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May 19th, 2008 browsing by day


Yurnero, Juggernaut – The King of Blades Guide

Monday, May 19th, 2008
  1. Introduction
  2. Stats
  3. Skills
  4. Item Build
  5. Skill Build
  6. Early Game
  7. Middle Game
  8. Late Game
  9. Conclusion

Provided by Amplirage on

He comes and leaves swiftly, leaving death in his wake. Truly a master of his blade, the Juggernaut deserves his title. Cleaving through all who oppose him like a hot knife through butter, Yurnero knows exactly where his opponent’s weak points are. In a single slash, he can easily end a foe’s life by cutting its life line. Yurnero is certainly nobody to underestimate. This guide includes a complete item build breakdown, a creep blocking guide, good ward placement locations and useful juking spots.


Yurnero – The Juggernaut

Range: 100 | Move Speed: 305
Primary: AGI
Str: 19 + 1.9 | Agi: 22 + 2.85 | Int: 14 + 1.4
Damage: 46 – 50 | HP: 511 | Mana: 182
HP Regen: 0.76 | Mana Regen: 0.57
Attack Speed: 1.36 | Armor: 1

Blade Fury Blade Fury (F)
Causes a bladestorm of destructive force of 200 AoE around Yurnero, rendering him immune to magic and dealing damage to nearby enemy units and buildings.. Lasts 5 seconds.
Level 1 – Deals 80 damage per second.
Level 2 – Deals 100 damage per second.
Level 3 – Deals 120 damage per second.
Level 4 – Deals 140 damage per second.
Mana Cost: 110
Cooldown: 30
Comment: This skill should be maxed out ASAP as it is your: -Creep clearing skill -Spell immunity skill -Combo initiator or ender -High damage-medium cooldown spell.
Healing Ward Healing Ward (G)
Summons a Healing Ward that heals units` within 400 AoE. Ward can move slowly, has 5 HP and 0 medium armor.. Lasts 25 seconds.
Level 1 – Heals 1% of hit points per second.
Level 2 – Heals 2% of hit points per second.
Level 3 – Heals 3% of hit points per second.
Level 4 – Heals 4% of hit points per second.
Mana Cost: 140
Cooldown: 75
Comment: Has hp healing capabilities as good as the fountain. Imagine late game you and your team are pushing and you get into a big fight but fortunately nobody dies. You call for a slight retreat and place the ward in the fog. The whole team can just huddle around it for a few seconds and immediately get back to action. The healing potential is very very useful.
Blade Dance Blade Dance (C)
Yurnero`s cunning blade gives him a chance to deal double damage on each attack.
Level 1 – 10% chance.
Level 2 – 18% chance.
Level 3 – 26% chance.
Level 4 – 36% chance.
Mana Cost: N/A
Cooldown: N/A
Comment: Simple skill but this enables Yurnero to take down most opponents in a matter of seconds. Amazingly high rate of critical works really really well with battlefury and his ultimate. Increases Yurnero’s DPS significantly.
Omnislash Omnislash (N)
Unleash a number of blink strikes which deals variable physical damage between 150 – 250, slashing units in the battlefield. Yunero is invulnerable when he blink strikes. If Yunero has around 100% to 200% attack speed, he can deal additional hit (base on his own attack damage) in between every 1 to 2 blink strikes; if he has more than 200% attack speed, he can deal additional hit in between every blink strike. Special effects like Critical attack, orb effects can kick in in the additional strikes only.
Level 1 – Unleash 3 blink strikes.
Level 2 – Unleash 5 blink strikes.
Level 3 – Unleash 8 blink strikes.
Mana Cost: 200/ 275/ 350
Cooldown: 130/ 120/ 110
Comment: All there is to know about the ultimate is described by the above sentence. Now we ask ourselves what orb or attack modifiers are the best if they happen to be activated in the extra hit. This attack is great for finishing off those survivors in big team clashes and killing off heroes 1 on 1 and also 1 on 2 in the forest.

Skill Build:

1. Blade Fury
2. Blade Dance
3. Blade Fury
4. Blade Dance
5. Blade Fury
6. Omnislash
7. Blade Dance
8. Blade Fury
9. Blade Dance
10. Stats
11. Omnislash
12. Stats
13. Stats
14. Stats
15. Stats
16. Omnislash
17. Healing Ward
18. Healing Ward
19. Healing Ward
20. Healing Ward
21. Stats
22. Stats
23. Stats
24. Stats
25. Stats

Item Build:

1.View Details for Battle Fury
Battle Fury
+150% Mana Regeneration
+6 HP/Sec Regeneration
+65 Damage
Passive: 35% Cleaving Attack (melee)
Claymore + Broadsword + Perseverance
2. Sange&Yasha
3.View Details for The Butterfly
The Butterfly
30% Evasion
+30 damage
30% increased attack speed
+30 Agility
Eaglehorn + Quarter Staff + The Butterfly Recipe Scroll
4.View Details for Heart of Tarrasque
Heart of Tarrasque
+300 Hit Points
+11 HP/Sec Regeneration
35 Strength
Messerschmidts Reaver + Vitality Booster + Heart of Tarrasque Recipe Scroll
5.View Details for Assault Cuirass
Assault Cuirass
+10 Armor
+5 Armor Aura
-5 Armor Aura
+40% Attack Speed
+15% Attack Speed Aura
Plate Mail + Hyperstone + Chainmail + Assault Cuirass
6.View Details for Boots of Travel
Boots of Travel
+85 Run Speed
Active: Teleport
60 Second Cooldown 4 Second Cast Time
Boots of Speed + Boots of Travel Recipe Scroll
7.View Details for Hood of Defiance
Hood of Defiance
+30% spell reduction
+8 hp regen
Planeswalker`s Cloak + Helm of Iron Will + 2x Ring of Regeneration or Ring of Health

Early Game:

Start Game

So you were lucky enough to random Yurnero. So what? Well, Yurnero is one of the most powerful heroes later in the game. Once he has farmed up his items, nothing can stop him. If you picked him, good choice. Follow this strategy to learn the secrets of the Juggernaut.

  • Yurnero is very weak in the beggining so he will be needing a babysitter such as Purist or Rooftrellen.
  • The biggest problem Yurnero faces early game are the harrasers. They will target him during this stage because of his potential late game.
  • To counter this, we will need to out-farm and out-class them.
  • Buy a courier and deploy it at your base before heading off to your lane.
  • Choose Sentinel bottom lane or Scourge top as by creep blocking, you can get them near to your tower.
  • From the first creep wave, you will recieve a 1 level advantage over your opponent.
  • Don’t forget the important codes the moment the game starts, -di,-don
  • These codes will display the amount of creep kills and denies you have made.
  • Another code, -ma is good for checking on your opponent’s levels and what heroes they are. This can help you decide whether your item build is suitable.

Your starting items should be(assuming this is a 5 on 5 game):

Animal Courier Ancient Tango of Essifation
Lesser Clarity Potion Gauntlets of Ogre Strength

Starting item build justification

  • The starting items are the items that you will be able to buy upon spawning at your fountain.
  • They are the items that will keep you alive during this stage of the game.
  • Animal courier is the most important of these. While enemies need to return to base to heal or to buy items, with this little devil can buy your items as well as health and mana potions for you to heal with. It would most certainly give you a level and gold advantage over your opponents as you get to stay and farm in your lane.
  • You only need to get one set of tangoes and two clarities as later on more can be supplied to you by your courier.The gaunlet is there for the additional hp that we will need. Building bracers will only slow down our item build which is a bad thing as we are trying to rush our items in order to survive mid-late game.
  • These items are not included in the main item build as they are the basic survivability items.

Skill Build Justification

Blade Fury

  • It is rather stupid if you do not max out blade fury as soon as possible as the damage output by blademaster is very high.
  • It is also your escape tool and your farming tool besides being your hero killing or weakening skill.
  • The damage of blade fury is as follows- at level4:

140 x 5 seconds= 700 spell damage. It is very dangerous even though the natural magic resistance all heroes have does cut a bit of the damage.

Healing Ward

  • A very useful spell late game to prolong big team pushes,
  • Can be used to heal the entire team after getting ganked.
  • Can move at about 100ms.
  • Very good to heal you when you are solo-ing Roshan or when your team is killing Roshan.
  • Only get it later game as you do not have the mana to support it yet.

Blade Dance

  • His main killing skill.
  • Sometimes simplicity is the best weapon.
  • High AS and damage only makes this skill more deadly late game.
  • Does not lose effectiveness as the game goes on.
  • Works very well with Battlefury as the critical is also cleaved.
  • I took it A.S.A.P after Blade Fury as the damage is strong for denying and last hitting. The creep is almost guaranteed yours whenever you last hit it.


  • Makes people yell “Wtf! I didn’t see him! Why didn’t you tell me he was missing!”
  • I find it works very well with S&Y because the damage is physical and maim can increase his omni slash’s power.
  • The less opponents are around, the better.
  • The skill has a certain psychological effect on opponents.
  • Chasers will be afraid to follow you into the jungle as they are scared you might turn back and unleash your omnislash on them, turning the tables instantly.
  • The search range of this skill has been decreased in later versions.
  • This is both good and bad
  • Good: When omnislashing, you don’t need to be so afraid of nearby creeps.
  • Bad: He can’t really omni-chase anymore as fast heroes and heroes with blinks can escape him(not much difference as lastime they could too and Kelens cant work if the user has been damaged in the past 3 seconds).
  • Should be taken at every opportunity possible as the damage is always around 250 per hit.
  • Useful at every stage of the game.

Item Build Breakdown

You may be asking why I put the item build again. Well, the strategy builder does not have a complete price breakdown so I took the effort to do it. Perhaps drew can add an item build breakdown to save other guidemakers’ time. I also find the database of items in DS inconsistent to that of Dota Allstars website. These items and prices follow DA.

Battle Fury


Void stone = 875                                                      Ring of health = 875

Claymore = 1400                                                    Broadsword = 1200

Battlefury is the first item you should get as it helps in farming a lot. Generally, it works with most heroes with criticals. The preseverance must be built up first before the damage items as early game you must concentrate on surviving and gaining a level advantage. The presevarance should be built together with yasha and be finished before sange.




yasha = 600(recipe)                                           sange = 600(recipe)

Blade of Alacrity = 1000                                                    Ogre axe = 1000

Boots of Evelskin = 450                                                      Belt of Giant Strength = 450

This item is very expensive but is now more worthid as it has been buffed in recent versions. Yasha should be built first as the IAS and agility bonuses benifit Yurnero much more than sange. Sange’s maim is still very little as it has not been buffed. Only once they have been combined into S&Y is maim useful.

Boots of Travel

Boots of Travel=2700

Travel recipe = 2200(recipe)                                         Boots of Speed = 500

Compliments his ganking abilities and his chasing abilities now that S&Y and Yurnero’s ms have been buffed. Also can teleport to ALL allied units on the map so you can teleport to your allie’s underlings that can be placed around the map. This would give you total control over the map. Boots of speed should be bought after completing BF but before completing S&Y. Upgrade to BoT after you have finished S&Y.

The Butterfly

The Butterfly = 6000

Butterfly = 1800(recipe)

Eaglehorn = 3300                                                    Quarterstaff = 900

Incredible item to get on agility heroes. Especially DPS specialists such as yurnero. Increases damage as well as attack speed tremendously. Should be built after BoT as it greatly increases your killing potential and survivability. 30% evasion is no laughing matter as it will certainly stop perma bashers and heroes that rely on a few hits to kill like ursa.

Assault Cuirass

Assault Cuirass = 6120

Hyperstone = 2100                                                     Platemail = 1400

Chainmail = 620                                                       Assault recipe = 2000(recipe)

Late game item. You can own without this item but this can add to your killing potential. Increased AS will only make your omnislash more powerful. The additional armor will be very good against DPSers and the auras will certainly help your team late game when the ultra huge pushes begin. The – 5 armor also contributes to your omnislash as it is physical damage type.

Heart of Tarrasque

Heart of Tarrasque = 5500

Reaver = 3200                                                     HoT recipe = 1200(recipe)

Vitality booster = 1100

Amazing survivability when fighting in the middle of a battle. Gives you enough time to cut your opponents down to size and help your team substantially.

Hood of Defiance

Hood of Defiance(situational) = 2350

Iron will = 950                                                        Planeswalker = 650

RoH = 875

Get this if more than 3 of your opponents are heavy nukers. Replace HoT with this as even the Heart cannot stop a few nuke combos.

Creep Blocking

  • Since you are weak in this period, you must do all in your power to help you farm.
  • This set of screenshots will show you the art of creep blocking which is actually a move to slow down your creeps from reaching your tower.
  • This will actually give you a 1 level advantage over your opponent if you did it correctly with the first wave.

Yurnero the Juggernaut and Blademaster Dota Allstars Creep Block 1

Yurnero the Juggernaut and Blademaster Dota Allstars Creep Block 2

Yurnero the Juggernaut and Blademaster Dota Allstars Creep Block 3

Yurnero the Juggernaut and Blademaster Dota Allstars Good Positioning

Yurnero the Juggernaut and Blademaster Dota Allstars Creep Block 4

The Importance of Courier

  • An animal courier has many uses that you can benifit from substantially for such a cheap price.
  • The items to get for your animal courier to bring to you besides items that form your main item build:
Flask of Sapphire Water Lesser Clarity Potion
Ancient Tango of Essifation
  • Bottles and clarity potions are to heal you as you do not want to return to the fountain.
  • The tangoes are for later use while fighting.
  • * Okay, so we have our item build and skills all explained together with the techniques to block creeps.
  • * So what Do we do when we are in the lane against the opponent.
  • * Well, the most important thing to know about Yurnero is play safe .
  • * Farm safely in your lane and don’t go ganking or pushing like mad or making sudden assaults on your lane opponent.
  • * You will end up at more loss than he is.
  • * Last hit and deny.
  • * Set this in your mind. For Yurnero, LAST HIT > DENY.
  • * Don’t push too far into your opponent’s base.
  • * Once you reach level six, don’t go and try to gank yet.
  • * Be careful as you r opponents might try to kill your courier.
  • * Always play safe. Only strike back when your opponent hits you(melee).
  • * If an irritating range opponent can’t stop harrasing you, first, look at your game time.
  • * The creeps spawn every 30 seconds.
  • * If you are sure your enemy creeps aren’t anywhere near your ranged opponent yet, blade fury and chase him down a bit, cutting his life down and then return to your farming.
  • * This way, you gain advantage by forcing him to return to the fountain while your animal courier can bring potions to you.
  • * If the opportunity to kill comes, take it but do not be stupid and tower dive or omnislash when you are not sure if you can kill him.

End of Early Game


Your goal in this stage is just to out farm and level your opponents. Do not let them harrass you.

  • The items you should at least have by the end of this stage:
Perseverance Blade of Alacrity
Boots of Elvenskin Boots of Speed
Gauntlets of Ogre Strength

Mid Game:

I usually consider levels 14-19 as mid game for Yurnero as he is an ultra late gamer.


  • Okay, so you have reached mid game hopefully with no deaths an perhaps 1 kill or so. Good.
  • Now, continue farming in your lane.(I assume you took either top or bottom lane)
  • Because of your heavy last hitting and your criticals, it is likely that you have pushed past their first tower. Good, now is the part where you have to be very map aware.
  • Beware of ganks as once the opponents realize how far you have  pushed, they are sure to come and get you.
  • Use and discuss simple map commands that are easy to type with your allies.
  • This can help save your team members and you from getting ganked.
  • Commands such as ‘mid mis, top mis, bot mis‘ are examples to convey a simple message to your team. The hero in that lane has dissapeared and is missing which could mean a few things.
  • First and foremost: a gank. Be careful and back down a bit.
  • What do you do when you are suspicious they are coming for you?
  • Farm neutrals in the nearby forest. Not a minute of your farming time is to be wasted. Get that in your head. Time is gold.
  • If you suspect they know you are neutral creeping and you see them searching, this is the time to utilise juking spots.
  • First, anticipate their moves. They will most likely use the ‘cut’ technique.
  • What is this ‘cut’ technique that I am talking about?
  • It is rather simple. Imagine a pincer attack. One comes for a direct lane attack while the other comes from behind you(somewhere in the jungle) and they kill you.
  • So, since they are sure  to  retreat after a certain period of searching time(nobody likes staying in a lane with  no backup and unfriendly creeps hacking their  backs), you can delay them by using the juking spots.

Juking Spots

So what is this ‘juking’ anyway?

It is a way for you to outmanuever your opponents or delay them from teaming up against you and killing you.

There are many important juking spots but generally there are two types.

  1. Fog of War juking spot
  • This juking spots are best used when your opponents are chasing you.
  • They are not so useful to yurnero as nobody in their right mind will follow you into the forest without backup.
  • Usually these juking spots are in the middle of trees and even near roshan or in a neutral creep camp.
  • These places are where you can safely teleport home with your boots of travel.
  • There are too many of them so I have not included screenshots of the places.

2.  Hiding juking spot

  • As far as I know, there are only two juking spots like this where you can hide out of the opponent’s range of sight.
  • These spots are much more reliable as they are certain to mask your whereabouts unless your opponents check the spot.
  • Though, it does ensure enough time for you to make a decision and either: Teleport home or place a healing ward and make a comeback.
  • These two spots are situated here:

Dota Allstars Juggernaut Juking spot 1

and here

Dota Allstars Yurnero Scourge juke spot

Wards And Couriers

  • Wards are often the best way to control the map.
  • Only by using wards can you anticipate ganks and intercept them.
  • Wards also allow you to get a peek on your enemy team’s movement and neutral creep spawns.
  • Wards also help you watch the status of couriers(this part will be explained later)
  • Since Yurnero is such  a great 1 on 1 hero, the best 1 on 1 conditions are in the jungle.
  • With your eyes in the jungle, you can instantly sniff prey or danger around you while neutral creeping.
  • Here are great ward positions for you to put your wards.
  • You need not put wards at ALL the locations but certainly those around the area where you are farming are most important. Remember that.

Dota Allstars Blademaster Ward placement 1
ward placement 2

Dota Allstars Juggernaut The Blademaster Yurnero Wp4




Roshan ward

  • The River wards are the most important and must be updated(buy a new one and replace the old one when it dissapears) frequently.
  • The Roshan ward can be taken later on as only later on do people usually go for Roshan.
  • Notice I put the wards up at high places, I put them there as they will not be prone to melee heroes and creeps. More of a hindrance.

Tricks on Courier

  • Couriers are exeptionally good for setting up ganks.
  • What?! Couriers can set up ganks? Yes, and they can help you intercept the ganks too. Kill off the ‘cutters’ before they can get together.
  • Now how is that possible? Get your ally to buy some couriers or lend some of his underlings to you. In exchange, you buy the wards for the team.
  • Get your friend to position the couriers near your wards.
  • Voila! You now have eyes and TP spots in the jungle.
  • With your wards, you can watch over the couriers.
  • Make sure the couriers are hidden in the fog or your team will lose money if your opponent sees them.
  • If you see the opponents setting up a gank, TP to one of the couriers using boots of travel and intercept and finish off the heroes one by one. Together they are strong, Alone, they are nothing to Yurnero.
  • Be careful though, do not sacrifice yourself to save your friend. It is just not worth it.


  • Now, when should we get aggressive and start intercepting ganks and killing heroes you see are alone in the jungle?
  • Here are the items that are needed for you to properly engage and kill the enemy heroes rather than being more of a liability and end up becoming a ‘feeder’.
Battle Fury Sange&Yasha
Boots of Speed
  • OMG you say. These items are too expensive!!
  • Not at all once you have finished your battlefury, farming will be a breeze

Battlefury Tips

How do you farm with BattleFury?

Certainly not running like a barbarian into the middle of a creep wave and hacking around.

  • Battlefury can splash critical damage.
  • So, who to hit? Hit the Melee creeps first. The splash damage from killing them will be more than enough to kill the ranged creep.
  • Scenario: You have two creeps on very low red life and one that has red hp. Who to hit?

Well, in one hit, you can kill all three of the creeps. Hit the red hp creep and the splash damage will hit the other two and instantly kill them.

  • Remember, the splash damage is 35% of the normal attack.
  • I see many people making this mistake and wasting two hits on kills that can be made with ONE hit.
  • This wastes time.
  • It might seem little but when it accumulates, it can make a big difference.
  • Battlefury also changes Yurnero’s attack animation to the critical slice animation where Yurnero jumps up and slices the opponent vertically.
  • It makes  opponents  have the image of you getting criticals every hit. They will think twice before coming to get you as the phsychological effect is quite good but not as good as tidehunter’s Anchor Swing.

End of Mid Game

Now you have finished the important and tedious part of the game. You are almost ready to run around casually and kill off opponents like flies.

Your items should at least look something like this:

Sange&Yasha Battle Fury
Boots of Travel Quarterstaff

If you farmed extra well:

Sange&Yasha Battle Fury
Boots of Travel Eaglehorn

Late Game:

Late game is lvls 20-25.


  • Yay Huzzah! Late Game!!
  • *Cough**Cough* On to the strategy now.
  • Late game is the time when you practically CONTROL the entire game.
  • Not much strategy during late game but there are certain points that I would like to point out.
  • Don’t act like a hero and jump in the middle of a stampede of creeps and heroes. You will only end up being sent back to the fountain and getting laughed at.
  • Let battle initiators like Raigor blast away everything first. Once the teams are converged in battle, make your entry and start killing.
  • It is realitively easy to get a doublekill and even a triple kill with Yurnero.
  • Finish off the fleeing heroes with an Omnislash.
  • Do not get greedy.

Yurnero’s roles late game

  • Crush those pesky backdoorers.
  • Add icing to the battles and end team clashes with a superb finish that will get your team respected.
  • Defend and decimate entire mobs and stampedes of creeps in mere seconds.
  • Though, it is very unwise to handle them without some of your creeps to take the hit for you.
  • Clear the jungles of heroes that stray too far.
  • Kill Roshan.

Killing Roshan

  • Very easy with Yurnero and can be done solo.
  • Start hitting Roshan and then wait for him to throw his stunning rock.
  • Hit him a while and place your healing ward behind you.
  • Continue hitting him without using blade fury or any skills.
  • He should be dead before your ward can even disappear.
  • You can replace your heart with Aegis but it is recommended you stick to the item build and give the Aegis to another ally.


  • Hunting for heroes is what Yurnero does best.
  • Just move around the map using your teleportation couriers and empty the opponent’s neutral creep camps.
  • Because your team is pushing so hard, the opponents won’t have a place left to farm so most likely you will bump into one or two of them farming the neutrals.
  • DO NOT start with omnislash just because you have the chance.
  • Here are the combos that you could try out.
  • Blade Dance signifies normal attack.

Blade FuryOmnislash


Blade FuryBlade DanceOmnislash


Blade DanceBlade Fury


Bladefury tips

  1. Effects from your attack still happen on enemies when you click on them.
  2. This is only used when you are fighting 1 on 1 in the jungle as clicking on the enemy hero when there are his creeps around will surely attract them to you.
  3. When in lane, always click beside the opponent.
  4. Bladefury is good for surprising the enemy when you come from the side, or from the fog.
  5. You just need proper positioning.
  6. The psychological effect of bladefury is astounding. When anyone sees a Yurnero blade-furying they usually tend to run.
  7. This can be used to your advantage.
  8. Check the timer. if the creeps haven’t spawned from his base anytime soon, this tactic is very useful.
  9. Spin near him and make it seen.
  10. If he stays to fight, you spin off all his creeps.
  11. Then omnislash to finish.
  12. If he runs, this is why bladefury can be used to an advantage, it can make others run.
  13. When they run, just chase, even though you are not damaging him.
  14. Usually they would run back to base. This puts a gap between them and their creeps.
  15. Allowing you to—-OMNISLASH and kill.


  • If something goes horribly wrong(very unlikely), you can escape by using bladefury.
  • Bladefury gives you magic immunity and gives you a 5 second space for you to run before the enemy throws stunning or slowing spells or killing nukes at you.

This happened quite early game for me but this screenshot is merely to show you the uses of Blade Fury to escape.

Creep Wave Timing.

  • Creep wave timing is an essential skill that is always good to be learnt by Yurnero players.
  • It is the art of estimating the time the next creep wave comes and is useful to time your Omnislash.
  • You could end up wasting your ultimate just because the fog of war blocked you from seeing the creep wave coming up.


  • Here is a table I made to estimate the creep waves.
  • Take note that they spawn every 30 seconds.


TOP 0 8s 17s
MIDDLE 0 6s 13s
BOTTOM 0 8s 25s
  • Those are for the Sentinel.
  • For the scourge, the third tower values for top and bottom are switched.
  • The time in between is self-estimated.

Team Pushes

  • Late game is when both teams are pushing themselves to the limit.
  • The towers will fall and blood will flow.
  • You can act as the team’s fountain because of your healing ward.
  • Simply retreat for a few seconds into the forest and huddle around the healing ward.
  • Make a comeback faster than the opponents can say ‘OMG’
  • You can support your team perfectly with your Assault Cuirass’ IAS and def aura.
  • You will actually be having such a fun time that you will not even want the game to be over.

Estimated Item Build

When the game ends. This is the best item build that this guide suggest.

Sange&Yasha Battle Fury
Boots of Travel Assault Cuirass
The Butterfly Heart of Tarrasque


Not that good because aegis does not give hp bonuses that will let you last longer in the battle.

Sange&Yasha Battle Fury
Boots of Travel The Butterfly
Assault Cuirass Aegis of the Immortal


  • Finally, once you have pushed hard enough, you destroy the Frozen Throne/World Tree.
  • Yay, you win….and this concludes my strategy guide.


Best Allies

Rigwarl - The BristlebackAtropos - The Bane ElementalTraxex - The Drow RangerKnight Davion - The Dragon KnightRooftrellen - The Treant ProtectorSven - The RogueknightAiushtha - The EnchantressShendelzare Silkwood - The Vengeful SpiritRaigor Stonehoof - The EarthshakerSlithice - The Naga SirenMagnus - The MagnataurDazzle - Shadow PriestBlack Arachnia - The BroodmotherLesale Deathbringer - The VenomancerBalanar - The Night Stalker

Powerful stunners, slowers and disablers to hold the enemies still while yurnero hacks away at them, easily earning you a double or triple kill.

Purist Thunderwrath - The OmniknightRooftrellen - The Treant Protector

Good babysitters needed early game. Rooftrellen’s overgrowth is also amazingly good with Yurnero.

Worst Enemies

Lion - The Demon WitchAtropos - The Bane ElementalPudge - The ButcherRylai Crestfall - The Crystal MaidenLina Inverse - The Slayer

Badass nukers and disablers. Also those who can pull off mad godly damage combos.

Items not to get

Buriza-do Kyanon

This will overide your critical..terrible compared to Blade Dance.
Refresher Orb

WTF! You don’t have enough mana to support this, no matter how appealing double omnislash might seem.
Any intelligence items like guinsoo and ahganims…


Empty Bottle

You don’t need this because you are using your courier to bring your heals. It isn’t too bad though, I guess it can be taken mid game- late game when you are ganking. CAN BE REFILLED BY CARRYING RUNES AND THEN CONSUMING THE RUNES.


Gives immolation which is kind of redundant since you have a battlefury. By all means, get it if you prefer immolation over the damage from battlefury.


Great item for Yurnero as it gives lifesteal, letting you go neutral creeping more often. Can replace SnY with it but then Yurnero will lack AS, a slow and sufficient MS to chase properly.

Last Words

Yurnero is an amazingly capable hero late game than can rake in kills for the team and crush the opponent team. But it takes skill to contend with harrasers early game and avoid getting focus fired. He works together with support heroes early but flies solo later on. I am sorry if anybody disagrees with this guide. I am also sorry if you expected action packed screenies showing kills and flashy stuff. This guide has been made to be newbie friendly and updated as of the 6.51 version. Spent 10 hours on this guide including making screenies and all those stuff. Not including the 5 hours that was thrown away because of my carelessness in not saving a backup copy in ‘notepad’ or ‘word’.


  1. Drew for making all this possible.
  2. The mods who go through and sieve through all the strategies everyday to find the good ones that are worthy of being in the database.
  3. for their item database resources.
  4. for all the facilities.
  5. My trusty computer for handling the hours of work I put it through.
  6. And YOU for reading the guide.

Good Luck DotA-ing ~~Amplirage

Info on Strength Heroes by Mochafire

Monday, May 19th, 2008

Provided by Mochafire

The attack is physical attacking on enemy with or without Enrage.

Enrage (Strength Hero only)-  Give bonus damage based on 8% to 15% max of hero’s health points.
Guardian Aura Channeling – each strength hero with mana channeling for guardian aura will contribute 5% per clan cycle, upon completion will give protection amount equals to clan honor to whole clan mate.

Armor for Strength heroes works in direct deduction.
-   Each Agility equals to 1 damage deduction

Spell resistance for Strength heroes is 0% reduction.

Stats info
-   Each Strength equals to 70 hp increase, 2 damage increase
-   Each Agility equals to 1 damage deduction.
-   Each Intelligent equals to 70 mana increase.

HP regeneration for Strength heroes is 10% per cycle.
Mana regeneration for Strength heroes is 10% per cycle.

For Strength Heroes, the maximum turns you can store is 100 and maximum turn gain per cycle is 4 except hero uniqueness.
Every 40 Agility points give Strength Heroes 1 turn regeneration per cycle.
Max agility should obtain is 120 agility with 4 turn per cycle.

Starting guide
Focus on Strength, higher strength gives higher HP and higher enrage damage. Used enrage to kill people. Limitation on turn means need to use turn wisely. May or may not ask help from Agility heroes to help in creeping (For better clan honor, please ask for help).Get Void Stone as soon as lvl 3 and 1 Heart of Tarrasque as soon as level 5, and HoT don’t stack.