cam_miles2003 created this guide, thanks a lot pal!
Try to take a break in between reading the parts of this guide. This guide is meant to be a lexicon of
ideas regarding storm spirit as such it contains a lot more detail than the average guide.
Table of Contents
Hero Story Line/ Role in Game Play
Facts about Ball Lightning
Abilities which counter Ball lightning
Disables that Storm Spirit can escape from
Leveling up Ball Lightning
Creep wave destroying Combo
Laning and Pushing
Use on invisible heroes
Facts about electric vortex
Interesting facts about Storms Ultimate.
Distance to mana calculation and mana expended.
A celestial being summoned to aid the Sentinel in their darkest hour; the Storm Spirit chose to manifest itself in the life essence of a humble elementalist, Raijin Thunderkeg. Though the Pandaren’s soul perished during the profound surge of pure electrical essence, the divine entity even now seeks refuge in Raijin’s body, unable to thrive on its own. However, despite its mortal imprisonment, the Storm Spirit is far from being limited of its tremendous powers. Able of manipulating vast, inexhaustible sources of energy in mysterious ways, it swiftly hails destructive sparks of lightning upon the Sentinel’s adversaries, eradicating all that dared to cross its path.
Damage: 45 – 55
Strength: 17 + 1.5
Agility: 22 + 1.8
Intelligence: 23 + 2.6
Range: 600 (ranged)
Attack Time: 1.45 (+17%)
Role In Game Play
The new storm is a jack of all trades. He’s an anti early game pusher since static remnant + overload can own spiderites, wolves, zombies and creep waves. He’s a pusher as well since he can take out an entire creep wave before your allied creeps arrive. He’s a ganker by virtue of his ultimate which can place you right beside the enemy hero. He’s a semi disabler since he can prevent heroes from escaping via electric vortex. He’s a chaser since his ultimate can out pace even slardar and he’s an escape artist since with good map awareness he’s nigh impossible to gank.
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