and not just Intelligence heroes).
Another new feature is a dynamic terrain morphing command available on a per user basis (including trees). For example, you will be able to change to snow terrain and snow trees at any point in the game while the other players are still using the standard forest theme. The way the new system has been developed allows easy addition of more terrains without much work, so if there is a specific terrain style you like, let me know.
Thanks again for the patience, I’ll do my best to give you guys an update as soon as it feels ready and when it is only a day or two away from release. My hope is that it doesn’t take too much longer. I’ve also been receiving some pretty nice ideas through the email, so keep them coming.”
As we can see there wasn’t so many changes since 6.55 of maybe ever earlier version. Let’s just hope all these changes will improve DotA Allstars.