Dota Best Guides


Strygwyr, The Bloodseeker Guide

Written by admin on May 16th, 2008

This excellent guide provided by DreaM-

IPB Image

An unusual hybrid of Demon and Orc, Strygwyr is an outcast amongst all mortal creatures. By thriving on and bathing himself with the blood of those he slays, Strygwyr can heal his wounds – even those that could prove fatal. Beware the fool who dares venturing alone, for Strygwyr can sense his blood miles away and gain vison through his helpless prey’s eyes. Having ruptured the enemy with mighty blows in his bloodthirsty frenzies, Strygwyr corners his foe into making the impossible decision – bleed to death by trying to outrun the hasty demon, or be ripped to shreds in its awesome fury.
Writing a guide on what used to be my favourite hero Bloodseeker! I want to share the way I play Bloodseeker to everyone. He’s the best pub bashing hero in my opinion, and if played well can be a decent hero in an IH game when paired up with certain heroes. This is a very in-depth guide, which I express the full power of the one they call Strygwyr, the Bloodseeker. This is an extremely long guide, you have been warned. Although long, if you read the whole thing you will learn a huge amount of information, strategy and tips on Bloodseeker. Enjoy.
Here’s what inDe_eD has to say about the difficulty and effectiveness of Strygwyr
Quotes from his Hero Difficulty and Effectiveness Guide.


Intermediate -

Bloodseeker – Early game for him is levelling up to 6 and then running around the map using Rupture, which is about as easy as it gets. Blood is great for staying in a lane, but requires decent last hit timing. He must have decent items to remain viable later.

Agreed! Don’t forget his spells need practice if you don’t want them backfiring.


Weak -

Bloodseeker – Rupture is nearly useless in team battles, since an enemy can just hold position and cast spells/attack from there. Either that, or buy a Diffusal Blade of GG.

A harsh but somewhat true statement. Getting Diffusal Blade means one slot wasted and an Orb Effect wasted just to counter Bloodseeker. Purge doesn’t even remove Rupture.

Should I Play Bloodseeker?

Of course! If you…

  • …are very good at denying and last hitting
  • …have decent knowledge of every hero in DotA
  • …are a team player
  • …read this guide!

However, if you ……. consider using an easier hero, like Skeleton King

  • …are not familiar with most heroes in DotA
  • …are not quite up to scratch with your last hitting and denying skills
  • …are new to DotA

Starting Stats (without item bonuses)

Strength – 18 + 2.0 — Health – 492
Agility – 24 + 2.6 — Armor – 5.4 (24%)
Intelligence – 18 + 1.7 — Mana – 234
Mana Regen — 0.73
Health Regen — 0.79
Movespeed — 305
Damage — 53-59
Attack Speed — 1 attack every 1.37 seconds
Sight Range: 1800 Day/800 Night
Spell Animation — Bloodseeker has a casting time of 0.6 and a cast backswing of 1.4.
Attack Animation — Bloodseeker has damage point of 0.43 and a backswing of 0.74.

Ending Stats (without item bonuses)

Strength – 66.0 + 20 — Health – 1784
Agility – 86.4 + 20 — Armor – 12 + 2.8 (47%)
Intelligence – 58.8 + 20— Mana — 1014
Mana Regen — 2.63
Health Regen — 2.23
Movespeed — 305
Damage — 115 – 121 + 20
Attack Speed — 1 attack every 0.91 seconds

Stats Overview

With the above information, we come to the conclusion that Bloodseeker’s base stats are very high. This helps in a lot of ways. Out of all the heroes, Bloodseeker comes 4th with the highest base stats (Twin Headed Dragon is 1st, Spectre 2nd, and Lord of Avernus tied 2nd with Spectre. However, Bloodseeker’s stat gain is only above average, he earns 6.3 stat points per level. (not counting the extra Stats ’spell’ you can get)
This is stated in Reset’s Guide to Hero Stats.

  • Versatile hero.
  • Great ganking hero, if not the best.
  • Slips in and out of battle if Strygwyr’s Thirst is on.
  • Has ferocious damage with Bloodrage on.
  • A hero that can stay in its lane for prolonged periods.


  • Low hp.
  • Spells can backfire if not used properly and without thought.
  • No real escape mechanism.
  • Spells require precise timing.
  • Has de-synergies with Rupture and allies that stop/slow enemies.


Authors Notes are in


Useful Facts are in



IPB ImageBloodrage (Active)
Drives a unit into a bloodthirsty rage. That unit is unable to cast spells, has its attack damage increased, and loses a small amount of hit points every second. 600 range at all levels.

Level 1 – 20% damage increase, loses 2 HP per second. Lasts 6 seconds. Cooldown of 20 seconds. 80 mana cost.
Level 2 – 40% damage increase, loses 4 HP per second. Lasts 9 seconds. Cooldown of 20 seconds. 100 mana cost.
Level 3 – 60% damage increase, loses 6 HP per second. Lasts 12 seconds. Cooldown of 20 seconds. 120 mana cost.
Level 4 – 80% damage increase, loses 8 HP per second. Lasts 15 seconds. Cooldown of 20 seconds. 140 mana cost.

This is what spellcasters fear about Bloodseeker, and what tanks fear about him too. This is a spell that will be used to silence enemy heroes, or to make your damage IMBA. Cast it on enemy spellcasters to silence them while you hack into them, or to make you a massively high damage hero to take down those really tough opponents. You should use this spell on any spell-reliant hero, like Pudge or Lina, and even AM early game.
Bloodrage priorities should be:

  • Hero with the most damaging spell combo, such as Lina or CM
  • During the Channelling spell of heroes like Sand-King or Bane
  • Heroes that rely on spells, like Pudge
  • Heroes that are weak, but have an escape mechanism, like a low health Anti-Mage or Bounty Hunter, silence them to stop them from escaping
  • Yourself or an ally that wishes to be Bloodraged

Also, don’t use this as your initial spell to start off a fight, as you need your other spell to effectively kill enemies. The typical spell combo is Rupture > Bloodrage > Thirst triggers > Chase.
You can use this on allies too, just make sure to tell them if you’re going to do it in case they want to use their spells. This spell can be a great help to a Razor or any high speed/high damage hero. You must know when and how to use this spell to prevent yourself from getting killed due to a backfire.

  • Using this on Stealth Assassin reveals him.
  • Bloodrage is based off the Firelord’s ladder spell, Soul Burn.
  • Bloodrage only increases Base + Agility damage not pure damage items like MKB/Buriza.
  • The damage is negligible. Don’t assume this spell can kill someone, at level 4 it only does 120 damage over time total.
  • Bloodrage doesn’t silence enemy spells from items, so you can’t use this to stop an enemy from using Dagon for example.


IPB ImageBlood Bath (Passive)
Whenever Strygwyr kills a unit, he bathes himself in the blood, regenerating his life source.

Level 1 – 10% of the Hero’s max hp. 5% for creeps.
Level 2 – 20% of the Hero’s max hp. 10% for creeps.
Level 3 – 30% of the Hero’s max hp. 15% for creeps.
Level 4 – 40% of the Hero’s max hp. 20% for creeps.

This is a signature skill for Strygwyr. Simple, elegant, and very useful. The higher hp the hero or creep is the more health you get once you kill it. You ONLY get the health if YOU deliver the killing blow. You even get the blood from denied creeps and heroes, units killed by items, and also images, but only 20%. (yes, images. Eat your heart out, Phantom Lancer)
This is a very powerful spell early game, this also makes trips to fountain less frequent, effectively you get a slight level bonus since you are out farming more than healing at the fountain.
This passive spell basically grants you more regeneration than any opponent in the game early. What does this mean? You can harass when this spell is at higher levels and out-regenerate your enemy that’s in your lane. This spell also gives you somewhat harassing immunity, since you gain health back so fast if your enemy allows you to get at least 2 creep kills per creep wave.
Your images also gain Blood Bath, meaning they don’t go down as fast as long as they kill some creeps.


IPB ImageStrygwyr’s Thirst (Passive)
Enables Strygwyr to sense the bleeding of any enemy hero below 40% hp. If it finds one, Strygwyr gains vision of that unit and increases move speed.

Level 1 – 11% movement increase. Small AoE, 1500 Range.
Level 2 – 22% movement increase. Medium AoE, 3000 Range.
Level 3 – 33% movement increase. Large AoE, 4500 Range.
Level 4 – 44% movement increase. Huge AoE, 6000 Range.

Alright, another very useful spell, your free map “control” (can’t say m-a-p-h-a-c-k cuz stupid DA doesn’t “support it”). Makes Bloodseeker one of the best chasers (if he’s not already). This spell when active, gives max movespeed with Boots of Travel.
Ok, this has many, many useful features. For one, stealth heroes below half hp will be ’seen’ (refer to Advanced Strategy Section). Another is that if multiple heroes are below 40% hp, you will gain sight of them all. However, when there is no enemy heroes below half hp you don’t get any buffs.
As long as you stay in range of the enemy hero if this triggers, you will keep the bonuses, however, if the hero regenerates/gains health in any way to a point above half hp, you lose the bonuses.
If this spell triggers, health changes to the heroes you gain vision of WILL affect the bonuses you get. Example, a low hp Omniknight is around and Strygwyr’s Thirst activates. You gain the sight of Omniknight as you would, then he heals himself. He is above 40% hp so you lose vision and your movespeed bonus.
This spell still triggers even if you’re Bloodraged, so you can Rupture the enemy, immediately Bloodrage then chase!

  • With Boots of Travel and Thirst active, it would take Bloodseeker approximately 11.49 seconds to reach any given point on the periphery of his 6000 aoe. Calculated using (Distance/speed) = time, assuming that you move approximately in a straight line
  • Strygwyr’s Thirst is based off the Shaman’s ladder spell, Bloodlust
  • If you have Thirst triggered, and an Ogre Magi casts Bloodlust on you, you will see the animation of Bloodlust being casted on you multiple times.

IPB ImageRupture (Active)
Deals a mighty blow to the enemy causing any movement to result in bleeding and loss of life. 1000 cast range.

Level 1 – 150 damage, 20% of distance moved in damage. Lasts 5 seconds. 100 second cooldown. 150 mana.
Level 2 – 250 damage, 40% of distance moved in damage. Lasts 7 seconds. 100 second cooldown. 200 mana.
Level 3 – 350 damage, 60% of distance moved in damage. Lasts 9 seconds. 100 second cooldown. 250 mana.

This is what makes Bloodseeker so cool. This is what pubs go crazy over when they don’t know what’s happening. Simply put, this spell deals initial damage, and if your target moves they receive damage on how much they move. I will show you how to use this skill to perfection later in the guide.
Obviously this spell is used to prevent your prey from escaping. They can choose to fight and succumb to your superior damage or run and be killed by Rupture.
The casting range is 1000, use it wisely. You can ninja kill with Rupture if an enemy hero is farming with relatively low hp. Rupture him, and if that didn’t kill him, Thirst and proceed with the kill.
The damage type of this spell is Magical, meaning it will go through armour.
This spell can be used defensively and to single out targets (much like Bane Elemental’s Nightmare spell). Example. You see a Clinkz pop out of nowhere and starting to pummel you with arrows, Rupture him then run away. He can choose to chase you but to a certain point you can then Thirst and chase him down. Either that or he chooses to do the smart thing and stay put, unable to kill you.
The faster the enemy runs, the more damage they get. So, you see an enemy with a Haste powerup, you Rupture and he continues running. This is immense damage to the hero you Ruptured.
On a technical note, Rupture does damage every quarter of a second. There is a cap to the damage (200 per quarter of a second), so that teleporting doesn’t instantly kill the teleporter if he/she is Ruptured, but if the enemy hero Blinks or is Nether Swapped within the max damage, they will take the normal Rupture movement damage.

  • Purge does not remove Rupture since it is triggered and not a buff/debuff. The buff/debuff is from an aura that is on a dummy unit which is spawned when Rupture is cast. It gets a bit strange when you cast it on creeps btw. This is because of how the dummy unit works with the aura. If you cast it on a neutral creep, the aura can’t be seen in the status bar. If you cast it on a creep controlled by a player or image, the hero appears to have been Ruptured, but isn’t
  • If you Rupture a hero with Linkins Sphere, they still get the buff (Rupture), does the initial damage and will trigger Linkin’s cooldown
  • If you Rupture an enemy and the hero you Ruptured gains magical immunity, he will not get the movement damage, but you will still see the animation.

To elaborate on how Rupture works, here’s a quote from Malle:

The heroes’ Blink abilities have 1000/1075/1150/1150 range.

The cap is enforced so that if the damage that is about to be dealt is larger than 200 before reductions, it will be set to 0.

Without going in on the math behind it, if a unit travels more than 1000/500/333.33 (Rupture level 1/2/3) distance that will negate the damage from Rupture for the 0.25 seconds interval it happens in. Any movement that is less than that will make you take damage.

Also, if you Rupture a image hero before they split, Rupture will still be in effect on the REAL HERO, so you can see which one’s real by watching the blood piss out of them. In other words, Mirror Image doesn’t remove/dispel Rupture, the real hero will still take damage when they move after they split. Take a look at these screenshots to see what I mean:

1: I am about to kill a Naga Siren. I Rupture her as my opening move.
2: She casts Mirror Image, hoping to dispel Rupture and save her life.
3: Notice the blood still coming out of one of the Naga’s? That’s the real one, and I attack it. She doesn’t know that she still takes damage from Rupture, so she’s moving her real one too with the images.
4: I then attack. By the time she realises her fault, it’s too late.

1: IPB Image 2: IPB Image

3: IPB Image 4: IPB Image
Skill Build


Blood Bath




Blood Bath


Strygwyr’s Thirst


Strygwyr’s Thirst




Blood Bath


Blood Bath


Strygwyr’s Thirst


Strygwyr’s Thirst















Skill Build Summary

The typical Bloodseeker skill build, except for the point in Bloodrage at the start. This is used as a silence to escape some nasty spamming early kills like Zues or Lion and to silence and kill them. It shouldn’t be used as a damage boost at level 1 though, it’s just not worth it. Blood Bath is a no-brainer, you need this to stay in your lane almost forever. You don’t have much damage at early levels so Bloodrage is maxed out after Thirst. At level 6 it becomes possible for a kill.

Well, Blood Bath and Strygwyr’s Thirst can be taken wherever you feel under different circumstances. Sometimes I get Strygwyr’s Thirst maxed earlier over Blood Bath because I am last hitting and denying well, going for some kills and on high health. I might get Blood Bath maxed earlier because I need the precious health to stay in my lane. There is no ’set skill build’ at level 3 and over, just mix it up and do what you think is necessary.

Item Build

Core Items

Boots, 3 Bracers/Wraiths, Radiance. These are the items you must get first before any luxuries.

Item Path

Early Game
1. 1 or 2 Sets of Tangoes, and 2 Circlets.
2. Get 3 Bracers or 3 Wraiths, depending on the situation. If you’re against a lot of nukers (which you probably will be), go for the Bracers. If you are the team ganker and running around everywhere without the fear of getting owned in 2 spells, I would suggest getting 3 Wraiths anyway. Note if you get Wraiths instead of Bracers, you’ll get Relic a little faster.
3. Sacred Relic

Mid Game
4. Make Radiance
5. Make BKB (RECOMMENDED) or Butterfly

Late Game
6. Make Boots of Travel – (Boots 500 + Recipe 2200 = 2700)

Your end inital items should be:

IPB ImageIPB Image
IPB ImageIPB Image
IPB ImageIPB Image

Boots of Travel, 3 Bracers (or Wraiths), Radiance, Butterfly/BKB

Grand Total
15905 Gold
(not including Branches, and any consumable items | Note that the grand total cost will be lower if you went BKB instead of Butterfly)
Items Afterwards
If the game is not over when you complete your item build, consider the one of the following damage items, selling your Bracers/Wraiths to make room for them and the survival/pushing items if the game continues to persist. I highly suggest getting one of each, not 2 Damage items, and vice versa. You need a balance.
Highest recommended to lowest / top to bottom in the respective categories.


IPB Image
Monkey King Bar | 5400
Demon Edge + Quarterstaff + Recipe
2600 + 1150 + 1650

This is the Anti-Teleport item you might need later. This gives a ministun that interrupts the Teleportation of an enemy hero. As you should know, to counter Rupture and Bloodrage is BoT or Scroll Teleportations, since they aren’t silenced by Bloodrage and Bloodseeker doesn’t have a natural stun to counter the TP. Buy this if you’re against opponents who make it their pleasure of buying TP scrolls JUST to counter you, or just have BoT in their inventory and use it when you Rupture them. I suggest not getting this if your team has more than 3 stunning/bashing heroes. Just tell them to try to hold their stun back until the enemy teleports.

IPB Image
Buriza-do Kyanon | 6200
Demon Edge + Crystalis (Broadsword + Blades of Attack) + Recipe
2600 + 2350 + 1250

Bloodrage, your high AS, along with crits makes you a feirce damage hero, probably your team’s primary damage hero in fact. If you choose to get Buriza-do Kyanon, I suggest getting a health item, like Satanic, to increase survivability. What’s massive damage when you get killed in the first 5 seconds of a fight?


IPB Image
Satanic | 6150
Helm of Dominator (Helm of Iron Will + Mask of Death) and Messerschmidt’s Reaver + Recipe
950 + 900 + 3200 + 1100

Gives you a good health boost. With Bloodrage making the life stolen very high, Blood Bath, Lifesteal and the spell is really good with Bloodrage (0 mana cost, 50 sec. cool down, gives your hero and additional 15% lifesteal and +30 to damage. Lasts 20 sec.)

IPB Image
Black King Bar | 3800
Broadsword + Ogre Axe + Recipe
1200 + 1000 + 1600

Ok, you’ll need this almost every high level game. I recommend getting it straight after Radiance. In situations when you’re alone attacking an enemy or enemies, there is no need to Bloodrage to silence, so you have it to yourself to use later. Thirst still remains active when you are Avatared. You don’t have to worry about getting stunned, nuked, etc when chasing heroes. Remember, you don’t gain Bloodrage’s effects when you are Avatared, so keep it until your Avatar has finished to use it.

IPB Image
Battlefury | 4785
Perseverance (Ring of Health + Void Stone) + Claymore + Mithril Hammer
1775 + 1400 + 1610

Pushing power. Late game, Radience’s 35 damage aura just doesn’t cut it, so Battlefury is taken to maximise your pushing and creep killing power since you have high damage which makes Cleave worth it. This should be obtained if your team is in desperate need of another pusher hero, or is defending against massive waves of creeps made by opponent pushing heroes, e.g Furion/Keeper of the Light.

Explanation on Item Build

You start with Tangoes and Circlets. Even with Blood Bath, Bloodseeker needs a regeneration item. For example, laning up with a Zues or Viper without any regeneration it would be very hard.
Midas is not taken anymore because it just isn’t worth it. Besides, Bloodseeker should be ganking a lot.
Radiance is your farming item, providing you with a nice aura that triggers Blood Bath whenever it kills a creep. It also provides you with decent damage to last-hit creeps easier. Radiance also aids in neutral creep farming by drawing them.
You gain max movespeed with Boots of Travel and Thirst. Boots of Travel gives you various features, such as teleporting. Having that spell enhances your ganking ability and map control, and since Thirst won’t always be active, the extra movespeed is nice to move around from one lane to another to farm or to gank.
3 Bracers gives you much needed health, mana and agility, these should not be skipped until you need the room for your Item Afterwards.
3 Wraiths are for some good stat boosting early game, where you’ll be ganking around the map a lot, much like a Venomancer or VS.

Game Walkthrough

Early Game

Ok once you’ve got your starting items head out top lane Sentinel or bottom lane Scourge. Reason for this is you don’t really want solo, you have low hp with no escape mechanism and you’re much better used in team fights, ganking enemies with your Rupture and Bloodrage.

Your prime goal is to farm very well to shorten the length of time before you can get your Radiance. Last hits over denies. Even if you are getting harassed you must last hit, thus getting some replenishing and much needed nourishment. Deny only if there isn’t a last hit lurking around and you need some health. Its better not to do anything risky (like going for early kills) at this stage as you need the gold desperately. Last hitting and denying is very crucial to your survival.
If you’re in a higher level game, then you should beg, beg to hell, threaten to rage quit if you don’t get a good lane controller with you. He’s melee agility with pissweak health, so he needs someone like Lich or Viper holding his hand early game.
I highly recommend reading inDe_eD’s Micro Guide. You need above-average last hitting and denying skills to survive the onslaught of enemy heroes harassing spells and nukes. Blood Bath is a great early game spell that must be exploited.

I cannot stress enough how important your early game is to you. You MUST NOT THINK YOU ARE OKAY GETTING A KILL BUT DYING!!! Killing then dying is NOT acceptable, unless it’s first blood. Farming and ganking whenever Rupture is up is of utmost importance here.

Side-Note: A lot of people say Bloodrage is good for farming. I think spamming Bloodrage to farm is quite a waste of mana. If you haven’t noticed, Bloodseeker has a decent base damage, and can last hit creeps with ease. The only time you should use Bloodrage is to take down towers, or when you’re going back to base once you “finish off these creeps”, and kill/silence heroes.

If an enemy nuker comes to attack, Blood Rage him/her and run away. You don’t have the health for nasty spell combos, and you really want to avoid dying (like most heroes do).

Early-mid game, Observer Wards are crucial in IH games or games where high level players are in. Bloodseeker is a very ‘gankable’ hero with low hp and no real escape mechanism. They are only 300 gold, last a decent amount of time, and notify you of everything in their sight. You’re also the ganker, and that is another reason to get Obervers. If you’re not sure on where to place these valuable tools, check out this Miniguide to Warding.

Mid Game

Alright, now you have your Rupture it is possible for some kills. Get your ally to harass the enemy hero just until he’s about half or 3/4 hp. This is where Bloodrage comes in. If the enemy you are wishing to kill is an int hero, Bloodrage him followed by Rupture and attack. Strygwyr’s Thirst will activate once the enemy reaches below half hp. If the enemy hero is a hero like Razor, Rupture him and cast Bloodrage on yourself, then proceed to the chase. Your best fortune hits when the enemy hero sees the blood and panics, runs around then finally dies. Of course not all players are this stupid and will not go down without a fight. Nevertheless, they will still die due to the facts here:

  • Cannot run (you have insane movespeed)
  • You have a damage boost/They can’t use spells
  • You should also have an ally to attack him too

Ok, if no kills are possible don’t worry, keep to your last hitting and you will soon find yourself being an extraordinary hero killer and an awesome farming machine. If some of the enemy heroes are missing and you have no observer wards put up, farm the nearby creep camps to keep you gank-free.
Note: The initial damage of Rupture along with some bonus damage if they run will put almost any hero below half health, letting you activate Thirst almost instantly.
Farm time is over, mid game is your prime-time. This is where you spring from the little hero over there farming, to a monster of unnimaginable power, a beast that leaves none alive when he hunts. Go around, bouncing lane-to-lane, hunting enemy heroes. Always run around helping allied heroes kill the enemy heroes. You are a GANKER. Rupture’s cooldown is short, and you only have 2 active spells so your mana won’t be strained too much (maybe grab a clarity whenever you can if you need). Go for heroes that your team is having trouble keeping under control. As important as Night Stalker’s first night is, Pudge’s level 5-16, mid game is just as important to Bloodseeker. You should try to hunt during mid-game as much as possible.

Mid game is where you grab a couple of “leftovers” to supplement your farming after team fights if you’re not doing anything else important. You job is to make sure NO-ONE escapes. Kill the enemy hero that didn’t die in the team fight or unsuccessful gank. Example: Team fight just began, you are still farming in another lane, you see an enemy getting hurt pretty bad, most likely his health will go below 50%, go to the scene. Strygwyr’s Thirst will activate as soon as you get in range. Do not do this if the fight is on the other side of the map, as you will not make it in time for Strygwyr’s Thirst to get in range. Rupture any hero that has been “left over” by your team and grab yourself a nice easy kill. If your team is the one in need of help, feel free to Rupture the biggest threat and silence any heroes needed with Bloodrage.

Neutral farming should be done when you get your Sacred Relic and don’t have an opportunity to go hunting or no pushing opportunities are available. Neutral farming shouldn’t be much of a problem since almost all of he damage the creeps inflict will be replenished with Blood Bath.

At mid game you should be on a rampage slaughtering every hero you can find. Find an enemy hero in a lane solo, Rupture him behind the trees, using Rupture’s 1000 range. The enemy player should be startled and run for a bit before he realises he’s been Ruptured. Bloodrage accordingly and attack. You can bring an ally if you want, but bring the ally that is having a hardest time/lowest level/poorest. Your Boots of Travel should ensure you gank like crazy. This is basically what you do for almost all of late-early game to late-mid game.

Late Game

You should be nearing your item build completion. Hunting down heroes is your goal now. Tell your allies that you’re about to attack, and co-ordinate the attack. Rupture is no use if your allies stun/disable the hero Ruptured. The format for the attack should be: Allies use stuns > Rupture > Bloodrage yourself or the enemy depending on the hero and then proceed with the chase. Remember if you Bloodrage yourself you will be silenced from using Rupture, so remember not to Bloodrage before using Rupture.

Keep hunting those solo heroes, farming up Radiance should be hell easy. Look in the Advanced Strategy Section on your role in team fights.

Use Observer Wards at their creep camps, and gank them whenever they start farming there. Control the map, don’t let them have one minute peace.

You should be feared by now, the enemies will know that if you start the attack there’s almost no way to escape. Bounce around the lanes, if there is an allied hero and an enemy hero ask for permission to gank. If there are no heroes in the lane just push it a little then continue to bounce. If this doesn’t seem to work for you, stick in a lane with your teammates. You are a very useful asset to your team, almost ensures at least one kill in team fights. If you don’t farm well, don’t fret, Rupture and Bloodrage are invaluable tools to the team. If you’re so weak and they target you every fight, just use your spells and stay back, then finish off any heroes that are left.

You are also a decent pusher hero with Bloodrage in your arsenal. Simply Bloodrage yourself and you will find yourself bringing down towers in one go. Keep putting up Observer Wards around so you don’t find yourself in a sticky situation where you have Bloodraged yourself, and you are being ganked. You lost your silence, and your damage spell, also, you can’t use Rupture until it ends, and if the enemy doesn’t delay your doom, you won’t have a chance to cast Rupture.

In big pushes with both teams nuking each other and being defencive/aggresive you’re most likely to get pretty hurt, even with Satanic’s effect and health. With most hero’s, they would have to go heal at their respective fountain. With Bloodseeker, you can just go neutral creep farming to regain health AND get extra cash. Radiance helps a lot in this, since it draws the creeps to you when they get hit by Immolation. After replenishing your health, you’re ready to push again and help your team to victory.

Advanced Strategy Section

Using Your Spells/Role in Team Fights

If you have read this guide thoroughly, you would have some decent knowledge on how to utilise your spells already. Here’s some more tips to using them:

In team fights: Silence over Damage. In big team brawls silence any enemy int hero with Bloodrage rather than giving yourself the damage boost. This is a much better use and helps your team a lot.

You should be your teams main damage hero, and if you play well then you are a great asset to your team, since you always ensure no-one escapes with Thirst and Rupture.

Always Rupture the most threatening enemy, and if there is no real threat difference then Rupturing melee enemies should be your next priority.

Notes about Strygwyr’s Thirst

If there is an invisible hero like SA, BH, Clinkz, etc below half hp, you will track their movements like any other hero. However, if they are invisible or turn invisible when you have Thirst on, they will not be seen, but you gain THEIR vision so you can still track them. To counter this (bug?) problem, right click on them, and just leave it as it is (don’t cast any spells or issue any more commands, unless its important). This will make you attack them when they turn invisible (if Strygwr’s Thirst triggers). Don’t fret when you see Strygwyr attack the air, it’s really him attacking the enemy hero. If the hero is already invisible, this can get tricky, but move near the coloured spot on your minimap and Attack Move anywhere, this should make Bloodseeker attack the hero, and you can confirm this by seeing whether he’s attacking air or not.
Look at these screenshots for example:

1: Stealth Assassin loses a whole lot of health due to Gush harassment previously. Ursa hits him a couple of times, which leaves him about 1/3 health. Thirst triggers, but I miss the right click on him.
2: I follow the spot on my mini-map, and attack move near the terrain of the spot. Strygwyr auto-attacks SA! A few moments later…
3: …I score a nice kill!

1: Strygwyr Dota Allstars Screenshot

2: Strygwyr Dota Allstars Screenshot

3: Strygwyr Dota Allstars Screenshot

Also, with most heroes, when you’re chasing an enemy hero up a ramp you have to spam click Move command so your hero doesn’t cancel his command of attacking due to the fog of war. With Strygwyr, his Thirst makes chasing heroes up ramps a breeze! You have vision of them as long as they are below half health, so you don’t have to waste valuable time and attacks just to get your hero up the bloody ramp.

At level 4, Strygwyr’s Thirst has a huge AoE range around you of 6000. ANY heroes in that area below half hp will score you the bonuses. If you see you get the red animation above your head, look at your minimap and run towards the enemy that triggered Thirst. Strygwyr’s Thirst is active, giving you a nice movespeed bonus as well as vision of the enemy. Rupture the enemy, Bloodrage accordingly and score a nice free kill! You can also do this with the aid of Observer Wards, helping you locate enemies more efficiently, but I’d rather use them to prevent ganks on you.

Here’s an example, of the max length you should attempt to chase down targets and leftovers.

IPB Image



circle is where I am. The


circles are where a below half health enemy is. The distance of me and my enemy plus a little more, is about the length you should try to get leftovers.

You should try to get leftovers only if the enemy you’re chasing is 2 tower lengths away from his/her base. (Base Tower, and the last Lane Tower, which are located by the Blue

circles) Any longer than that and your chances of catching up are pretty slim, unless you are really close to them of course. The length of Strygwyr’s Thirst is 6000 in an AoE around you, that’s about a little less than half the DotA map. (a little is cut off because of trees on the edges)

Here’s a picture to show you what route you are to take while chasing an enemy.

IPB Image
This is an example. The


circle is where I am. The


circle is the area my enemy is in, below half health of course. The


line shows what path you should take to chase the enemy unless they go an awkward alternative route. What I’m getting at here is, don’t just click on the enemy hero, work your way and intercept the enemy. If the hero you’re chasing is a bit slow, just wait there and pounce at the right time.

Defencive Tactic using Bloodrage and Rupture

Enemies are attacking you/your teammate. Bloodrage any int heroes, if not don’t bother. Rupture the one which could do the most harm (stunners like Sven or SK, or Blinkers like AM and PA). It is recommended that you wait until they are in tower range to Rupture, but if the situation is dire then don’t hesitate. The problem now is whether to kill the hero that you Ruptured. It entirely depends on the heroes you’re going to run into. If they have no stuns then proceed and score yourself a kill along with a nice healing. Just be careful you don’t be too aggressive and get yourself killed.
Note: If it is a single enemy hero, Bloodrage him if he has a stun or slow, like Viper or Sven. It doesn’t matter if they have increased damage, as long as they can’t catch up to your ally or yourself.
Look at these screenshots, as they show you how easily Rupture can turn the tide of battle into your favour:

Using Summoned Units and Illusions

If you have a hero that can summon units, like Furion, Enigma, etc, you can use their summoned units to heal yourself. Tell them to send back any heavily injured summoned units they have to you. Kill the unit, and get some precious health back. This works for illusion spawning heroes too. Any hero with a Mirror Image spell, or something different but still gets the desired effect (e.g. Terrorblade’s Conjure Image) you can use to get health back the same way as you would summoned units. Tell your ally to conjure some images, get them to harass any enemies until they are below half health, and then send them to you for some health replenishment. Remember you only get 20% of max health of the images from killing images.

Burning Enemies With Radiance

When you have Radiance in your inventory, that’s the time when you should start hunting enemy heroes. However, to chase well you need Strywgry’s Thirst active, and to do that you need the enemy below 40% hp. This is where ‘burning’ comes handy. With Radience’s effect of Immolation, if the enemy hero you’re chasing is almost below 40% health, just run alongside him even if you can’t attack him. Immolation will burn his health away, and as soon he hits below half health, Thirst will trigger. This is a handy tool if you don’t want to waste Rupture, or it is on cooldown.

Isolating Enemy Heroes

Rupture is a great isolation spell, much like Nether Swap. What I mean is, when you see an enemy out of place, Rupture the hero to isolate him. What do I mean by isolate? I mean put the enemy team off balance, into a situation they didn’t want. To isolate an enemy hero, use Rupture’s 1000 range to your advantage, and cast it on the enemy hero when the enemy creeps are dead or the enemy team is backing off for some particular reason. This works well in big pushes, where the enemy team knows they can’t push the tower so they back off. If you are fast, Rupture any enemy hero that is ‘trailing behind’. Your creeps will push forward, and the enemy team is against you and your creeps. (and your allies if they are there, which they should be) Bloodrage as neccesary, and destroy the isolated hero and even another enemy hero or two.
This same strategy can be applied when an over-aggresive enemy is attacking near your tower. This really only works in non-em games where towers really hurt, but can still be useful in -apem games (DONT PLAY -em!! Think of this as a motivation to not play -em). To do this, simply Rupture the enemy hero immediately when the tower attacks him/her. The tower should keep attacking the enemy hero you Ruptured if executed correctly, along with you wailing upon the enemy.

Bad Enemies

IPB Image IPB Image Blink Heroes, AM, QoP, etc
These guys blink away without being damaged (unless they blink within the damage max) by Rupture.

IPB Image Gorgon of GG
Medusa, has two spells that are completely GG to you. First, even though Purge doesn’t remove Rupture, it does remove your Bloodrage, so she’s now stronger than you in terms of damage. Also, Mana Shield does not count towards the health you get if you slay her. There is a strategy to counter the counter. Wait for her to Purge you, before you Bloodrage yourself, so you don’t lose your damage advantage. You can also tell when she has no mana, when her Mana Shield gets destroyed, it means no mana for Purge.

IPB Image IPB Image IPB Image Heavy Nukers like Zues, Lich, Tinker, etc
Although these guys become food later, early game and early mid game these guys are hard to farm well against. Along with your low hp you are a prime target for a nuker.

ALL other heroes can pose a threat, but the ones listed above are the heroes that you may have the most trouble with.

Good Allies

IPB Image IPB Image IPB ImageIPB Image Pudge, Vengeful Spirit, Spiritbreaker, Tiny
Beautiful synergy with Rupture. If the enemy doesn’t move when you Rupture him/her, Hook/Swap/Greater Bash/Toss will MAKE them move.

IPB Image Bane Elemental
Silencing with Bloodrage causes the targeted unit to get an insane increase to its damage. Enfeeble takes away the downfall of Bloodrage. Fiends Grip along with Rupture almost ensures a single enemy hero can’t move, or a good pincer pin down on two enemy heroes.

ANY ally that needs a good ‘pin-down’ on a single enemy hero to wail on is great with Bloodseeker, seen in the following section.

Teamplay Section

This section has a glance of how Strygwyr is to be coupled with ally heroes, which heroes, and some examples. Gives an overview of what heroes to have in your team, if you were to have Bloodseeker in it. Many people think having a stun and/or slow on the same team as Bloodseeker reduces his effectiveness, this is true to an extent, but he has unique spells that are great ganking abilities.
Note: Take top lane Sentinel or bottom lane Scourge with the following heroes. If you can’t, do these strategies as ways of ganking or in team fights.

IPB Image Pudge
This requires some good co-ordination. Get Pudge to hide in the forests without being seen. Rupture the enemy when he’s in an open spot, ping the location and let Pudge hook. Sure kill if executed properly.

IPB Image Witch Doctor
Ping the enemy hero you wish to kill. Rupture the enemy, then get Witch Doctor to Maledict the pinned hero followed by Death Ward. You might have to silence any stunners in your lane before Doctor casts his Death Ward. Maledict is a hard spell to land, but Rupture removes that, since the enemy shouldn’t be moving for the duration of the spell. This combo is like a ‘GG UR DEAD’ sign above the enemy head.

IPB Image Crystal Maiden
This is a great combo, and almost ensures a kill or two every time. Get CM to Frostbite the hero you ARE NOT aiming for, Bloodrage any enemy that can stun, then Rupture the hero YOU ARE aiming for. Get CM to run in and cast Freezing Field.

IPB Image Tormented Soul
He is the AoE king. Just like the combo with CM and Witch Doctor. Let TS unleash his spells among the Rupture hero. Very deadly, and helpful since Split Earth is one of the hardest spells to pull off.

IPB Image Slithice
Rupture and Ensnare, when casted in proper timing, gives a 14 second pin-down on a single hero. Along with her Mirror Image, this is like signing the enemy’s death certificate for him.

IPB Image Magnus
This is the kind of OMFG IMBA combo. Empower + Bloodrage, an Ulti that moves the hero, max movespeed and vision of the enemy is pure ownage!

How to Counter Bloodseeker

How to counter this beast? Here’s a list:

  • Teleportation Furion’s teleport works when you get damage, but early Bloodseeker will just silence you and kill you. Other than that, carry a Scroll of Teleportation with you at all times, remember that Bloodrage doesn’t silence item spells.
  • If you’re a hero that relies on spells, try not to, by increasing your attack speed and DPS. That way, if Bloodseeker Bloodrages you, you have a much better chance of overpowering him. If he learns not to Bloodrage you, then you can use your spells to kill him.
  • The hotkey known as ‘H’ Hold position when you see Bloodseeker cast his signature move, Rupture. Don’t go down without a fight, you can’t run, so you might as well give him hell before you die. You might even overpower him, who knows?
  • Flasks/Tangoes and Healing Spells Thirst requires you to be below half health in order for Strygwyr to gain his insane movespeed. Countering this is easy, just heal yourself! Carry a Flask of Sapphire Water or two, and heal yourself whenever your health drops below 50%. If you have an Omniknight, Warlock, or other ally that can heal, tell him to always keep your team’s heroes above 50% health.
  • Call For Help When you’re below 50% health, chances are a Seeker is hunting you. So give a shout for an ally (one with a disable preferably) to guard you.
  • Magic Immunity Well, at least you can run now. Avatar lasts for 10 seconds, Rupture lasts for 9. Just your luck. You’re free to move now. Also, if you’re silenced by Bloodrage, activate Avatar so you can use your spells again!
  • If Blink Dagger is a half-decent item for your hero, then you should aim for it earlier so you can blink when you’re Ruptured.

F.A.Q. – Frequently Asked Questions Section

Note: Please refer to these before you post the same question.

Why get RoR?

What do you do if you’re up against a nuker/harasser like Zues or Viper? Without RoR, you’re going to have to go back to the fountain, which leaves you at a disadvantage. Just because Bloodseeker has Blood Bath, doesn’t mean you shouldn’t get regeneration items.

I still don’t like Radience. Give me more reasons

Basically, to maximise the use of Blood Bath you need an AoE damage. Strygwyr has no AoE nukes, so his only way is through items. Lets look at Battlefury then. It gives you health and mana regeneration which you don’t need. It doesn’t give as much damage as Radience does. Radience has a damaging AoE and high damage that Bloodseeker can use well. It also allows you to ‘burn’ enemies which are just above half health, to trigger Strygwyr’s Thirst.

If you don’t like Battlefury then why put it as a possible item onwards?

Sure it’s useless to me early-mid. However, this spell is invaluable late game where you will be defending huge waves of creeps, or pushing the enemy lanes with BoT. This gives you a ‘bulldozer’ effect along with Radience, and if you want, Bloodrage. You pulverise through the enemy creeps, and with the newfound mana regeneration this late, you can spam Bloodrage when you can to crush enemy creep waves in mere milliseconds. 35 damage isn’t much to creeps later since they gain much more health, so Cleave with your high damage is much more effective at clearing creeps.

Why get BoT when Treads gives you max movespeed AND IAS?

Good question. I thought this too, until a nice guy by the name of Negi pointed a few things out. Think of the game as a whole, not just things that help you in battle. 35% IAS isn’t much for Strygwyr because he has IAS from Hand of Midas and The Butterfly, as well as the IAS he gains from the agility. The added movespeed and TP increases your ganking ability, farming ability, juking, and since Thirst won’t be on all the time it adds to your retreating ability. Treads was good earlier when Thirst had an insane set-duration on it. Now since Thirst is passive, the movespeed bonus goes away in about 2 seconds if there isn’t any more heroes under 50% health, so there’s nothing to boost your speed when you kill your enemy. With Thirst and Boots of Speed, you have 511 movespeed. Tell me, is that enough movespeed to chase down heroes? Of course it is.

Why not get Dagon? It prevents allies Ksing you from getting health doesn’t it?

10 Int gain is useless. 6+ damage is hardly anything. You pay loads of gold just to buy a stupid, worthless item like Dagon that only has a 400 damage single target nuke that strains your mana pool. BAD item.

Why no Battlefury earlier? It synergises with Blood Bath!

The mana regeneration, same as the explanation above. If you really want mana regeneration, get a RoB. As for the health regeneration, its overkill. Blood Bath and a ring of regeneration is sufficient. The cleave effect, well, I know it synergises with Blood Bath, but it does nothing when you’re against an enemy hero. Also, Radience gives the relative same effect. The damage is nice, but there are better items for that. Even after the buff, Battlefury isn’t that great, until you need pushing power, for Bloodseeker at least.

Bloodseeker doesn’t have an escape mechanism, how come you don’t get Lothars or something like that?

Truth is, Bloodseeker has 3 escape mechanism. Rupture pins a hero down, Bloodrage silences, and if you get Thirst to trigger you have max movespeed. Also, I say to use Observer Wards, and Lothars is countered easily. Also, Radience gives away your position when you’re invisible. Blink Dagger is also waste of money on Bloodseeker.

Why Satanic instead of Heart of Tarrasque?

11 hp regeneration does almost nothing in a fight. Lifesteal, along with your high damage output does. Heart doesn’t synergise with Bloodseeker, since his role is not to tank, and he gets life back from Blood Bath. Satanic does synergise, since you have high damage that leeches life by quite a lot, and just lets you stay in team fights much longer.

Sange and Yasha is a good item on Bloodseeker. Why don’t you have it in your item build?

Lets break it down, and see what we come up with.
First of all, it gives you agility and strength, which is great. However, if you want those stats, get a Bracer or Wraiths, Heart or Butterfly.
Second of all, is the maim. It slows the enemy down, is that what you really want? Rupture already pins them down, and if they choose to move they will die. You also have max movespeed if Thirst is on, so there’s no real point of slowing the enemy down when they already can’t escape. The maim de-synergises with Rupture.
Third of all, is the movespeed and attack speed bonuses. You have max movespeed with Thirst, you don’t need anymore. You DO use the attack speed, however, but you get Midas/Butterfly/MKB to increase that anyway.
Overall, you’re paying quite a lot, and giving up a precious item slot, for an item that you’re only half-using. Its like buying an ice-cream when what you really want is a meat pie.

Why no mana items?

Bloodseeker only has 2 active spells, which don’t cost a lot of mana. Also they should be used when you really need them. Midas doesn’t strain your mana pool at all.


Replay 1 is an older version, when Strywgry’s Thirst had to be casted. However, I think it is still useful to watch. Shows how Bloodrage is to be used, how well Radience is on Bloodseeker, and how Desolator just rips up enemy heroes.
These replays aren’t here to show off my ‘l337 $k!llz’. They are here to give you a general overview on how Strygwyr is to be played. Refrain from posting things like ‘omfg I’m a better bloodseeker than you’.

Bloodseeker Replay 1

- Attached File Bloodseeker_Replay_1.w3g ( 655.08k )
Pub game. Version 6.34

Pudge, Bloodseeker, Sand King, Tiny, Slarder
Crystal Maiden, Razor, Lycan, Venomancer, Techies

The enemy were decent. Sand King and Venomancer both left during the fairly early in the game. Razor and CM snagged a handful of kills, Razor got Godlike. Notice how I used Bloodrage to cancel CM’s Freezing Field and spells during the game, and also ninja Ruptured for sneaky kills. This was when I was known as D.D.T-Lurker, and when I was a little bit cocky ;) . This was a pub, but a decent one (4v4) and shows good strategies. This is my recommendation to watch.

Bloodseeker Replay 2

- Attached File Bloodseeker_2.w3g ( 649.69k )
Pub Game. Version 6.36b

Bloodseeker, Brood Mother, Juggernaut, Slarder, Naga Siren
Nerubian Assassin, Stealth Assassin, Warlock, Necrolyte, Dragon Knight

Sure it’s a pubby, but it shows how Bloodrage is used only when I have the mana to spam it or don’t need mana at the particular time. Also shows how Rupture fully counters Linkins Sphere on the Nerubian Assassin. There was a Slarder on my team, and Amplify Damage and Corruption from my Desolator almost enabled me to utterly slaughter an enemy Necrolyte in just 3 attacks, if only I didn’t miss…

Bloodseeker Replay 3

- Attached File Bloodseeker_4__IHL_.w3g ( 1.95mb )
IH Game. Version 6.37

Mirror Match
Tormented Soul, Bloodseeker, Silencer, Faceless Void, Queen of Pain

Played by 2 players, and it was a mirror-match game, so there were 2 Bloodseekers. It was a IH game, so the level of play was better than my pub replays. They use similiar builds to me too. Bloodseeker and Tormented Soul were in the same lane, so this replay shows how good they are together. Level 6 upwards the action starts.

Bloodseeker Replay 4

- Attached File Bloodseeker_5__DonExodus_.w3g ( 619.38k )

IH Game. Version 6.37

Lina, Bloodseeker, Shadow Fiend, Enigma
Nerubian Weaver, Pudge, Witch Doctor, Terrorblade, Night Stalker

Played by DonExodus. IH game. He uses a similiar build to me. He goes around killing stuff like you should. This replay shows how you should generally play Bloodseeker – hunt like crazy.


Bloodseeker Replay 5 Attached File Bloodseeker_IH_Pl0x.w3g ( 705.3k )

IH Game. Version 6.37

Chaos Knight, Omniknight, Tiny, Necrolyte, Troll Warlord
Bloodseeker, Twin Headed Dragon, Soul Keeper, Furion, Demon Witch

Played by me, in a rather dominating IH. We utterly crushed them. It’s hard to tell, but I silence Tiny and Omniknight, rendering them totally useless. It’s not WOW OMG, but it’s a IH replay, so meh. Our teamwork was much better than there’s, which is probably why we won so easily.


Some are replays, in which I use my other item build/s (the ones played by me. They are ‘decent’ to watch in terms of learning how to use your spells. In the pubs I didn’t use Observer Wards either, or creep blocking. Meh, I’m lazy. Also, those replays are for older versions of Warcraft, but can be viewed using a program which is downloadable from this link.

  • To the Mechanics Forum Team, especially gradenko_2000 and Virot2 for the help they gave me during the making of this guide.
  • inDe_eD for writing the many enjoyable guides, especially his Micro Guide and Hero Effectiveness/Difficulty guides, as well as providing me with a IH Bloodseeker replay.
  • To everyone who helped make DotA.
  • June for being god.
  • Special Thanks to Beast_Pete for his everlasting and encouraging help and advice and much more.
  • You, for reading this guide.
  • The people that gave comments in the HGC.
  • Special Thanks to gradenko_2000 for his unlimited support and help.
  • Everyone else that has contributed to this guide.

I hope you have enjoyed reading this guide, and learned a lot about Bloodseeker. Get out there and play Strygwyr, he’s a hella fun hero to play!! You can wizz around the map with full movespeed and vision of enemy hero’s, you have spells that spurts blood everywhere, and you dish out insanely high damage. Get out there, own, feel it, love it.
Well, there you have it, my noob-friendly guide to Bloodseeker, I hope I made everything crystal clear. Please, post a comment and share your thoughts about this guide. If you’re a fellow Bloodseeker player, please feel free to add the following userbar into your signature. Thank you.

68 Comments so far ↓

  1. Oct

    i will never let you fall.

  2. Oct

    Thanks alot for taking the time to write this detailed walkthrough on how to play the BloodSeeker. I look forward to the pwning :)

  3. Dec

    er….can i buy vanguard n vladmir’s offering wif bloodseeker???I mean is it worth it?

  4. Dec

    Interesting… auto-attacking the South African (SA for Stealth Assasin i mean) Riki even after miss your right-click on him… Thirst start sound so scary if you wander alone in the forest with just <40% Hp…

  5. Dec

    Umm.. is Yurnero take damage if he Omnislash-ing while Ruptured?

  6. Dec

    “It’s like eating an ice-cream when what you really wanted was a meat pie” Very good work, excatly same way i play Bloodseeker(obviously different items for the scenario of the game) but it was very nicely detailed and i will most certainly be trying out a few of the new things that i didnt know about Bloodseeker. Thanks.

  7. Dec

    Nice! I followed your build.. And totally owned them till they hoped they never played dota.! Great Job!

  8. Jan

    Excellent guide. Although I’m relatively new to DotA, I enjoyed reading it. Thanks for sharing your experience and your thoughts with us.

  9. Jan
    Muhammad Farid

    thnx for the guide….u hav been really helpful but i thinx i just not gud at denying and kill creep……

  10. Feb

    Absolutely amazing and complete guide. After reading this I went on to become total ownage with BS, THANK YOU!

  11. Feb
    king of the wars

    nc guide

  12. Mar

    BKB does not cancel Bloodrage (v6.49c), try it out.

  13. Apr

    good guide man!!!! tq

  14. Apr

    that was the best bloddseeker guide i`ve ever read

  15. Apr

    Damm awesome guide for us noobs.

  16. May

    really good guide for bs! in depth and to the point.. think you’be done a great job!

  17. May

    thanks man ive played about 15 games and didnt know a good build tried starting with the wraith and it was amazing i owe you win i really aprreciate it

  18. May

    thx 4 da bloodseeker guide. now, i can play bloodseeker much better.

  19. Jun

    Really nice guide, awesome tactics and helpfull strategies. Also he might be the most hero out there, imo always. Just can’t stop laughing when noobs come at the pub and they are like *WHY IS THE BLOOD ANYWHERE AND I DIE WHEN I WALK?!*.
    Utterly beautiful feeling. :D

  20. Jul

    noob guide

  21. Jul

    Thx for the guide, extremely clear and useful and everything is well explained.

  22. Jul

    Great. It is perfect!

  23. Jul

    i will try this strategy…

    looks like a good strategy i love it?:)) tnx!very much……

  24. Jul


    why no sange and yasha???

    it heplps you boost your moove speed plus your thirst….

    this guide is boring :D


  25. Jul

    because you r a fool…!!!!!!!! to buy sange and yasha for the bloodseeker!!!!!!!

  26. Jul

    ang badoy nu dapat sange and yasha,boots of travel,bkb,lothaR YAN DAPAT

  27. Jul

    thx alot bro…..
    this will be help full….

  28. Jul

    Its only for suggestions but my first build on bloodseeker is 2 wraiths,1 set of tangoe,vanguard so you should only farm and dont need to stay at the lain if it is not needed and deso for regen type heros

  29. Aug
    Blooeddddddd Kills

    wow nice guide owned inv6.61b rampage!!! (5 kills) waaah they quitted!!!!

  30. Aug

    bad enemies blink heroes ? LOOOL
    rupture works on blink… so great damage then u run against him and gg

  31. Aug
    dollar sign

    i go pure godlike with ur guide ..
    but with mine …I go triple HOLY SHETTTTTT !!!!!!!!!!!!!!!1

    1.Power Treads

  32. Aug

    vEry goOd lOve it!!:_+

  33. Aug
    josh (bloodmaster)legend

    IT WAS A GOOD TIP THANKS………… i did it but i only bought: boots,radiance,2wraiths,1 set of tango,lothars and I GOT A MEGA KILL!!!!!!!

  34. Aug
    josh (bloodmaster)legend

    oh.. i got 8 kills and 2 deaths hheheheh..

  35. Aug

    ok i will try to use bloodseeker sometimes because my best pick is mirana,pudge and anti mage

  36. Aug

    i usually get these items
    not sure bout them but they work for me
    •battlefury(damage and regen) or desolator(damage)
    •BoT or phaseboots(makes u chase the enemy)
    •divine(when used with bloodrage it can be quite a good item)
    •bloodstone(the regen is good too and imagine everytime u kill a hero…well u know what i mean)
    •butterfly(can make the enemy miss)
    or assault cuirass(armor and attack speed increase…good with bloodrage)

  37. Sep

    this guide is obviously made by noob
    the best item build would be:

    1. thread
    2. sange yasha
    3. vlad
    4. vanguard
    5. radiance
    6. any item preferably manta

    sange yasha are used on late game when rupture is no longer dealing significant damage to enemy. At a late game it is important to do DPS (damage per second) in which maim is very important. Also use manta in late game as DPS is most important in late game

  38. Sep

    gud guide but not enough,
    this does not fill my expectations,
    you play BS like an amateur, you still don get how strygwyr is being used to the fullest,

    but still..u did a great effort to post this guide..

  39. Sep

    Thanks for the guide. I’m probably on the lower end of average when it comes to DOTA right now, getting steadily better. I know how to play, I just get too excited and end up going rambo.

    I’d been thinking about trying to learn BS after he owned me about every other game.

    Followed this guide, first time ever as BS. 16/2/4 on a team with 32 kills. Had the most fun I’ve ever had. It gets the adrenaline pumping when you see someone drop down to low health and you’re close by and you know you’re gonna kill them and they can’t do a darn thing about it :D

    I love you, DreaM-

  40. Oct

    this was a really cool guide

    lol it must of taken a lot of time to make it. but really nice

  41. Oct

    hi , really a good guide , truly i buy these itmes , this build is so good for bloodseeker , with vlads , so u can have the max health u can take from your victim , thnx.

  42. Oct
    Anshul Avasthi

    Well, I like your guide;

    But, here’s an interesting starting build:

    1.Quelling Blade
    2.Healing salve x2
    3.Slipper of Agility

    With this, you can farm fearlessly until you are about level 12 , ie about 17-20 minutes into the game;

    By then, your radiance should be ready, and the downfall of the Sentinel should begin…. :D

  43. Oct

    another guide is :

    *first build:
    1.quelling blade (225)
    2.stout shield (250)
    3.tango (90)

    *early game (after about 10 min ):
    1. 2slippers of agility —-> to make poor man’s shield (150 for each)
    2. boots of speed (500)

    *early mid game to mid game :
    1. 2blades of attack –> phase boots (500 for each)
    2. yasha (total 2250)
    *** and here u can farm easly
    3.sange(total 2250)

    *late game :
    1.buriza (5800) {gives u good damage}
    2.satanic (6150) {gives u good hp + lifesteal especially with buriza high damage}

  44. Oct

    u guys saying get SnY obviously arent reading… rupture still does uber damage to people who tp or have BoT

  45. Nov
    the srygwyr

    klw mnurutku
    bt fury
    buriza 2

  46. Nov


    Pure ownage on bloodseeker.

  47. Nov

    strygwyr is so hard to use

  48. Nov
    L.S. pro

    i think a good build is:
    1. vlad
    2. treads
    3. s & y
    4. kuirass
    5. butterfly
    6. buriza ^^

  49. Nov

    1)power threads
    6)manta style

    you r almost immortal

    1ce radiance is completed then money from creeps will rain.
    you can put rage on you and fight with agility n strength heros
    for int put rage on them n fight.

  50. Dec
    the best promise!!

    try this bcuz dis is from my master “houston” he is the best!!
    3.sange and yasha

    die!!! u stupid!!! ol desame from l.s pro maybe he is really a pro?? ahahah dont care!! noobs!!

  51. Dec

    One way to counter killing machine like BS and PA (6.14)
    Radiance and offering will me my item build for BS

  52. Dec

    blood seeker could be easily beaten by pudge his hook ulti and rot imba could also be beaten by barathrum.charge 2 =seconds greater bash and ulti imbaaaaaa.

  53. Dec

    first :
    tango + speed

    second :
    dominator + bf

    mid :
    bkb or satanic or lothar

    butterfly butterfly butterfly

    it rampage!!!!!!!!!1

  54. Dec

    Awesome guide but how much range do you need in casting rupture?

  55. Dec

    is bloodseeker can figth morphling

  56. Jan
    Anony mouse

    dudes, if you say this guide is noobish why don’t you make your own guides. this guide rocks!

  57. Feb

    hey i like this items f@$#k those who said no!!!

  58. Feb

    i really love this new items this items rock and its hard to buy this items when u are a total fud for the guys!! you dont want!! do u?

  59. Feb

    I think, the best items 4 him are :
    -Manta Style

    Try Mine . . . !

  60. Feb

    For 1 by 1 :
    *Rupture (your enemy stop running) >>
    *Bloodrage (your damage is 600++) >>
    *Manta style (3 Strygwyr with damage 600, 200, & 200) >>
    It’s Done . . . !!!

  61. Feb

    @S*p***gboy : Ur Items Guide is AMAZING !!! Thx Bro !

  62. Feb
    spirit breaker

    the best items 4 him are
    sange yasha,butterfly,battle fury,boots,and the two is for you 2 pick the right one ^^____________________________________________^^

  63. Feb

    do u still need vladmirs if bloodseeker can already use his blood bath?

  64. Mar

    nice guide. =D im gonna try bs out

  65. Mar
    DotaNoob{Z} check out my bs guide n tell me wad u tink

  66. Mar

    I got beyond godlike on him!!

    1. travel
    2. radiance
    3. buriza
    4. satanic
    5. assault
    6. bkb

    RAMPAGE!!! Owning!!

  67. Apr

    all you need is a dagonv5 and a rad uve won already

  68. Jun
    R@y/\/\@rT P. !-!l_l@l\lg

    his build sucks!!

Leave a Comment