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	<title>Dota Best Guides</title>
	<atom:link href="http://dotabestguides.com/?feed=rss2" rel="self" type="application/rss+xml" />
	<link>http://dotabestguides.com</link>
	<description>Your Waymark In The World Of Dota Allstars</description>
	<lastBuildDate>Tue, 16 Aug 2011 18:59:45 +0000</lastBuildDate>
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			<item>
		<title>Dota 2 Beta Sign Ups</title>
		<link>http://dotabestguides.com/?p=188</link>
		<comments>http://dotabestguides.com/?p=188#comments</comments>
		<pubDate>Tue, 16 Aug 2011 18:59:45 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Beta Version]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=188</guid>
		<description><![CDATA[You can now sign up for the Dota 2 beta through steam on the official Dota 2 site. A steam account is required, which you can get here.
]]></description>
			<content:encoded><![CDATA[<p>You can now sign up for the Dota 2 beta through steam on the <a href="http://dota2.com/tournaments/international/">official Dota 2 site</a>. A steam account is required, which you can <a href="http://store.steampowered.com/about/">get here</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>Dota 2 Trailer Released</title>
		<link>http://dotabestguides.com/?p=185</link>
		<comments>http://dotabestguides.com/?p=185#comments</comments>
		<pubDate>Mon, 15 Aug 2011 23:43:23 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Article]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=185</guid>
		<description><![CDATA[Gamescom 2011 debut trailer, What makes a hero?

]]></description>
			<content:encoded><![CDATA[<p>Gamescom 2011 debut trailer, What makes a hero?<br />
<iframe width="560" height="349" src="http://www.youtube.com/embed/-cSFPIwMEq4" frameborder="0" allowfullscreen></iframe></p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>HoN (Heroes of Newerth) is now free to play.</title>
		<link>http://dotabestguides.com/?p=183</link>
		<comments>http://dotabestguides.com/?p=183#comments</comments>
		<pubDate>Fri, 29 Jul 2011 17:26:14 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[hon]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=183</guid>
		<description><![CDATA[Heroes of Newerth is now free to play for those you that wanted to check the game out. Existing players now have legacy accounts and free accounts can work up to being verified and play in exclusive verified games. Download HoN for free and check the FAQ.
]]></description>
			<content:encoded><![CDATA[<p>Heroes of Newerth is now free to play for those you that wanted to check the game out. Existing players now have legacy accounts and free accounts can work up to being verified and play in exclusive verified games. <a href="http://www.honstrategyguide.com/content/hon-now-free-to-play/">Download HoN for free and check the FAQ</a>.</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DotA Allstars 6.66b Download and Changelog</title>
		<link>http://dotabestguides.com/?p=151</link>
		<comments>http://dotabestguides.com/?p=151#comments</comments>
		<pubDate>Mon, 01 Feb 2010 21:51:18 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.66b]]></category>
		<category><![CDATA[Dota Allstars]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=151</guid>
		<description><![CDATA[
DotA Allstars 6.66b was released. New Doom Bringer was nerfed so now he&#8217;s not so monstrous. A lot of bug fixes and other stuff that will make DotA one step closer to the ideal game.
DotA Allstars v6.66b Download
Changelog:

* Fixed a major exploit recently discovered
* Recoded Bounty Hunter&#8217;s wind walk damage bonus as to not require [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>DotA Allstars 6.66b was released. New Doom Bringer was nerfed so now he&#8217;s not so monstrous. A lot of bug fixes and other stuff that will make DotA one step closer to the ideal game.</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.66b.w3x.zip">DotA Allstars v6.66b Download</a></strong></p>
<p><strong>Changelog:</strong></p>
<p><span id="more-151"></span></p>
<p>* Fixed a major exploit recently discovered</p>
<p>* Recoded Bounty Hunter&#8217;s wind walk damage bonus as to not require two seperate attacks to trigger his new passive</p>
<p>* Some Doombringer nerfs:</p>
<p>- Reduced base armor by 2<br />
- Reduced base movement speed by 10<br />
- Increased Scorched Earth cooldown from 60/50/40/30 to 60/55/50/45</p>
<p>* Readjusted the Divine Rapier pickup rules to prevent some abuses.</p>
<p>If the first time the item is lost from its original owner it is picked up by an allied hero, it becomes muted (no damage) until it returns to its owner. If an enemy acquires the rapier, it same rules as the previous version. Here are the complete rapier rules to clarify:<br />
- &#8220;Original Rapier&#8221; has two modes, active and muted. It is active (bonus damage, droppable) when carried by the owner and muted (no damage, droppable) when carried by an ally<br />
- &#8220;Free Rapier&#8221; is the item state that occurs when an enemy acquires it. This is a permanent transformation for the item. It will always provide bonusdamage and will always be undroppable, regardless of how it switches sides back and forth afterwards. This is the same as the previous patch.<br />
Summary: The primary change that is done here is that a hero cannot intentionally pool the rapier to his ally.</p>
<p>* -unlock now requires a majority vote before the gold and items of a leaver will be released. As a reminder, once a hero is unlocked, it cannot be switched.</p>
<p>* Added a 15 second wait period before the drafting begins in -CD to give both teams a chance to look at the heroes.</p>
<p>* Renamed the controlon/off commands to be clearer which is which. They are now -disableselection (-ds) and -enableselection (-es)</p>
<p>* Various map optimizations<br />
* Fixed an old recipe fusing exploit with leaver items that could result in crashes<br />
* Fixed Essence Shift on units that change form<br />
* Fixed a couple of bugs with Dark Pact debuff<br />
* Added replay data for creep kills/denies (at time intervals,<br />
format: &#8220;CSK&#8221;+I2S(PlayerID),value and &#8220;CSD&#8221;+I2S(PlayerID),value)<br />
* Fixed various tooltips<br />
* Fixed gold not being split after using -unlock when someone leaves via -kickafk<br />
* Fixed being able to -unlock while a switch vote is ongoing<br />
* Fixed some spells incorrectly triggering Magic Stick/Essence Aura (Devoured Neutral Troll Priests Heal, Radiance Swap, etc)<br />
* Fixed some -CD language text issues as well as some missing parser information<br />
* Fixed Arcane Ring recipe purchase hotkey<br />
* Fixed some potential Basher bugs on some levels of Spirit Bear<br />
* Fixed an abuse possible with one hero carrying multiple Urn of Shadows<br />
* Fixed the second Forged Spirit from being added to your control despite having control helper turned off<br />
* Fixed a bug with -switch when you have Rapier (that you don&#8217;t own) on you<br />
* Fixed a few other misc minor bugs</p>
<p><img title="More..." src="http://dotabestguides.com/wp-includes/js/tinymce/plugins/wordpress/img/trans.gif" alt="" /></p>
]]></content:encoded>
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		<slash:comments>8</slash:comments>
		</item>
		<item>
		<title>Let&#8217;s Keep DotA Clean &#8211; Don&#8217;t Cheat!</title>
		<link>http://dotabestguides.com/?p=149</link>
		<comments>http://dotabestguides.com/?p=149#comments</comments>
		<pubDate>Wed, 13 Jan 2010 01:31:44 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Article]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[Dota Allstars]]></category>
		<category><![CDATA[DotA Allstars Cheat]]></category>
		<category><![CDATA[DotA Cheats]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=149</guid>
		<description><![CDATA[

There&#8217;s many text on Internet about cheating in DotA. Some evil authors writes about tricky ways to cheat in Garena. I call you avoid that dirty business. Don&#8217;t cheat in DotA games, even if you think it&#8217;s just a couple of times for fun. When there&#8217;s many people just trying it for fun it creates [...]]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/mop_and_bucket.jpg" alt="mop and bucket" width="250" height="256" /></p>
<p style="text-align: left;">
<p style="text-align: left;">There&#8217;s many text on Internet about cheating in DotA. Some evil authors writes about tricky ways to cheat in Garena. I call you avoid that dirty business. Don&#8217;t cheat in DotA games, even if you think it&#8217;s just a couple of times for fun. When there&#8217;s many people just trying it for fun it creates atmosphere like &#8220;they all cheat, so why shouldn&#8217;t I?&#8221;. And it birth the growing snowball of cheating. So, please, just enjoy the pure fun of DotA and resist desire to cheat if you see someone is playing dirty in your game. That&#8217;s weak people, don&#8217;t pay attention to them. Just forget about cheats and enjoy DotA :)</p>
<p style="text-align: left;">P.S. You can tell your opinion in comments.</p>
]]></content:encoded>
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		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>DotA Allstars v6.65 is Out &#8211; Download and Read Changelog</title>
		<link>http://dotabestguides.com/?p=148</link>
		<comments>http://dotabestguides.com/?p=148#comments</comments>
		<pubDate>Sat, 09 Jan 2010 19:15:25 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[Uncategorized]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.65]]></category>
		<category><![CDATA[Dota Allstars]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=148</guid>
		<description><![CDATA[
DotA Allstars 6.65 was released. A lot of changes, a lot of bug fixes and 2 brand new heroes! Alchemis was also reworked, so you have many things to explore in new DotA version
DotA Allstars v6.65 Download
Changelog:

New Heroes
New agility hero (Murloc Nightcrawler)
Range: 128
Movement Speed: 305
Hero Type: Agility
Agility: 21 + 2.0
Strength: 21 + 1.0
Intelligence: 16 + [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>DotA Allstars 6.65 was released. A lot of changes, a lot of bug fixes and 2 brand new heroes! Alchemis was also reworked, so you have many things to explore in new DotA version</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.65.w3x.zip">DotA Allstars v6.65 Download</a></strong></p>
<p><strong>Changelog:</strong></p>
<p><span id="more-148"></span></p>
<p>New Heroes</p>
<p>New agility hero (Murloc Nightcrawler)</p>
<p>Range: 128<br />
Movement Speed: 305<br />
Hero Type: Agility</p>
<p>Agility: 21 + 2.0<br />
Strength: 21 + 1.0<br />
Intelligence: 16 + 1.6</p>
<p>Dark Pact:<br />
===========<br />
Slark calls upon deities of the swamps to seal a dark pact. Sacrificing some of his lifeblood, Slark is redeemed of all negative effects. After 2 seconds, a dark wave of destruction emits from the Nightcrawler, dealing damage to himself as well as all nearbyenemies.</p>
<p>Damage: 75/150/225/300<br />
AoE: 325<br />
Manacost: 55/50/45/40<br />
Cooldown: 10</p>
<p>Deals half the damage to you immediately as part of the cost.</p>
<p>Pounce:<br />
========<br />
Surges directly forward and latches on to the first enemy he hits, binding it with chains of darkness. The enemy is unable to move more than 275 distance away from the point of impact for 3.5 seconds.</p>
<p>Pounce Range: 400/500/600/700<br />
Pounce Damage: 50/75/100/125<br />
Leash Range: 275<br />
Leash Duration: 3.5</p>
<p>Cooldown: 16<br />
Manacost: 75</p>
<p>Note: Moves forward in the direction it is looking, this is not a target position cast.</p>
<p>Essence Shift:<br />
===============<br />
Passive.</p>
<p>Reciting ancient Nightcrawler incantations, Slark enchants his blade to steal the power and courage from his enemies. Every time Slark hits an enemy hero, he steals 1 point from all attributes and 1 additional from the main attribute of that enemy hero while Slark gains 4 points ofAgility.</p>
<p>Duration: 15/30/45/60</p>
<p>Shadow Dance:<br />
==============<br />
Has an active and a passive portion.</p>
<p>Covers himself with a dark smoke, he becomes invisible and does not reveal himself while attacking or casting spells for 5.5 seconds.</p>
<p>Passively increases Nightcrawler&#8217;s movement speed and regeneration when he is out of sight of hostile units. Has a 0.7 delay when activated or deactivated.</p>
<p>Movement Speed: 30/35/40%<br />
Health Regeneration: 2/3/4%</p>
<p>Active duration: 5.5 seconds<br />
Cooldown: 25<br />
Manacost: 120</p>
<p>New intelligence hero (Ancient Apparition)</p>
<p>Range: 600<br />
Movement Speed: 295<br />
Hero Type: Intelligence</p>
<p>Agility: 20 + 2.2<br />
Strength: 18 + 1.4<br />
Intelligence: 25 + 2.6</p>
<p>Custom hero model by PrMosquito</p>
<p>Cold Feet:<br />
==========<br />
The Apparition curses his foes with The Frozen Mark which will freeze enemies to the ground. Unless target enemy moves at least 740 away from the mark within 4 seconds he is frozen still.</p>
<p>Damage per second: 37.5/50/62.5/75<br />
Stun duration if triggered: 1.25/2/2.75/3.5</p>
<p>Cooldown: 15/13/11/9<br />
Manacost: 90</p>
<p>Single Target Spell</p>
<p>Note: Target takes damage per second until he is stunned or moves out of range.</p>
<p>Ice Vortex:<br />
===========<br />
Gathers ancient frost energy into one area to create a small, immobile ice vortex at a location. Whenever enemies are near it, their movement speed and magical resistance are reduced.</p>
<p>Movement Reduction: 18/22/26/30<br />
Magic Resistance: -10/15/20/25<br />
AOE: 275</p>
<p>Duration: 12<br />
Cooldown: 6<br />
Manacost: 80/90/100/110</p>
<p>Chilling Touch:<br />
================<br />
Releases a gust of cold wind at a target area, enchanting allied heroes with bonus magical damage on their attacks. Lasts for a limited number of attacks up to a maximum of 40 seconds. While the enchanted heroes have this chilling touch, their attack speed is reduced by 15%.</p>
<p>Maximum number of attacks: 2/3/4/5<br />
Bonus Damage: 40/50/60/70<br />
Attack Speed Reduction: -15%</p>
<p>Cooldown: 50/46/42/38<br />
Manacost: 140</p>
<p>Note: Damage only triggers on enemy heroes, not creeps.</p>
<p>Ice Blast:<br />
==========<br />
Ancient Apparition projects his presence out to make way for a powerful ripple of hailstone and dark magic. Once cast, it can release the spell to strike targets within 200 area of where his presence was upon release. It will deal damage to enemy units and apply a frostbite curse on them for 7 seconds where their health regeneration will be frozen and will shatter if they fall close enough to death. This spell has global range depending on how long you wait for the projections to move. Frostbitten units will take minor damage over time.</p>
<p>Impact Damage: 250/350/450<br />
Shatter Threshold: 10/11/12%</p>
<p>Cooldown: 44/32/20<br />
Manacost: 100/125/150</p>
<p>Note: You can charge (non-channeling, time based) this as long as you want if you want it to travel further outwards. Has an initial aoe of 200, but increases by a small amount the further it travels.</p>
<p>Hero Changes</p>
<p>Alchemist<br />
- Reworked Unstable Concoction</p>
<p>Razzil brews up an unstable concoction that he can throw at an enemy hero, to stun and deal damage. Once Razzil starts brewing, he can continue for up to 5 seconds. Each second of brewing will increase the potency of the concoction and make Razzil more red. After the 5 seconds, there is a small buffer window. If Razzil does not throw the concoction soon after it will blow up and Razzil himself will suffer as if he was hit by the concoction. Concoction can blow up mid air if fired too late.</p>
<p>Charge Duration: up to 5 seconds<br />
Buffer Duration: 1.5<br />
Damage: Up to 150/200/250/300 (Physical damage type)<br />
Stun: Up to 1/2/3/4 seconds<br />
Cooldown: 16<br />
Manacost: 90</p>
<p>The longer it charges up, the more damage and stun it deals. Listed values are the maximum.</p>
<p>Note: This is hero only target spell. You cannot release it if there isn&#8217;t a visible target nearby (if you don&#8217;t release it on time, it explodes on you instead, damage and stunning you). After casting, it builds up for 5 seconds. There is a small buffer duration after that.</p>
<p>Note 2: Alchemist has a red counter that counts down from 5 ontop of his head. Everyone can see this. It will be clear to the enemy when you are charging this.</p>
<p>Anti-Mage<br />
- Mana Void cooldown reduced from 120/100/80 to 70<br />
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64</p>
<p>Bone Fletcher<br />
- Searing Arrows cooldown from 2/2/0/0 to 2/0/0/0</p>
<p>Bounty Hunter<br />
- Reworked Jinada</p>
<p>Old Jinada:<br />
==========<br />
Passive.</p>
<p>Crit: 1.25/1.5/1.75/2.0x<br />
Crit Chance: 15%</p>
<p>Evasion: 5/10/15/20%<br />
Evasion Chance: 15%</p>
<p>New Jinada:<br />
===========<br />
Passive. Adds a critical strike and small maim to your next attack. Has a cooldown.</p>
<p>Critical Strike: 1.4/1.6/1.8/2.0x<br />
Maim: 25% MS/AS for 3 seconds</p>
<p>Cooldown: 22/17/12/7</p>
<p>Blood Seeker<br />
- Bloodrage Rebalanced from 6/9/12/15 duration and 10 cd to 6/7/8/9 duration and 12/10/8/6 cd. HP loss at a constant 20 hp per sec.</p>
<p>Broodmother<br />
- Spiderlings gold bounty increased from 6-8 to 11-13 and XP bounty increased from 12 to 20</p>
<p>Chaos Knight<br />
- Cast Point Improved<br />
- Reworked his Blink Strike (7225)</p>
<p>Reality Rift:<br />
=============<br />
Target an enemy unit. Teleports you, any images you have and the enemy unit to a random point along the line between the two of you. Gives you bonus attack damage for one attack.</p>
<p>Cast Range: 550/600/650/700<br />
Bonus Attack Damage: 25/50/75/100 (for one attack)<br />
Cooldown: 24/18/12/6<br />
Manacost: 50</p>
<p>Note: Chance is weighted, more likely to appear near center +/- 200 than on the extremes.</p>
<p>Dark Seer<br />
- Vacuum cast range decreased from 800 to 550<br />
- Vacuum damage decreased from 60/120/180/240 to 40/80/120/160</p>
<p>Death Prophet<br />
- Witchcraft&#8217;s movement bonus has been restored (3/6/9/12%)</p>
<p>Furion<br />
- Force of Nature&#8217;s Treants now have 33% spell resistance</p>
<p>Lina<br />
- Fiery Soul buff duration increased from 5 to 7 seconds</p>
<p>Leshrac<br />
- Movement speed increased from 300 to 310</p>
<p>Medusa<br />
- Stone Gaze cooldown increased to 100</p>
<p>N&#8217;aix<br />
- Movement speed increased from 300 to 315</p>
<p>Night Stalker<br />
- Void manacost decreased from 90/112/130/145 to 80/90/100/110</p>
<p>Panda<br />
- Lowered Fire Panda armor by 2 points, hp from 900/1350/1800/2200 to 1200 and reworked damage from 52/105/214/234 to 70/112/140/180<br />
- Primal Split cooldown from 180/150/120/90 to 180/160/140/120</p>
<p>Priestess of the Moon<br />
- Starfall AoE increased by 50 to fix issues with it not hitting units on the edge of your attack</p>
<p>Pudge<br />
- Meat Hook scaling rebalanced. Cast range from 400/600/800/1000 to 550/700/850/1000, cd from 14 to 14/13/12/11 and manacost from 140 to 110/120/130/140</p>
<p>Pugna<br />
- Cast Point improved<br />
- Decrepify can now be cast on Nether Ward</p>
<p>Queen of Pain<br />
- Base Intelligence increased by 5</p>
<p>Razor<br />
- Agi growth decreased from 2.5 to 2.0<br />
- Strength grown decreased from 1.9 to 1.7<br />
- Eye of the Storm mana cost increased from 100 to 100/150/200</p>
<p>Shadow Priest<br />
- Shallow Grave cooldown increased from 54/40/26/12 to 60/45/30/15</p>
<p>Silencer<br />
- Base damage modified a little from 39-61 to 43-57</p>
<p>Sniper<br />
- Shrapnel duration decreased from 10 to 8 seconds<br />
- Shrapnel AoE decreased from 450 to 325</p>
<p>Spectre<br />
- Dispersion now spreads the reflected damage over the number of nearby heroes. So it is the same in a 1v1 case, but greatly reduced in team fights.</p>
<p>Twin Head Dragon<br />
- Ice Path stun rescaled from 0.8/1.2/1.6/2.0 to 1.00/1.33/1.66/2.0<br />
- Ice Path cooldown scales from 16 to 16/15/14/13<br />
- Macropyre spawn speed improved</p>
<p>Ursa<br />
- Overpower is no longer removed when BKB is activated<br />
- Overpower will not interrupt your movement when cast</p>
<p>Warlock<br />
- Upheaval cooldown increased from 20 to 65 seconds</p>
<p>Visage<br />
- Reworked hero (124153)</p>
<p>Range: 600<br />
Movement Speed: 295<br />
Hero Type: Intelligence</p>
<p>Agility: 11 + 1.3<br />
Strength: 20 + 2.2<br />
Intelligence: 21 + 2.5</p>
<p>Grave Chill:<br />
=============<br />
Visage drains the life from a target, slowing its attack and move speed by 32%. He then gets bonuses equal to those drained.</p>
<p>Stolen MS &amp; AS: 32<br />
Duration: 3/4/5/6 (for both you and the target)<br />
Manacost: 70/80/90/100<br />
Cooldown 10</p>
<p>Soul Assumption:<br />
=================<br />
Visage sends out a surge of agony towards an enemy unit, echoing the suffering that nearby heroes (foe or allied) have taken. For each 130 damage taken around him, his soul counter increases by one for up to 6 seconds.</p>
<p>Deals 20 damage + 60 for each charge.</p>
<p>Max Soul Counters: 3/4/5/6<br />
Cooldown: 7/6/5/4<br />
Manacost: 100/120/140/160</p>
<p>Note: Does not count damage taken from creeps. Charges when either allied heroes or enemy heroes take damage. Damage only has a 6 second window.</p>
<p>Gravekeeper&#8217;s Cloak:<br />
====================<br />
Passive.</p>
<p>Visage surrounds himself with the magical energy of the dead, granting extra physical armor and magic damage resistance. However, the energy degenerates with every instance of damage taken and will require time to recover back to full strength. Has 4 layers.</p>
<p>Armor per layer: 2/3/4/5<br />
Magic Resistance per layer: 4/8/12/16</p>
<p>Cloak Recovery: 14/12/10/8 seconds</p>
<p>Instances: 4</p>
<p>Note: This is only affected by player based damage.</p>
<p>Summon Familiars:<br />
==================<br />
Visage conjures up two blind Familiars from the realm of death. Familiars have high attack power but each attack, up to 6, drains their power and temporarily weakens them.</p>
<p>Familiars can transform into stone, stunning nearby enemy units upon landing and regenerating their health and attack power. Familiars give a large bounty (150 each) if killed.</p>
<p>Level 1: Up to 72 attack damage, 300 HP, 1 second stun.<br />
Level 2: Up to 90 attack damage 400 HP, 1.25 second stun.<br />
Level 3: Up to 108 attack damage 500 HP, 1.5 second stun.</p>
<p>Familiars take reduced damage from spells.</p>
<p>Stoneform Cooldown: 30</p>
<p>Summon Cooldown: 160<br />
Summon Manacost: 150</p>
<p>Note: Can only have 2 Familiars up at any point.<br />
Note 2: Stoned familiars are temporarily immune to damage, but they revert to normal form after 7 seconds<br />
Note 3: Familiars will not autoattack enemies on their own, as to not consume their limited attack energy</p>
<p>Windrunner<br />
- Windrunner cooldown improved from 30/25/20/15 to 15</p>
<p>Witch Doctor<br />
- Paralyzing Casks now do 50 damage to heroes on each bounce</p>
<p>Item Changes</p>
<p>- Added a new recipe item (Urn of Shadows)</p>
<p>Requires:<br />
- Sobi Mask (325)<br />
- 2x Gauntlets of Strength (300)<br />
- Recipe (250)<br />
Total: 875</p>
<p>Provides:<br />
+ 50% Mana Regeneration<br />
+ 6 Strength<br />
+ Active</p>
<p>Starts with 0 charges. Each time an enemy hero dies near you, it gains a charge. The first charges increments by 2, so it goes 0/2/3/4/5/etc<br />
Each usage of the item decreases the charge by 1.</p>
<p>Each hero death can only charge up one of these items per death, so more than one hero having this will not increase the charges for both of the items.</p>
<p>Can be cast on an ally to heal, dispels on non-creep damage. Can alternatively be cast on an enemy hero to do half the heal (200) as damage over 8 seconds.</p>
<p>Heal: 400 HP over 8 seconds<br />
Cooldown: 10</p>
<p>Scroll of Town Portal<br />
- Reworked mechanics</p>
<p>- The casting time system for scroll teleports are now dynamic.<br />
Whenever a hero teleports to an area, it causes any other teleports to that area to be delayed with extra time based on the number of heroes that teleported or are teleporting there. Each teleport leaves has memory lasts about 20 seconds for that location.</p>
<p>This does not affect teleports to the fountain area (it accounts for rough areas around shop area as well).</p>
<p>Example: First hero teleports to his tower, he takes the usual 3 seconds casting time. Then lets say the 3 other heroes teleport right after. The second one that telports after the original has a 5 second teleport time. Then 6 seconds, 7, etc.</p>
<p>- Teleport location effect no longer lies to the enemies about the landing spot</p>
<p>- Enemies now see the colors of the teleporting heroes</p>
<p>- Increases max range on where you can choose teleport near a building from 350 to 525</p>
<p>- The color of the teleport effect changes if you are in delayed teleport mode. It goes to normal once you have the standard 3 seconds left. So both sides can tell if its a quick or a delayed teleport and time things accoringly.</p>
<p>Aghanim&#8217;s Scepter<br />
- Added support for Axe. Cooldown decreased from 75/65/55 to 20</p>
<p>Boots of Speed<br />
- Now available in the side shops</p>
<p>Blademail<br />
- Duration reduced from 5 to 3.5 seconds<br />
- Cooldown increased from 15 to 25<br />
- Blademail can no longer reflect blademail sourced damage</p>
<p>Force Staff<br />
- Push distance increased from 500 to 600</p>
<p>Linken&#8217;s Sphere<br />
- Properly blocks Unstable Concoction and Death Coil</p>
<p>Maelstrom<br />
- Maelstrom attack speed bonus increased from 15 to 25</p>
<p>Planeswalker&#8217;s Cloak<br />
- Price increased by 100</p>
<p>: Radiance<br />
- AoE damage effect can now be toggled on and off</p>
<p>Vanguard<br />
- Damage block reduced from 40 to 20 when equipped on ranged heroes (50% less block like stout and Poor Man&#8217;s Shield)</p>
<p>Gameplay &amp; Cosmetics</p>
<p>* Readjusted the -bonus gold/xp system that is given in an aoe around dying heroes from being static unsplit to a dynamic split variation (numbers adjusted as well)</p>
<p>* Rebalanced the creep stats for your creeps when you kill an enemy rax</p>
<p>Old Melee:<br />
XP Bounty: 41<br />
Gold Bounty: 21-41</p>
<p>New Melee:<br />
XP Bounty: 25<br />
Gold Bounty: 18-26</p>
<p>Old Range:<br />
XP Bounty: 25<br />
Gold Bounty: 21-41</p>
<p>New Range:<br />
XP Bounty: 25<br />
Gold Bounty: 18-26</p>
<p>* Added a new small neutral camp (102473)<br />
* Increase the buffer time in -CM from 45 to 60 seconds (This means 15 seconds total for each player, not 15 seconds for each turn)<br />
* Added the new hero death timers to observer scoreboard title<br />
* Reworked Recipe tooltips (128284)<br />
* A text message and minimap indictator is now displayed when an ally purchases a Courier<br />
* Observer board now shows ultimate cooldowns (120509)<br />
* Added a new physical model for Gem of Truesight (124547)<br />
* New and reworked heroes are temporarily unavailable in -CM</p>
<p>* Added a new visual effect when you have the Haste powerup (83240)<br />
* A special death animation is now played when Pudge suicides (17542)<br />
* Improved spawning location code for couriers, to help against minimap icon overlap<br />
* Decreased cooldown on Courier Morph and added a mini techies courier (123947)<br />
* Fixed Inner Beast buff icon<br />
* Removed extra spikes that appear on some (except Leshrac) characters with Aghanims Scepter (11289)<br />
* Added new sound effect for Scream of Pain<br />
* Improved quality of Panda&#8217;s Thunderclap icon<br />
* Removed the gorge in the terrain near the bottom sentinel lane<br />
* Added visual effect for Huskar&#8217;s Scepter (20814)<br />
* Some Nighstalker visual improvements (5227)<br />
* Rotated the direction the Frozen Throne is facing (82193)<br />
* Changed Scourge consumable shop model from Graveyard to Tomb of Relics (114591)<br />
* Added hero pick/ban data to replays for -CD mode (same data format as -CM)<br />
* Added hero pool information to replays for -CD mode (Format: Pool+index,id)<br />
* Fixed hero death timer overwriting player name color for leavers</p>
<p>* Added a camera control command (-center) that locks the camera to your hero. -centeroff disables it (Not recommend for regular games)<br />
* Clarified Ward tooltips<br />
* Fixed lots of typos<br />
* Replay Data: host playerid is 0 if the game was created using HCL automode<br />
* Adjusted where the kill timer shows on the open scoreboard. Names are always visible now.<br />
* Some minor code optimizations when heroes are picked<br />
* Invoker: Forged Spirit units are now added to your control group when created<br />
* Invoker: Added an Ally/Observer only visual effect that plays before sun strike lands</p>
<p>* New icon for Essence Aura<br />
* New icon for Darkness<br />
* New icon for Desolate<br />
* New icon for Void (126145)<br />
* New icon for Enchant (126145)<br />
* New icon for Impetus (126145)<br />
* New icon for Nature&#8217;s Attendants (126145)<br />
* New icon for Backtrack (126145)<br />
* New icon for SA&#8217;s Blink Strike (126145)<br />
* New icon for Crystal Nova (118362)<br />
* New icon for Death Ward (126145)<br />
* New icon for Divided We Stand (126145)<br />
* New icon for Dual Breath (126145)<br />
* New icon for EMP (126145)<br />
* New icon for Exorcism (126145)<br />
* New icon for Geostrike (126145)<br />
* New icon for Impale NA (126145)<br />
* New icon for Juxtapose (108662)<br />
* New icon for Phantom Edge (108662)<br />
* New icon for Malefice (126145)<br />
* New icon for Reaper&#8217;s Scythe (126145)<br />
* New icon for Timelock (126145)<br />
* New icon for Timewalk (126145)<br />
* New icon for Invoke Tornado (126145)<br />
* New icon for Last Word (126145)<br />
* New icon for Amplify Damage (126145)<br />
* New icon for Jinada (105435)<br />
* New icon for Track (105435)</p>
<p>Bugs Fixes</p>
<p>* Fixed bug with swapping with Kunkka and getting Quelling Blade<br />
* Fixed Kraken Shell not getting disabled when Doomed<br />
* Fixed an area where you could TP and become stuck<br />
* Fixed a bug with Forged Spirits dying when getting an allied War Cry buff<br />
* Fixed a recent issue with Frost Arrows cast range<br />
* Fixed Eul&#8217;s movement speed bonus not functioning correctly sometimes (if your hero has a unit morphing ability)<br />
* Fixed a minor bug with Ursa&#8217;s Enrage + Fury Swipes combo against Vanguard<br />
* Fixed some Ion Shell stacking bugs</p>
]]></content:encoded>
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		<title>DotA Allstars v6.64 AI Download</title>
		<link>http://dotabestguides.com/?p=147</link>
		<comments>http://dotabestguides.com/?p=147#comments</comments>
		<pubDate>Sat, 21 Nov 2009 22:50:55 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[Dota  6.64 AI download]]></category>
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		<description><![CDATA[
Here you can download DotA Allstars 6.64 AI. It&#8217;s good opportunity to train some tricks when no one will see your fails :)
DotA Allstars v6.64 AI Download

]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>Here you can download DotA Allstars 6.64 AI. It&#8217;s good opportunity to train some tricks when no one will see your fails :)</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.64 AI.w3x.zip">DotA Allstars v6.64 AI Download<br />
</a></strong></p>
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		<title>Heroes of Newerth Open Beta. Time Limited.</title>
		<link>http://dotabestguides.com/?p=146</link>
		<comments>http://dotabestguides.com/?p=146#comments</comments>
		<pubDate>Wed, 21 Oct 2009 20:34:22 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Common]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Heroes Of Newerth]]></category>
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		<category><![CDATA[HoN Open Beta]]></category>
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		<description><![CDATA[
Many of you wanted to get beta accounts for new Dota-like game Heroes of Newerth. Today, 10 minutes ago S2Games has open beta registration for all! But be faster &#8211; you have only 24 hours to register. And there&#8217;s also one condition, you must be registered in Facebook and be fan of HoN club. Then [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.heroesofnewerth.com/banners/landing.php?bid=9"><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/caldavar.jpg" alt="" /></a></p>
<p>Many of you wanted to get beta accounts for new Dota-like game <a href="http://www.heroesofnewerth.com/banners/landing.php?bid=9">Heroes of Newerth</a>. Today, 10 minutes ago S2Games has open beta registration for all! But be faster &#8211; you have only 24 hours to register. And there&#8217;s also one condition, you must be registered in Facebook and be fan of <a href="http://www.facebook.com/heroesofnewerth">HoN club</a>. Then you can go to <a href="http://www.heroesofnewerth.com/open_create_account.php">http://www.heroesofnewerth.com/open_create_account.php</a> and there you will be able to create your own beta account. But you must follow this link from facebook page directly, it&#8217;s requirement of S2Games, authors of HoN. Have fun.</p>
]]></content:encoded>
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		<title>DotA Allstars 6.64 is Out. Download and Read Changelog Here.</title>
		<link>http://dotabestguides.com/?p=145</link>
		<comments>http://dotabestguides.com/?p=145#comments</comments>
		<pubDate>Thu, 15 Oct 2009 20:16:54 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
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		<guid isPermaLink="false">http://dotabestguides.com/?p=145</guid>
		<description><![CDATA[
DotA Allstars 6.64 is just released. There&#8217;s no big changes in this release but you can find pretty many minor and technical additions in 6.64. For exaple, there&#8217;s new replay data which is good for those who likes statistics and watch their performance.
DotA Allstars v6.64 Download
Changelog:

HEROES
Broodmother
- Spin Web now shows a minimap icon
Clockwerk
- Armor decreased [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>DotA Allstars 6.64 is just released. There&#8217;s no big changes in this release but you can find pretty many minor and technical additions in 6.64. For exaple, there&#8217;s new replay data which is good for those who likes statistics and watch their performance.</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.64.w3x.zip">DotA Allstars v6.64 Download</a></strong></p>
<p><strong>Changelog:</strong></p>
<p><span id="more-145"></span></p>
<p>HEROES</p>
<p>Broodmother<br />
- Spin Web now shows a minimap icon</p>
<p>Clockwerk<br />
- Armor decreased by 1</p>
<p>Dark Seer<br />
- Ion Shell cast an already affected unit will replace the old buff instead of stacking<br />
- Wall of Replica damage dealt when affecting an enemy hero increased from 125 to 150<br />
- Wall of Replica image damage increased from 60% to 70%</p>
<p>Dazzle<br />
- Removed the extra vision that remains for 12/18/24 seconds. It now only reveals for a couple of seconds during the cast effect.</p>
<p>Huskar<br />
- Burning Spears damage rescaled from 6/8/10/12 to 4/8/12/16</p>
<p>Lanaya<br />
- Psionic Trap now adds to your most recently placed trap to your selection panel as a secondary unit</p>
<p>Leoric<br />
- Vampiric Aura increased from 5/10/15/20% to 10/16/22/28%</p>
<p>Lone Druid<br />
- True Form movement speed decreased by 35<br />
- Hero movement speed increased by 10<br />
- True Form transformation time increased from 1.45 to 2 seconds<br />
- True Form armor increased by 2<br />
- Spirit Bear&#8217;s leash range reduced from 1500 to 925<br />
- Spirit Bear no longer returns to Syllabear when he attacks out of leash range. Instead the bear will not attack</p>
<p>Lord of Avernus<br />
- Aphotic Shield cast range decreased from 800 to 300<br />
- Death Coil cast range increased from 300 to 800</p>
<p>Morphling<br />
- Replicate mana cost increased from 0 to 150</p>
<p>Necrolyte<br />
- Strength gain increased from 1.5 to 2.0</p>
<p>Nerubian Assassin<br />
- Mana Burn can no longer target creeps since it no longer effects them (42965)</p>
<p>Nerubian Weaver<br />
- Urna Swarm&#8217;s Scarab&#8217;s cast mechanism changed. If you cast Infestation while having multiple Scarab selected, only one casts one at a time instead of all of them.</p>
<p>Night Stalker<br />
- Darkness cooldown reduced from 240/180/125 to 180/150/120</p>
<p>Obsidian Destroyer<br />
- Agility increased from 15 + 1.4 -&gt; 24 + 2.0</p>
<p>Pandaren Brewmaster<br />
- Primal Split&#8217;s Fire Panda now has hero damage type</p>
<p>Pudge<br />
- Flesh Heap reworked, it no longer gains strength from creeps. Tnstead he gains strength (same values as before, 0.9/1.2/1.5/1.8) for any nearby (400 AOE) dying enemy hero. You still get the bonus if the unit dies outside of the aoe if you are the killer.</p>
<p>Rhasta<br />
- Mass Serpent Wards while carrying scepter number of wards no longer increases. Instead, the damage of the wards is increased to match previous damage output.</p>
<p>Storm<br />
- Base Intelligence increased from 23 to 26</p>
<p>Sven<br />
- Warcry AoE increased from 350 to 450</p>
<p>Techies<br />
- Remote mine now adds to your most recently placed mine to your selection panel as a secondary unit</p>
<p>Tidehunter<br />
- Kraken Shell reworked, instead of removing buffs in time intervals, buffs are now removed whenever 600 HP is lost from player based damage. The counter is reset whenever you don&#8217;t take damage for 6 seconds.</p>
<p>Undying<br />
- Based strength reduced from 25 to 22<br />
- Intelligence gain reduced from 2.8 to 2.0<br />
- Dying Illusions no longer trigger Plague Aura for regeneration</p>
<p>Viper<br />
- Movement speed decreased by 5</p>
<p>Warlock<br />
- Fixed Upheaval from slowing in the AOE around you rather than at the target AOE as it should</p>
<p>ITEMS</p>
<p>Arcane Ring<br />
- AoE increased from 400 to 600</p>
<p>Armlet of Mordiggian<br />
- Recipe restored to previous version since there is no more recipe conflict. Requires claw and 900 gold recipe instead of quarter staff and 500 gold recipe</p>
<p>Demon Edge<br />
- Damage increased from 36 to 46</p>
<p>Heart of Tarrasque<br />
- Bonus strength increased from 35 to 40<br />
- Regeneration disable time reduced from 10 to 8</p>
<p>Necronomicon<br />
- Recipe cost reduced by 50 gold</p>
<p>Mjollnir<br />
- Static Charge changed from 45 cooldown to 35</p>
<p>Phase Boots<br />
- Bonuses and recipe reworked</p>
<p>Phase Boots:<br />
=============<br />
Boots of Speed (500)<br />
2x Blades of Attack (1000)<br />
Total: 1500</p>
<p>+70 Movement Speed<br />
+24 Damage<br />
Phase (Active)</p>
<p>Power Treads<br />
- Bonuses and recipe reworked</p>
<p>Power Treads:<br />
==============<br />
Boots of Speed (500)<br />
Boots of Elvenskin or Belt of Giant Strength or Robe of the Magi (450)<br />
Gloves of Haste (500)<br />
Total: 1450</p>
<p>+60 MS<br />
+10 Any Attribute<br />
+25 IAS</p>
<p>Orchid Malevolence<br />
- Increased damage by 5</p>
<p>Satanic<br />
- Bonus damage fixed on units that morph<br />
- Cooldown reduced from 50 to 35</p>
<p>Gameplay &amp; Cosmetics</p>
<p>* Reworked buyback cost scaling</p>
<p>It uses the following formula:<br />
100+Level*Level*1.5+Time*15</p>
<p>Roughly the same during the early-midgame, but scales higher as the game progresses.</p>
<p>* Lots of ingame scoreboard improvements</p>
<p>- Removed excess information like game time since it is available above. Condensed some other space.<br />
- Added an allies only column for current gold.<br />
- Added an allies only column for ultimate cooldowns.<br />
- Scoreboard title now displays all player respawn times, grouped in allies and enemy sections, so you can easily see how long someone has to revive without expanding the board manually.</p>
<p>* Slightly increased the regen rate of barracks and towers when they are attacked without nearby creeps/corpses from 40 to 55</p>
<p>* Added colored teleportation effects (allied only) at the target destination to match your player color (infrisios,5153)</p>
<p>* Added a new command -ii (-iteminfo) that displays allied hero items in the scoreboard</p>
<p>* Added a new Forked Lighting Icon, Name (Ether Shock) and visual effect (16523)<br />
* Changed Vengeful Spirit sound set (13425)<br />
* Changed Void&#8217;s Time Lock visual effect (5793)<br />
* Items that get disabled with damage (Heart &amp; Dagger) are no longer affected by self damage. Roshan damage now disables them.</p>
<p>* Added a new test command &#8220;-killwards&#8221; to remove all observer and sentry wards on the map<br />
* Added a new Eyes in the Forest icon (46851)<br />
* Added a visual effect for Kraken Shell when buffs are removed<br />
* Added color change visual for Morphling&#8217;s model based on the ratio of agility to strength<br />
* Added buyback message for observers<br />
* New replay data available</p>
<p>BUGS</p>
<p>* Fixed bug that prevented Open Wounds from working properly on non-hero units. It can now target regular units.<br />
* Fixed Linken Sphere to properly block Nerubian Assassin&#8217;s Mana Burn<br />
* Courier&#8217;s Deliver Items ability now properly exits its logic if you interrupt the courier with a different order (shield and burst don&#8217;t count)<br />
* Fixed Mjollnir&#8217;s Static Charge being stackable<br />
* Fixed Proximity Mines not triggering automatically on Scourge Towers like they do on the Sentinel ones<br />
* Fixed a bug with disassembling Mjollnir not giving the recipe<br />
* Fixed Enchant from being able to take over Primal Split units<br />
* Fixed a bug with HCL mode where the game mode could be duplicated resulting in various other weird bugs<br />
* Fixed various typos<br />
* Fixed missing cooldown tooltip to neutral creep Tornado ability<br />
* Fixed Glyph from affecting Tombstone</p>
]]></content:encoded>
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		<title>HoN Beta Invite Giveaway</title>
		<link>http://dotabestguides.com/?p=144</link>
		<comments>http://dotabestguides.com/?p=144#comments</comments>
		<pubDate>Thu, 01 Oct 2009 04:04:37 +0000</pubDate>
		<dc:creator>Administrator</dc:creator>
				<category><![CDATA[Article]]></category>
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		<description><![CDATA[If you have been wondering &#8220;What is hon?&#8221;, or already know and would like to be part of the closed beta there is a free beta invite giveaway going on.Â  HoN or Heroes of Newerth is a stand alone, DotA inspired game with an array of new features and improvements brought in by the benefits [...]]]></description>
			<content:encoded><![CDATA[<p>If you have been wondering &#8220;What is hon?&#8221;, or already know and would like to be part of the closed beta there is a free <a href="http://www.honstrategyguide.com/beta-invite/">beta invite giveaway</a> going on.Â  HoN or Heroes of Newerth is a stand alone, DotA inspired game with an array of new features and improvements brought in by the benefits of a dedicated game. If you are already playing you can educate yourself with some <a href="http://www.honstrategyguide.com/guides/">HoN strategy</a>, if not be sure to <a href="http://www.honstrategyguide.com/beta-invite/">sign up for the beta invite</a> giveaway and get yourself a HoN beta key.</p>
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		<item>
		<title>DotA Allstars 6.63b Map Update. Changelog and Download.</title>
		<link>http://dotabestguides.com/?p=142</link>
		<comments>http://dotabestguides.com/?p=142#comments</comments>
		<pubDate>Mon, 21 Sep 2009 15:19:51 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[6.63b]]></category>
		<category><![CDATA[DotA 6.63b]]></category>
		<category><![CDATA[DotA 6.63b Download]]></category>
		<category><![CDATA[DotA Allstars 6.63b]]></category>
		<category><![CDATA[dota allstars download]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=142</guid>
		<description><![CDATA[
DotA Allstars 6.63b released to fix some bugs and mistakes in 6.63. Here&#8217;s no cardinal changes so you can even don&#8217;t notice the difference :)
DotA Allstars v6.63b Download
Changelog:
Fixed an exploit possible with Puck
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)
* Fixed Wrath of Nature from [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>DotA Allstars 6.63b released to fix some bugs and mistakes in 6.63. Here&#8217;s no cardinal changes so you can even don&#8217;t notice the difference :)</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.63b.w3x.zip">DotA Allstars v6.63b Download</a></strong></p>
<p><strong>Changelog:</strong></p>
<p>Fixed an exploit possible with Puck<br />
* Armlet recipe now changed to include Quarterstaff instead of Blades of Attack (bonuses and total price unaffected)<br />
* Fixed Wrath of Nature from targeting couriers<br />
* Fixed a bug with Spirit Bear&#8217;s entangle and overgrowth<br />
* Fixed Heart icon on the endgame scoreboard<br />
* Undid a couple of the fun names recently added<br />
* Fixed a rare abuse that could cause other users performance to drop</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DotA Allstars 6.63 Map Released (Download and Changelog)</title>
		<link>http://dotabestguides.com/?p=141</link>
		<comments>http://dotabestguides.com/?p=141#comments</comments>
		<pubDate>Thu, 17 Sep 2009 12:07:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[6.63]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.63]]></category>
		<category><![CDATA[DotA 6.63 Download]]></category>
		<category><![CDATA[Dota Allstars]]></category>
		<category><![CDATA[DotA Allstars 6.63]]></category>
		<category><![CDATA[dota download]]></category>
		<category><![CDATA[Dota Map Release]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=141</guid>
		<description><![CDATA[
IceFrog has released DotA Allstars 6.63. It has many new experimental things and additions. Also we can watch new fancy DotA loading screen, but I believe Knight must have sword instead of that club :) Have fun with new DotA Allstars version.
DotA Allstars v 6.63 Download
Changelog:

Anti-Mage
- Mana Void AoE increased from 275 to 325
- Strength [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dota663_loading_screen.jpg" alt="" /></p>
<p>IceFrog has released DotA Allstars 6.63. It has many new experimental things and additions. Also we can watch new fancy DotA loading screen, but I believe Knight must have sword instead of that club :) Have fun with new DotA Allstars version.</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.63.w3x.zip">DotA Allstars v 6.63 Download</a></strong></p>
<p><strong>Changelog:</strong></p>
<p><span id="more-141"></span></p>
<p>Anti-Mage<br />
- Mana Void AoE increased from 275 to 325<br />
- Strength changed from 16 +1.5 to 20 +1.2</p>
<p>Axe<br />
- Battle Hunger duration reduced from 10/15/20/25 to 10/13/16/19 and increased damage to keep the same total damage output</p>
<p>Bane Elemental<br />
- Fiend&#8217;s Grip manacost increased from 100/175/250 to 200/300/400</p>
<p>Batrider<br />
- Reduced base damage from 64-70 to 48-52<br />
- Sticky Napalm fixed from doing a higher constant slow instead of stacking and starting lower<br />
- Sticky Napalm manacost increased from 15 to 20</p>
<p>Blood Seeker<br />
- Base armor reduced by 2 points</p>
<p>Bone Fletcher<br />
- Strafe changed from 50/60/70/80 AS for 10 seconds to 90 AS for 4/6/8/10 seconds</p>
<p>Bounty Hunter<br />
- Imported a custom model for him that has his selection box fixed</p>
<p>Bristleback<br />
- Warpath&#8217;s attack speed increase changed to bonus damage (10/20/30 base with 4/8/12 bonus per stack)</p>
<p>Broodmother<br />
- Insatiable Hunger lifesteal increased from 40/55/70% to 40/60/80%<br />
- Insatiable Hunger duration increased from 12 to 14 seconds</p>
<p>Centaur Warchief<br />
-Double Edge manacost removed<br />
-Double Edge can no longer cause a suicide</p>
<p>Chaos Knight<br />
- Phantasm cooldown decreased from 180 to 180/160/140</p>
<p>Clockwerk<br />
- Rocket Flare vision reduced from 5/10/15/20 to 10 seconds<br />
- Battery Assault damage reduced from 20/40/60/80 to 10/30/50/70</p>
<p>Dark Seer<br />
- Ion Shell manacost increased from 60/80/100/120 to 70/90/110/130<br />
- Wall of Replica no longer replicates allies<br />
- Wall of Replica now deals 125 damage each time it affects an enemy hero<br />
- Wall of Replica illusions damage improved from 35% to 60%</p>
<p>Drow Ranger<br />
- Attack range increased from 600 to 625</p>
<p>Earthshaker<br />
- Echo Slam now deals half bonus damage from corpses instead of full</p>
<p>Enchantress<br />
- Strength growth decreased from 2.0 to 1.0</p>
<p>Furion<br />
- Teleportation cooldown from 60/50/40/30 to 50/40/30/20<br />
- Wrath of Nature now has a global cast range</p>
<p>Huskar<br />
- Berserker&#8217;s Blood stacking cap of attack speed and damage removed</p>
<p>Juggernaut<br />
- Healing Ward cooldown reduced from 75 to 60</p>
<p>Keeper of the Light<br />
- Illuminate max range is now constant at all levels</p>
<p>Lanaya<br />
- Strength growth increased from 1.7 to 2.1</p>
<p>Lich<br />
- Movement speed increased by 10</p>
<p>Lina Inverse<br />
- Base intelligence increased by 5 points and reduced base damage by 5 (total attack damage unchanged)</p>
<p>Lone Druid<br />
- Spirit Bear&#8217;s entangle no longer prevents the target from attacking<br />
- Spirit Bear&#8217;s entangle damage increased from 40/sec to 60/sec</p>
<p>Lord of Avernus<br />
- Death Coil cast range reduced from 600 to 300</p>
<p>Luna<br />
- Lucent Beam now has a constant 0.6 ministun instead of 0.01/0.1/0.3/0.6</p>
<p>Magnataur<br />
- Empower cooldown reduced from 12 to 7 seconds<br />
- Reverse Polarity duration increased from 2/3/4 to 2.5/3.25/4</p>
<p>Morphling<br />
- Morph&#8217;s passive Agility and Strength bonus removed</p>
<p>Naga Siren<br />
- Mirror Image illusion count changed from 1/2/3/3 images to a constant 3<br />
- Mirror Image illusion damage taken changed from 300% to 600/500/400/300%<br />
- Mirror Image illusion damaged dealt changed from 15/30/30/45% to 30/35/40/45%</p>
<p>Nerubian Assassin<br />
- Mana Burn reworked</p>
<p>Old Mana Burn:<br />
Burns: 70/120/185/260<br />
Manacost: 65/85/100/115<br />
Cooldown: 7<br />
Cast Range: 500/575/650/725</p>
<p>New Mana Burn:<br />
Burns: Mana equal to 4x Int<br />
Manacost: 90/110/130/150<br />
Cooldown: 35/25/15/5<br />
Cast Range: 600</p>
<p>Examples:<br />
Sven Level 2: 15 Int [Burns 60 mana]<br />
Lina Level 2: 27 Int [Burns 108 mana]<br />
Sven Level 7: 21 Int [Burns 84 mana]<br />
Lina Level 7: 43 Int [Burns 173 mana]<br />
Heroes levels without int bonuses</p>
<p>Nerubian Weaver<br />
- Base damage increased by 5 points<br />
- Geminate attack now works against towers<br />
- Increased attack range buffer to prevent misfires on Geminate Attack</p>
<p>Nightstalker<br />
- Void now slows for 2 seconds during daytime</p>
<p>Pandarean Brewmaster<br />
- Fire Panda now has maximum movement speed</p>
<p>Phantom Assassin<br />
- Stifling Dagger cooldown reduced from 10 to 8 seconds</p>
<p>Phantom Lancer<br />
- Juxtapose image lifetime increased from 15 to 20 seconds</p>
<p>Priestess of the Moon<br />
- Starfall random chance to hit in 600-900 range removed</p>
<p>Puck<br />
- Illusory Orb manacost increased by 25, Ethereal Jaunt manacost (25) removed</p>
<p>Pugna<br />
- Nether Ward&#8217;s Mana Flare cooldown removed (was 0.75)</p>
<p>Queen of Pain<br />
- Shadow Strike cooldown decreased to 20/17/14/11<br />
- Scream of Pain cooldown decreased from 10 to 7 seconds</p>
<p>Razor<br />
- Base strength increased from 17 to 21</p>
<p>Rexxar<br />
- Greater Hawk&#8217;s invisbility increased from 4 to 6 seconds duration</p>
<p>Rhasta<br />
- Mass Serpent Wards cooldown increased from 100/80/60 to 110</p>
<p>Rooftrellen<br />
- Attack range changed from 100 to 128</p>
<p>Sand King<br />
- Sand Storm cooldown from 40/35/30/25 to 40/30/20/10</p>
<p>Silencer<br />
- Curse of the Silent duration changed from 2/4/6/8 to 5/6/7/8<br />
- Curse of the Silent damage/burn reduced from 50/25 hp/mp to 20/10, 30/15, 40/20 and 50/25.<br />
- Curse of the Silent cooldown reduced from 20 to 14<br />
- Curse of the Silent manacost decreased from 105/115/125/135 to 75/95/115/135</p>
<p>Sniper<br />
- Shrapnel cast range increased by 300</p>
<p>Sven<br />
- Base agility increased from 16 to 21</p>
<p>Tauren Chieftain<br />
- Ancestral Spirit cast range decreased from 1500 to 1000<br />
- Earth Splitter AoE decreased<br />
- Earth Splitter cooldown increased from 90/75/60 to a constant 100</p>
<p>Tiny<br />
- Toss cooldown decreased from 15 to 10 seconds<br />
- Craggy Exterior armor decreased by 1</p>
<p>Troll Warlord<br />
- Battle Trance attack speed bonus increased from 60/80/100 to 60/100/140</p>
<p>Undying<br />
- Dying plagued units heal reduced from 12%/3% on heroes/creeps to 6%/2%<br />
- Tombstone armor reduced from 10 to 4</p>
<p>Ursa Warrior<br />
- Fury Swipes damage increased from 6/12/18/24 -&gt; 10/15/20/25</p>
<p>Viper<br />
- Movement speed decreased by 10</p>
<p>Witch Doctor<br />
- Voodoo Restoration initial activation manacost reduced from 50/75/100/125 to 25/50/75/100<br />
- Paralyzing Casks manacost rescaled from 140 to 110/120/130/140</p>
<p>Zeus<br />
- Agility decreased from 15 + 1.7 to 11 + 1.2</p>
<p>Items</p>
<p>Blood Stone<br />
- Charge bonus and acquisition reworked</p>
<p>Old Bloodstone:<br />
-450 HP<br />
-400 MP<br />
-6 HP Regeneration<br />
-150% Mana Regeneration</p>
<p>&#8211; Gains 1 charge per hero kill, gains 2 charges when killing a hero if the charges are empty<br />
&#8211; 1.5 HP and MP per charge<br />
&#8211; On Death: Heals 450 HP and 400 MP of alied units in 1700 aoe<br />
&#8211; Loses 1 charge per death<br />
&#8211; Gold lost on death is reduced by 20% (40% if Bloodstone has charges)<br />
&#8211; Respawn time is reduced by 10% (20% if Bloodstone has charges)</p>
<p>New Bloodstone:<br />
-450 HP<br />
-400 MP<br />
-6 HP Regeneration<br />
-150% Mana Regeneration</p>
<p>&#8211; Gains 1 charge per nearby (1000) enemy hero death<br />
&#8211; 1 MP/sec per charge<br />
&#8211; Loses half charges per death (rounded down)<br />
&#8211; On Death: Heals 400+25xCharges HP of alied units in 1700 aoe<br />
&#8211; Gold lost on death is reduced by 25 per charge<br />
&#8211; Respawn time is reduced by 3 seconds per charge</p>
<p>Boots of Travel<br />
- Movement speed increased from 90 to 95</p>
<p>Dagon<br />
- Manacost reduced from 245/225/205/185/165 -&gt; 180/160/140/120/100</p>
<p>Eul&#8217;s Scepter<br />
- Movement bonus increased from 20 to 25<br />
- Now requires a sobi mask instead of a Robe of the Magi (100% Mana regen -&gt; 125%, 16 Int-&gt;10 Int, 125 cheaper recipe).</p>
<p>Energy Booster<br />
- Now available for purchase in the side shops</p>
<p>Force Staff<br />
- Manacost decreased from 100 to 25<br />
- Cooldown decreased from 30 to 25</p>
<p>Heart of Tarrasque<br />
- Regenerates only while you are out of combat (haven&#8217;t taken damage from player units for 10 seconds)<br />
- Regeneration increased from 1% to 2%</p>
<p>Kelen&#8217;s Dagger<br />
- Cooldown decreased from 18 to 14</p>
<p>Khadgar&#8217;s Pipe of Insight<br />
- Recipe uses Headdress of Rejuvenation instead of Buckler. Loses armor bonus.<br />
- Can no longer affect the same unit more than once every 50 seconds</p>
<p>Old Khadagar&#8217;s Pipe:<br />
Requires:<br />
-Hood of Defiance (2050)<br />
-Nathrezim Bucker (803)<br />
-Recipe (800)<br />
-Total: 3653</p>
<p>Gives:<br />
-8 HP Regeneration<br />
-5 armor<br />
-30% magic resistance<br />
-Barrier (active)</p>
<p>New Khadagar&#8217;s Pipe:<br />
Requires:<br />
-Hood of Defiance (2050)<br />
-Headress of Rejuvenation (603)<br />
-Recipe (1000)<br />
Total: 3653</p>
<p>Gives:<br />
-10 HP/sec regeneration<br />
-30% magic resistance<br />
-Barrier (active) Can no longer affect the same unit more than once every 50 seconds</p>
<p>Mask of Madness<br />
- Increased attack speed from 75 to 100<br />
- Increased move speed from 15% to 20%<br />
- Increased damage taken from 20% to 30%,<br />
- Amplified damage happens as you take the damage once again</p>
<p>Magic Wand<br />
- Recipe cost increased from 125 to 150</p>
<p>Mjollnir<br />
- Recipe changed from Eaglehorn to Hyperstone, bonuses adjusted</p>
<p>Old Mjollnir:<br />
Requires:<br />
-Eaglehorn (3300)<br />
-Maelstrom (3000)<br />
-Total: 6300</p>
<p>Gives:<br />
-35 Agility<br />
-35 Damage<br />
-Static Charge (Active)<br />
-Chain Lightning (Passive)</p>
<p>New Mjollnir:<br />
Requires:<br />
-Hyperstone (2100)<br />
-Maelstrom (3000)<br />
-Recipe (400)<br />
-Total: 5500</p>
<p>Gives:<br />
-70 AS<br />
-24 Damage<br />
-Static Charge (Active)<br />
-Chain Lightning (Passive)</p>
<p>Orchid Malevolence<br />
- Reduced manacost from 200 to 100</p>
<p>Phase Boots<br />
- Recipe and bonuses reworked</p>
<p>Old Phase Boots:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Chain Mail (550)<br />
-Blades of Attack (500)<br />
-Total: 1550</p>
<p>Gives:<br />
-70 movement speed<br />
-16 damage<br />
-5 armor<br />
-Phase (Active)</p>
<p>New Phase Boots:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Blades of Attack (500)<br />
-Gloves of Haste (500)<br />
-Total: 1500</p>
<p>Gives:<br />
-60 movement speed<br />
-12 damage<br />
-30 attack speed<br />
-Phase (Active)</p>
<p>Power Treads<br />
- Recipe and bonuses reworked</p>
<p>Old Power Treads:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Gloves of Haste (500)<br />
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)<br />
-Recipe (400)<br />
-Total: 1850</p>
<p>Gives:<br />
-65 movement speed<br />
-30 attack speed<br />
-10 selected attribute<br />
-Switch Attribute (active)</p>
<p>New Power Treads:<br />
Requires:<br />
-Boots of Speed (500)<br />
-Boots of Elvenskin/Belt of Giant Strength/Robe of the Magi (450)<br />
-Recipe (450)<br />
-Total: 1400</p>
<p>Gives:<br />
-70 movement speed<br />
-10 Str, 13 Agi, or 16 Int<br />
-Switch Attribute (active)</p>
<p>GamePlay and Cosmetics</p>
<p>* New Loadscreen by Kunkka<br />
* Implemented HCL protocol for game hosting bots to control game modes<br />
* Spanish and German (re-released) languages now available</p>
<p>* A message is now displayed when a hero buys back<br />
* Added -int command to see how much Intelligence you have stolen with Silencer<br />
* Clarity Potion now uses a unit targeting system<br />
* Cooldown added to disassemble to prevent some abuses<br />
* Day and Night cycle is synchronized across all game modes now<br />
* Glyph cooldown is now reset on initial creep spawn<br />
* Lag when picking Huskar decreased<br />
* Weaver&#8217;s attack range buffer increased to prevent misfires on Geminate Attack<br />
* Window for killstreak sounds increased (double, triple, ultra and rampage) from 13.5 to 18 seconds</p>
<p>* Improved Aghanim&#8217;s Scepter tooltip<br />
* Changed granite golem&#8217;s color (12095)<br />
* Corrected various typos and misc inconsistencies<br />
* Corrected PotM leap tooltip<br />
* Corrected Circle selection height on Bat Rider<br />
* Removed the visual effect zombies received when targeting low hp targets<br />
* Removed Plague visual effect on non-hero units to help reduce visual clutter<br />
* Added visual animation on Raxes 7 seconds before new creeps spawn (16268)<br />
* Added a lot more fun names (5464)<br />
* Added a visual effect to reveal the aoe for Dark Rift (21115)<br />
* Added visual indicator when you gain a strength point with Flesh Heap (18010)<br />
* Added a new visual effect for Land Mine explosions (9043)<br />
* Added a new visual effect for Mystic Snake (PGRUnexpected)<br />
* Added a sound effect to Mystic Snake<br />
* Added a new icon for Mystic Snake (9868)<br />
* Added a new icon for Natural Order (5462)<br />
* Added a new aura for Natural Order (5467)<br />
* Added Natural Order aura on TC&#8217;s spirit<br />
* Added a new icon for Power Shot<br />
* Added a new icon for Repel (8875)<br />
* Added a new animation for Storm Bolt (13541)<br />
* Added a new icon for Split Shot (9868)<br />
* Added a new icon for Stone Gaze (9868)<br />
* Added a new icon for Tidebringer</p>
<p>Bug Fixes</p>
<p>* Fixed more bugs with sticky napalm<br />
* Fixed Tangos, Bottle and Magic Stick/Wand from triggering last word<br />
* Fixed Vladmir&#8217;s damage aura having smaller AoE than the lifesteal aura<br />
* Fixed Euls movement bonus not getting set correctly if you buy any boot items after euls<br />
* Added an optimized version of the Dark Rift effect to improve performance (PGRu-Unexpect3D)<br />
* Fixed Eyes in the Forest no longer scaling as it used to before the recent change<br />
* Fixed Cranium Basher shop hotkey conflicting with Manta Style<br />
* Fixed a bug with triggering illuminate while in spirit form very near the end of its duration</p>
<p>* Fixed Fissure to be properly interrupted if the user cancels the action or gets disabled before cast point is reached</p>
]]></content:encoded>
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		</item>
		<item>
		<title>DotA Allstars 6.62b Official Release by IceFrog is Ready for Download</title>
		<link>http://dotabestguides.com/?p=140</link>
		<comments>http://dotabestguides.com/?p=140#comments</comments>
		<pubDate>Fri, 04 Sep 2009 21:04:23 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[6.22b]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.22b]]></category>
		<category><![CDATA[Dota Allstars]]></category>
		<category><![CDATA[DotA Allstars 6.22b]]></category>
		<category><![CDATA[Dota Map Release]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=140</guid>
		<description><![CDATA[
DotA Allstars 6.62b is released. Serious danger was fixed in latest version, so now playing DotA must be more comfortable, without(or at least not in less quantities) those stupid abusers.
Download DotA Allstars 6.62b 
Changelog:
* Fixed a major exploit that was recently discovered 
]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dotaloadingscreen.jpg" alt="" /></p>
<p><strong>DotA Allstars 6.62b</strong> is released. Serious danger was fixed in latest version, so now playing DotA must be more comfortable, without(or at least not in less quantities) those stupid abusers.</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.62b.w3x.zip">Download DotA Allstars 6.62b </a></strong></p>
<p><span style="text-decoration: underline;">Changelog:</span></p>
<p><em>* Fixed a major exploit that was recently discovered </em></p>
]]></content:encoded>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>DotA Allstars 6.62 Released. Official Download from IceFrog</title>
		<link>http://dotabestguides.com/?p=138</link>
		<comments>http://dotabestguides.com/?p=138#comments</comments>
		<pubDate>Wed, 26 Aug 2009 03:10:50 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Map Release]]></category>
		<category><![CDATA[6.62]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[DotA 6.62]]></category>
		<category><![CDATA[Dota Allstars]]></category>
		<category><![CDATA[DotA Allstars 6.62]]></category>
		<category><![CDATA[Dota Map Release]]></category>
		<category><![CDATA[New Version]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=138</guid>
		<description><![CDATA[
DotA Allstars 6.62 is released. IceFrog had to rewrite it&#8217;s code due to Warcraft 1.24 new security system. DotA 6.62 and further more map versions will work only on patch 1.24, because now it&#8217;s core code uses features which absent in earlier Warcraft 3 patches.
Download DotA Allstars 6.62 
Changelog:
* Full map rewrite to the new [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://dotabestguides.com/wp-content/uploads/dotaloadingscreen.jpg" alt="" /></p>
<p><strong>DotA Allstars 6.62</strong> is released. IceFrog had to rewrite it&#8217;s code due to Warcraft 1.24 new security system. DotA 6.62 and further more map versions will work only on patch 1.24, because now it&#8217;s core code uses features which absent in earlier Warcraft 3 patches.</p>
<p><strong><a href="http://dotabestguides.com/wp-content/uploads/dotadownload/DotA Allstars v6.62.w3x.zip">Download DotA Allstars 6.62 </a></strong></p>
<p><span style="text-decoration: underline;">Changelog:</span></p>
<p><em>* Full map rewrite to the new 1.24 code architecture</p>
<p>Check my blog at <span class="bb" style="text-decoration: underline;"><a class="bb" href="http://www.playdota.com/forums/blogs/icefrog/">http://www.playdota.com/forums/blogs/icefrog/</a></span> if you want to know more about 1.24 and 6.62.</p>
<p>Because of the amount of new code in this patch, I recommend tournaments wait at least a few days before adopting it. </em></p>
]]></content:encoded>
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		<item>
		<title>Rikimaru, the Stealth Assassin Guide by Counter_Force</title>
		<link>http://dotabestguides.com/?p=137</link>
		<comments>http://dotabestguides.com/?p=137#comments</comments>
		<pubDate>Wed, 12 Aug 2009 00:17:20 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Hero Guide]]></category>
		<category><![CDATA[Agility hero]]></category>
		<category><![CDATA[Dota]]></category>
		<category><![CDATA[Dota Allstars]]></category>
		<category><![CDATA[Rikimaru]]></category>
		<category><![CDATA[Sentinel]]></category>
		<category><![CDATA[Stealth Assassin]]></category>

		<guid isPermaLink="false">http://dotabestguides.com/?p=137</guid>
		<description><![CDATA[Counter_Force[X] wrote this guide. He did really good job, this text is very helpfull. Thanks for improving DotA, Counter_Force! :)














Introduction
Stats
Skills
Item Build
Skill Build
Early Game
Middle Game
Late Game
Conclusion
Comments






This guide is inspired by Team mouz gaming  A 
hero easy to get along with, but difficult to master, Rikimaru is one of the old school DotA heroes. From its [...]]]></description>
			<content:encoded><![CDATA[<p>Counter_Force[X] wrote this guide. He did really good job, this text is very helpfull. Thanks for improving DotA, Counter_Force! :)</p>
<table border="0" cellspacing="0" cellpadding="3" width="100%">
<tbody>
<tr>
<td width="64" valign="top">
<table class="hero_pic" border="0" cellspacing="0" cellpadding="0">
<tbody>
<tr>
<td><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rikimaru.gif" alt="Rikimaru" width="64" height="64" /></td>
</tr>
</tbody>
</table>
</td>
<td width="92%">
<ol class="strat_list">
<li>Introduction</li>
<li>Stats</li>
<li>Skills</li>
<li>Item Build</li>
<li>Skill Build</li>
<li>Early Game</li>
<li>Middle Game</li>
<li>Late Game</li>
<li>Conclusion</li>
<li>Comments</li>
</ol>
</td>
</tr>
</tbody>
</table>
<div>
<div class="t_int"><strong><a id="introduction" name="introduction"></a></strong><span><span>This guide <span><span>is inspired by Team mouz gaming  A <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />hero</span> easy to get along with, but difficult to master, Rikimaru is one of the old </span>school <strong>DotA</strong> heroes. From its early form, having a mobile Death Ward, to the currently infamous ganker, Rikimaru has been loved and hated by users and foes alike. Greatly buffed directly and indirectly in the 6.56 map, Rikimaru is now one of the most powerfull </span></span><span><span><span>mid-gamer in <strong>DotA</strong> rivaled by only heroes like Oblivion and Bane, and can be considered a game breaker late <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />game</span> &#8211; if played right. Rikimaru can now be considered as a new, and more powerful Anti-Mage, who can easily outclass </span><span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />the old</span><span>, and ineffective Magina in team fights with his arsenal of improved spells and improved items which suits him. However, following the famous pick of this guy as a new breed of superhero, the 6.58 map has nerfed the all potent riki. Still, he is a powerfull hero.   The aim of this </span></span><span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span> is to present, my opinions on how to play Rikimaru, with a kind of old schooled build as the main build, which have been greatly left out especially by pubbies. This <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span><span> will be centered on how to make Rikimaru, a click-kill <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />hero</span>. 1 skill build, 1 item build, 1 style. If you are someone who abhor long guides, there is something for you at the very end of this </span><span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span>(almost) that resembles a summary, so never fear. Also, I am not image-friendly, and therefore, expect minimal screenshots. </span></span></p>
<div>
<div><a href="http://www.dotastrategy.com/strategy-22125-RikimaruStealthAssassin.html?sid=d69fd2db4367caee29b263e4c170c90f#top"><br />
</a></div>
</div>
</div>
</div>
<p><span id="more-137"></span></p>
<div>
<div class="t_int">
<table class="hero_info" border="0" cellspacing="0" cellpadding="3" width="100%" align="center"><!-- stats --></p>
<tbody>
<tr>
<td width="10%" align="center" valign="top"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rikimaru.gif" alt="Rikimaru" width="64" height="64" /></td>
<td width="90%" valign="top"><a id="stats" name="stats"></a></p>
<h3>Rikimaru &#8211; The Stealth Assassin</h3>
<p><strong>Range</strong>: 125 | <strong>Move Speed</strong>: 300<br />
<strong>Primary</strong>: AGI<br />
<strong>Str</strong>: 17 + 2 | <strong>Agi</strong>:                   22 + 2.9 | <strong>Int</strong>: 14                   + 1.3<br />
<strong>Damage</strong>: 46 â€“ 50 | <strong>HP</strong>: 473                   | <strong>Mana</strong>: 182<br />
<strong>HP Regen</strong>: 0.76 | <strong>Mana Regen</strong>:                   0.57<br />
<strong>Attack Speed</strong>: 1.29 | <strong>Armor</strong>:                   3</td>
</tr>
<p><!-- skill 1 --></p>
<tr>
<td align="center" valign="top"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/skill/blinkstrike.gif" alt="Blink Strike" width="64" height="64" /></td>
<td valign="top"><strong><a name="skills"></a>Blink Strike</strong> (<strong>B</strong>)<br />
Teleports to an enemy and strikes at it, dealing bonus damage.<br />
<span>Level 1 &#8211; Deals 30 extra damage.</span><br />
Level 2 &#8211; Deals 60 extra damage.<br />
Level 3 &#8211; Deals 90 extra damage.<br />
Level 4 &#8211; Deals 120 extra damage.<br />
Mana Cost: 50<br />
Cooldown: 30/ 20/ 10/ 5<br />
<span class="red">Comment: </span><span>Chasing, escaping and last hitting skill. More in the <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span> </span></td>
</tr>
<p><!-- skill 2 --></p>
<tr>
<td align="center" valign="top"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/skill/smokescreen.gif" alt="Smoke Screen" width="64" height="64" /></td>
<td valign="top"><strong>Smoke Screen</strong> (<strong>C</strong>)<br />
Throws a smoke bomb down in the area, silencing opponents and causing them to miss on most of their attacks. Also slows by 25% at all levels. Doesn`t silence item spells. Lasts 7 seconds.<br />
<span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Level 1</span> &#8211; 250 AoE, 50% miss.</span><br />
Level 2 &#8211; 275 AoE, 60% miss.<br />
Level 3 &#8211; 300 AoE, 70% miss.<br />
Level 4 &#8211; 325 AoE, 80% miss.<br />
Mana Cost: 75/ 80/ 85/ 90<br />
Cooldown: 15<br />
<span class="red">Comment: </span><span>Sweet anti DPS, anti caster and come with a sweet slow. More in the <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span></span></td>
</tr>
<p><!-- skill 3 --></p>
<tr>
<td align="center" valign="top"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/skill/backstab.gif" alt="Backstab" width="64" height="64" /></td>
<td valign="top"><strong>Backstab</strong> (<strong>K</strong>)<br />
<span> The <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Stealth</span><span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Assassin</span> isn`t afraid to fight dirty, and specializes in attacking his opponents from behind. </span></span><br />
<span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Level 1</span><span> &#8211; Deals .25x the Agility of the SA to the target.</span></span><br />
<span> Level 2 &#8211; Deals .5x the Agility of the SA to <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />the target</span>.</span><br />
<span> Level 3 &#8211; Deals .75x the Agility of the SA to <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />the target</span>. </span><br />
<span>Level 4 &#8211; Deals 1x the Agility of the SA to <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />the target</span>. </span><br />
Mana Cost: N/A<br />
Cooldown: N/A<br />
<span class="red">Comment: </span>Contributes greatly to damage, this is far better than double damage until the remake of this skill into physical type again, except for the fact you need to be backstabbing.</td>
</tr>
<p><!-- skill 4 --></p>
<tr>
<td align="center" valign="top"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/skill/permanentinvisibility.gif" alt="Permanent Invisibility" width="64" height="64" /></td>
<td valign="top"><strong>Permanent Invisibility</strong> (<strong>E</strong>)<br />
<span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Hero</span> becomes permanently invisible when not attacking. </span><br />
<span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Level 1</span> &#8211; 3.5 second fade time.</span><br />
Level 2 &#8211; 2.5 second fade time.<br />
Level 3 &#8211; 1.5 second fade time.<br />
Mana Cost: N/A<br />
Cooldown: N/A<br />
<span class="red">Comment: </span>This is why people hate Rikimaru. Sweet, free ward</td>
</tr>
</tbody>
</table>
<div>
<div><a href="http://www.dotastrategy.com/strategy-22125-RikimaruStealthAssassin.html?sid=d69fd2db4367caee29b263e4c170c90f#top"><br />
</a></div>
</div>
</div>
</div>
<div class="t_int">
<table class="s_desc" border="0">
<tbody>
<tr>
<td width="64"></td>
<td width="89%" valign="top"><a id="skillbuild" name="skillbuild"></a></p>
<h3>Skill Build:</h3>
<p>1. Blink Strike<br />
2. Smoke Screen<br />
3. Blink Strike<br />
4. Backstab<br />
5. Blink Strike<br />
6. Permanent Invisibility<br />
7. Blink Strike<br />
8. Backstab<br />
9. Backstab<br />
10. Backstab<br />
11. Permanent Invisibility<br />
12. Smoke Screen<br />
13. Smoke Screen<br />
14. Smoke Screen<br />
15. Stats<br />
16. Permanent Invisibility<br />
17. Stats<br />
18. Stats<br />
19. Stats<br />
20. Stats<br />
21. Stats<br />
22. Stats<br />
23. Stats<br />
24. Stats<br />
25. Stats</td>
</tr>
</tbody>
</table>
<div>
<div><a href="http://www.dotastrategy.com/strategy-22125-RikimaruStealthAssassin.html?sid=d69fd2db4367caee29b263e4c170c90f#top"><br />
</a></div>
</div>
</div>
<div class="t_int">
<table class="s_desc" border="0">
<tbody>
<tr>
<td width="64"></td>
<td width="89%" valign="top"><a id="itembuild" name="itembuild"></a></p>
<h3>Item Build:</h3>
<p>1.<span class="item_title"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/wraithband.gif" border="0" alt="View Details for Wraith Band" /><br />
Wraith Band</span> (460)<br />
+3 to All Attributes<br />
+3 Agility<br />
<strong>Slippers of Agility + Circlet of Nobility + Wraith Band Recipe Scroll</strong><br />
Cheap boost to damage HP and mana. Get 2-4. Get Poor Man&#8217;s Shield if you only get 2<br />
2.<span class="item_title"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/diffusalblade.gif" border="0" alt="View Details for Diffusal Blade" /><br />
Diffusal Blade</span> (3300)<br />
+22/26 Agility<br />
+6/10 Intelligence<br />
Feedback (Passive, orb)<br />
Purge (Active, 8 charges)<br />
Burns 20/36 mana per hit<br />
Purge has no manacost and 12 seconds cooldown.<br />
Can be upgraded and recharged by buying the recipe again (2 levels).<br />
Orb effects do not stack.<br />
<strong>Blades of Alacrity (2x) + Robe of the Magi + Diffusal Blade Recipe Scroll</strong><br />
Huge damage and chasing power that is reliable, and refuelable<br />
3.<span class="item_title"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/poormansshield-bg7q" border="0" alt="View Details for Poor Man" /><br />
Poor Man&#8217;s Shield</span> (550)<br />
<span>+100% chance to block 20 <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />hero</span> damage (10 for ranged)</span><br />
+60% chance to block 20 non-hero damage (10 for ranged)<br />
+6 Agility</p>
<p><strong>Stout Shield + 2 Slippers of Agility</strong><br />
Optional. Get as a substitute of 1 Wraiths. Good defense agains physical molestations.<br />
4.<span class="item_title"><img src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/powertreads.gif" border="0" alt="View Details for Power Treads" /><br />
Power Treads</span> (1900)<br />
+65 Run Speed<br />
+35% Attack Speed<br />
+10 Selected Attribute<br />
<strong>Boots of Speed + Gloves of Haste + Boots of Elvenskin or Robe of the Magi or Belt of Giant Strength + Power Treads Recipe Scroll</strong><br />
Huge increase to damage output and more stats.</td>
</tr>
</tbody>
</table>
<div>
<div><a href="http://www.dotastrategy.com/strategy-22125-RikimaruStealthAssassin.html?sid=d69fd2db4367caee29b263e4c170c90f#top"><br />
</a></div>
</div>
</div>
<div class="t_int">
<table class="s_desc" border="0" width="100%">
<tbody>
<tr>
<td width="64"></td>
<td width="89%" valign="top"><a id="earlygame" name="earlygame"></a></p>
<h3>Early Game:</h3>
<p>caspian -</p>
<p><em>That&#8217;s right, something is not quite right about people picking Rikimaru and then thrashing most games with Diffusal Blade.</em></p>
<p><em>Due to the Frog&#8217;s &#8220;league balance&#8221; moves [which makes things even more imbalanced sometimes] &#8211; nerfing sentry wards so strongly in 6.56 and a now-considered-strong buff on Diffusal (</em><a href="http://dotamatters.blogspot.com/2008/11/656-diffusal-blademanta-style.html"><span style="font-weight: bold;"><span style="color: #99aadd;"><em>link</em></span></span></a><em>), now Riki is the hottest guy around in the taverns. I had never expected my prediction &#8211; that Riki would be good with Diffusal Blade &#8211; to be so spot-on :P . But what is not right is this:<br />
</em><br />
<em><span><span>In case you may have not noticed, the current (infectious) trend in 6.57b is for leaguers to ban Rikimaru if they cannot handle him, or hope for a mistake in enemy bans and then pick the new superhero. In most games I&#8217;ve seen the in-thing to do when getting Rikimaru is first, try to get him past early <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />game</span> by pairing him with a support </span><span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />hero</span> like Warlock, Dazzle or Lich (you know, healing and auxillary damage), and then very surreptiously but surely, farm up bunches of 1000 gold. Bunches because each component of Diffusal Blade now costs at most 1000 gold. Use the Circle of Power to keep the stuff, then when Riki gets back to base, you&#8217;re finished! Prepare to say funeral prayers when Riki starts roaming around with that electrifying ZZZZ!!!!</span><br />
</em><br />
<em>Of most games having Riki that I&#8217;ve seen, few are lost against Riki. In fact I&#8217;ve seen like over 20 Riki games (whether directly or just seeing the statistics) and out of these, only about 3 were losts. The teams that managed to win against Riki were DTS, MYM and PGS &#8211; the rest lost even with counter heroes like Bounty Hunter or Slithereen Guard. Of those games that I did watch, in many cases Riki manages to stomp his way through to victory as soon as he got a Diffusal Blade &#8211; which is by about 25 minutes or so. From then on, enemy teams go on a downslide and find it very difficult to recover their positions. Depending on the lineup the team with Riki can expect wins by min 45 to min 50, which is now the average length of 6.57b games.<br />
</em></p>
<p><em>GOOD GOD THANK YOU FOR 6.58</em></p>
<p><strong><span>If you are looking for a quick <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span> that is short and quite sexy, use ctrl+f, and write in the blank space, the underlined words below </span></strong></p>
<p><strong>â€œ<span style="text-decoration: underline;">read this kiddies!</span>â€</strong></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">CONTENTS</span></span></strong></p>
<p><strong>Skim it with this baby</strong></p>
<p><strong><span style="text-decoration: underline;"><span style="color: black;">1. Introduction</span></span></strong></p>
<p>-Pros and Cons</p>
<p>-When to pick</p>
<p><span>-Role of the <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />hero</span></span></p>
<p><strong><span style="text-decoration: underline;"><span style="color: black;"><span>2. Skills <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />guide</span></span></span></span></strong></p>
<p><strong>-</strong>Smoke screen</p>
<p>-Blink Strike</p>
<p>-Backstab</p>
<p>-Permanent Invisibility</p>
<p><strong><span style="text-decoration: underline;"><span style="color: black;">3. Skill build</span></span></strong></p>
<p><strong>-</strong>Why?</p>
<p><strong><span style="text-decoration: underline;">4. Item build</span></strong></p>
<p>-Starter kit</p>
<p>-Core items</p>
<p>-Power items(Luxury)</p>
<p><strong><span style="text-decoration: underline;">5. Items debate</span></strong></p>
<p>-Orbs</p>
<p>-Damage items</p>
<p>-Survivability</p>
<p>-For long games</p>
<p><strong><span style="text-decoration: underline;"><span>6. Early <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />game</span></span></span></strong></p>
<p>-What to do</p>
<p>-Harassing</p>
<p><strong><span style="text-decoration: underline;"><span>7. Middle <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />game</span></span></span></strong></p>
<p><strong>-</strong>Hunting</p>
<p>i. In packs</p>
<p>ii. Solo</p>
<p>iii. Being hunted</p>
<p>-Assisting</p>
<p>-Mind games</p>
<p>-Countering detectors</p>
<p>i. Heroes</p>
<p>ii. Items</p>
<p>iii. Towers</p>
<p><strong><span style="text-decoration: underline;"><span>8. Late <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />game</span></span></span></strong></p>
<p><strong><span style="text-decoration: underline;">9. Conclusion</span></strong></p>
<p><span>-Nightmares and tooth fairies</span></p>
<p>i. Nightmares</p>
<p><span>ii. <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Tooth Fairies</span></span></p>
<p><strong><span style="text-decoration: underline;">10. READ THIS KIDDIES!</span></strong></p>
<p><strong><span style="text-decoration: underline;">11. Replays</span></strong></p>
<p><strong><span style="text-decoration: underline;"><span>12. Questions and Answers</span></span></strong></p>
<p><strong><span style="text-decoration: underline;">13. Credits</span></strong></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;"><span>1. Introduction to the <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Stealth</span><span> <span class="IL_SPAN"></p>
<input name="IL_MARKER" type="hidden" />Assassin</span></span></span></span></span></strong></p>
<p><!--INFOLINKS_STOP--></p>
<p><strong><em>â€œI strike when my enemies when they least expect it, and where they least expect itâ€</em></strong></p>
<p><img title="Shim frowns on this, too bad!" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/albums/pp94/Grujah_Arr/Lina_vs_SAkopie.jpg?t=1230904539" border="0" alt=" " width="500" height="779" /></p>
<p><strong>Pros and Cons</strong></p>
<p><strong>Pros-</strong></p>
<p><strong>-</strong>Powerful DPS</p>
<p>-Invisible all the time</p>
<p>-Free ward to the team</p>
<p>-Not so item dependant</p>
<p>-equipped with one of the best disable</p>
<p>-Carry-capable</p>
<p><strong>Cons-</strong></p>
<p><strong>-</strong>Low HP</p>
<p>-Ineffective early game</p>
<p>-The only hero with no useful ultimate in team battles</p>
<p>-Subject to focus fire</p>
<p>-Disable dependant</p>
<p><strong>When To Pick Riki</strong></p>
<p>-Comfortable line-ups, you have at least 1 AoE disable</p>
<p>-Youâ€™re going to lane up with a good ally</p>
<p>-Not so many heroes that can easily kill you, such as the Gondar+Lina combo</p>
<p>-Not so many other invisible heroes on your team, because that just screams <em>&#8220;Buy a Gem and kill us all!&#8221;*</em></p>
<h6>(*Shim demands to contribute to this guide via edits since it denies him the chance to remake his own SA guide lol)</h6>
<p>And he made himself 2 credits lol</p>
<h6>(I don&#8217;t know what you&#8217;re talking about&#8230;)</h6>
<p><strong>The Role Of Rikimaru</strong></p>
<p><strong>Rikimaru prizes his team as a scout and DPS ganker.</strong> His ultimate allows</p>
<p>him to sneak within enemy territories to search for targets to be taken down, to make</p>
<p>pushing better and easier. As a damage dealing tool, his ability can be matched by few,</p>
<p>however just like other DPS heroes, he is simply item dependant although just a bit, still</p>
<p>this is his biggest problem.</p>
<p>Riki can be said as a potential game breaker, and ranks as a powerful hero, however does</p>
<p>not prize as much a powerhouse, as he has no AoE damaging skills and incompetent with</p>
<p>items of such.</p>
<p>Being invisibile, Riki should be played to gank all around as soon as he can chase effectively.</p>
<p>This can be achieved by good farming up early game, and no feeding. And so, mind your early game</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">2. Skills Guide</span></span></strong></p>
<p><strong>Smoke Screen</strong></p>
<p>-No longer does a mini-stun on every organic stuff in the AoE when casted</p>
<p>-Item abilities such as Lothar and Dagger are not silenced</p>
<p>-Melee cast range<span> </span></p>
<p>Anti DPS, anti caster, and havoc creator, smoke screen is your main gank value, aside your powerful DPS, since it is your only disable. It is stupid for a hero to stay within the smoke, and so do not ever hope to kill them alone in the smoke. Smoke screen is the terrorizing initiating skill. Itâ€™s function, is to make the enemy hero inside the smoke to run away while disabling them from using any skill and dealing any damage, so that you may have the upper hand in physical attack combats for a short while. Also ,certain disables such overgrowth, still enables trapped heroes to use their skills, and so, if your team has one , use smoke screen in conjunction of that disable, to make both skills more effective. You should only take 1 level of this skill early, as this is the least important skill to max early. <strong>1 level is sufficient early. Skipping this is a very dumb act no matter if youâ€™re gonna farm for long or not.</strong></p>
<p>Also, this skill has an annoyingly long filler animation. Cancel it and save time so you can get an extra hit.</p>
<p><strong>How to use</strong></p>
<p>The main purpose of this skill, is to allow Riki and his allies to deal as much as damage possible while staying out of any possible threat. This skill has a minor slow of 20% and a relatively small AoE, therefore correct placement is vital. The logic is, when an hero is enveloped within, he will try to escape. This way, you can deal monstrous damage thanks to backstab. This will give the enemy an impression, â€œI wont win because my HP is already too lowâ€. This, is what makes initiating and positioning an important thing.</p>
<p>The only thing to be rambled about this skill is the way of placement and on what hero to place it on. Use it on heroes that have AoE skills and disables, or multiple disables in team battles, as well as on easy to kill heroes. Heroes like Raigor, heroes like Atropos and Lina, heroes like Nevermore. You get the picture. These hero are important in the enemy line-ups, and so you should take them down first ,rather than heroes like Slardar or Centaur first because they are, easier to kill.</p>
<p>Like told before, it is stupid for an enemy hero who is trapped inside to stay, even when ruptured.<strong> There is about nothing an enemy hero could do when theyâ€™re in the smoke screen</strong>. And so, they way you place this skill, must make use of this factor. <strong>Place it in a way, a hero would struggle the most to escape. If heâ€™s running away ,make sure heâ€™s gonna have to take more time to escape.</strong></p>
<p><img title="CF[X] uses AIs!" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/albums/pp94/Grujah_Arr/dd.jpg?t=1230904504" border="0" alt=" " width="512" height="384" /></p>
<p>Note that zeus is in the centre</p>
<p>Riki however, does not face much difficulty upon placing this skill compared to other heroes with AoE but short effect range, due to the reason heâ€™s concealed from sight. What makes a smoke screen sucks, is inevitably the player himself. You should always centre the hero in the smoke if hitting him when heâ€™s is stationery condition just in case heâ€™s smart and a calm person. When heâ€™s running somewhere, place the hero on the edge of the smoke, and most side of the smoke in the position heâ€™s running towards. This way, you would slow him longer, and therefore you can get more hits in.</p>
<p>The slow provided by this skill is usable to slow down the motion of enemy heroes, and help you deal damage. Use this to slow chasing and escaping enemies. Use it to assist chases if your HP is too low to attack the enemy for too long.</p>
<p><img title="All blue! He cheated!" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/albums/pp94/Grujah_Arr/as.jpg?t=1230904506" border="0" alt=" " width="512" height="384" /></p>
<p>Note how I placed the edge of the smoke .This way Zeus has to take the hardest route.</p>
<p><strong>Blink Strike</strong></p>
<p>The max range of this skill is about 700, or so.</p>
<p><img title="This had better be the right screenie..." src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/albums/pp94/Grujah_Arr/ss.jpg?t=1230904505" border="0" alt=" " width="512" height="384" /></p>
<p>The infamous blink strike, is Rikiâ€™s only natural means of escaping and chasing. Just like smoke bomb, 1 level of this is sufficient, but maxing it is also a way to go. Either you max backstab first, or blink strike first, it doesnâ€™t really matter because they give about the same result, and so this will not be debated here.</p>
<p>Some people actually doesnâ€™t know that this skill is usable on allies. Use this when facing sticky situations where thereâ€™s units you can see standing in a position safe from danger.</p>
<p><strong>Golden rule 1# &#8211; The first strike after blink is always a backstab</strong></p>
<p><strong>Yes true.</strong> I donâ€™t know if this is a mechanic, but the blink strike will always be a backstab because you will always land right at their backs. This will help you to deal lots of damage in the first strike, not just in team fights, but when last hitting too. Since <strong>blink strike will place you behind the target, use this when initiating, to provide a body block</strong>. This will later help you to cast smoke screen</p>
<p><strong><span style="color: maroon;">Important thing to remember 1# &#8211; Remember that the bonus damage is magical, and deals full damage on creeps.</span></strong></p>
<p>Early game, where your mana pool will be put to a constraint by just casting a smoke screen, using blink strike to last hit isnâ€™t possible. Furthermore, itâ€™s cd for the first 3 level really sucks, and if you blink in just like that, shit may happens. This is why you should not use it to last hit early game, unless youâ€™re pitted to a situation or true pressure, or unless your lane partner gets RoB. Youâ€™re free to your own opinions, whether to max it or not first.</p>
<p><strong>Backstab</strong></p>
<p><strong>-Disabled under the effects of doom</strong></p>
<p><strong>-Does not require successful attack to trigger</strong></p>
<p>One of the most imba damage dealing skill, however requires a condition, which is itâ€™s main problem.</p>
<p>â€œ<strong>Deals bonus damage equal to X.XX of Rikimaruâ€™s agility when attacking from behindâ€</strong></p>
<p>The phrase behind, refers to the back of a hero, about 120 degrees of a heroâ€™s rear position. I deduce this simply based on Bristlebackâ€™s definition of back.</p>
<p>Backstab is the reason why Riki is so powerful against low HP heroes. But as foretold, it requires a condition. In this guide, we will mention it as a manipulated variable. This variable cannot be controlled, but it can, be influenced. The variable is the actions of the rival hero itself.</p>
<p><strong>Inducing the â€œfearâ€ factor</strong></p>
<p><strong>Let us look at a level<span> </span>6 Rikimaru-</strong></p>
<p><strong>-Invisible</strong></p>
<p><strong>-May pop from behind</strong></p>
<p><strong>-Has smoke bomb </strong></p>
<p><strong>-Has blink to catch up</strong></p>
<p><strong>-May or may not be at the same lane</strong></p>
<p><strong>-May have DD, haste and invi rune</strong></p>
<p><strong>-His MIA might not be notified</strong></p>
<p><strong>Tell me, who wont be afraid? Except Doom and Techies.</strong></p>
<p>Now with all this, you can induce fear. When you strike, he will, most of the time, run. When you attack a hero from behind, his straight action, 99% of the time, is to run away. When this happens, his back is yours to stab.</p>
<p>When your opponent is afraid of you, he will panic. When Lion has 100 HP left, heâ€™s gonna put forth the running away motion above all else rather than casting impale, because his judgment is ruined by fear. This is what you want.</p>
<p>What makes the difference, is the way you use all these factors, to influence the variable. As shown before in the â€œhow to smokeâ€ section, the way you use the smoke screen can be an event changing ability. <span> </span>Keeping an enemy hero under a distressed situation for just â€œ1 extra secondâ€ is enough for you to get all the advantage to your side.</p>
<p>Hereâ€™s some tips-</p>
<p>-Blink strike, attack once and smoke immediately with just some agi boosting items, this will deal like 300 damage and above.</p>
<p>-Strike a hero whom you found jungling, when heâ€™s fighting with creeps, but donâ€™t let the creeps be shrouded in the smoke screen. Preferably when theyâ€™re handling camps like the Satyr camps, because the bitch who looks like you can, and will purge him. Good, unholy allies.</p>
<p>-Strike when theyâ€™re close to creeps, and smoke immediately, to trap them and prolong the duration of them being stuck in the smoke. This can be easily done on melee opponents when theyâ€™re farming the lane creeps.</p>
<p><strong><span style="color: #993300;">Important thing to remember 2# &#8211; BACKSTAB IS NOW NO LONGER DEAL MAGICAL DAMAGE AND STILL DOES NOT CONTRIBUTE TO LIFESTEAL. It also have a damage deal delay of about 0.5 seconds which sometimes ruins last hit timing. </span></strong></p>
<p>Since the damage is now physical, it deals smaller amount of damage the whole game run unlike the old 6.58 ones. However though, this makes it a good asset when teaming up with armor reducers like Slardar and Leviathan.</p>
<p><strong>Why low HP, caster and DPS heroes?</strong></p>
<p><strong><img title="Rylai Crestfall - The Crystal Maiden" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rylai.gif" border="0" alt="Rylai Crestfall - The Crystal Maiden" width="64" height="64" /><img title="Syllabear - The Lone Druid" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/syllabear.gif" border="0" alt="Syllabear - The Lone Druid" width="64" height="64" /><img title="Ezalor - The Keeper of the Light" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/ezalor.png" border="0" alt="Ezalor - The Keeper of the Light" width="64" height="64" /><img title="Boush - The Tinker" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/boush.gif" border="0" alt="Boush - The Tinker" width="64" height="64" /><img title="Mirana Nightshade - Priestess of the Moon" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/mirandanightshade.gif" border="0" alt="Mirana Nightshade - Priestess of the Moon" width="64" height="64" /><img title="Raijin Thunderkeg - Storm Spirit" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/raijinthunderkeg.gif" border="0" alt="Raijin Thunderkeg - Storm Spirit" width="64" height="64" /><img title="Luna Moonfang - The Moon Rider" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/luna.gif" border="0" alt="Luna Moonfang - The Moon Rider" width="64" height="64" /><img title="Kardel Sharpeye - The Dwarven Sniper" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/kardel.gif" border="0" alt="Kardel Sharpeye - The Dwarven Sniper" width="64" height="64" /></strong></p>
<p>As told, the first blink strike is always a backstab. Low HP heroes, will notice that they wont have the abilities to endure this after taking the first hit, and so, they will be forced to run. This will make backstab effective. In other words, the variable is influenced greater when confronting low HP heroes because they get frightened easier.</p>
<p>Lets take an example â€“</p>
<p><img title="Rikimaru - The Stealth Assassin" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rikimaru.gif" border="0" alt="Rikimaru - The Stealth Assassin" width="64" height="64" /> VS <img title="Traxex - The Drow Ranger" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/traxex.gif" border="0" alt="Traxex - The Drow Ranger" width="64" height="64" /></p>
<p>You decide to kill a 800HP Drow. She cant see you coming because youâ€™re invisible, so you have the upper hand. You blinked, and hit her, and reduced her HP to 600, will she stay? She might fight ,but again, you have smoke screen to mitigate her DPS to almost 0. So straight after you casted Smoke screen, sheâ€™ll run . With that, you probably hit and damaged her down to 400 HP or so after 1-2 hits. Lets say she has boots, but again, you can blink again. If she fights sheâ€™ll lose. If she donâ€™t sheâ€™ll die. This is what I meant, there is nothing, Drow could do to you even though she got a DPS boost ultimate and DPS boost skill. So why would you be afraid of her?</p>
<p>In other words, when you engage a low HP hero, most of these heroes have lower initiating damage compared to you, and they cant see you. This, will make them think that they cant kill you, and it is best for them to escape. We donâ€™t know if thatâ€™s true or not, but that is exactly what we want them to think. Make them think that they wont win. Use all possible abilities to intimidate them because when you do, you will probably win.</p>
<p><strong>Permanent Invisibility</strong></p>
<p><strong>-Disabled by silence</strong></p>
<p><strong>-Will dodge any damaging projectiles if they hit after fade</strong></p>
<p><strong>-Renders you immune to Poison Nova , if no true sight is available and Veno cant see you</strong></p>
<p><strong>-Does not dodge Thundergodâ€™s Wrath</strong></p>
<p><strong>-Having Aghanimâ€™s will not make Riki undetectable by gems.</strong></p>
<p>This is what makes Riki a bitch to everyone. This skill will allow you to scout, gank, and escape easily early. This skill will make backstab a chicken killer. This skill made Obama won. Sort of.</p>
<p>This skill however, <strong>is the most useless ultimate in team battle.</strong></p>
<p><strong>Do not ever, stick in team battle with spit HP thinking you wont die, because they cant see you.</strong></p>
<p><strong><span style="color: #993300;">Important thing to remember 3# &#8211; Rikimaru is the only hero who does not have an ultimate in team battles.</span></strong></p>
<p>Being invisible, having blink, as well as Smoke Screen, Rikimaru is perhaps the most suitable hero to place wards inside enemy territories. A warding guide by caspian can be found at the &#8220;read this kiddies!&#8221; section.</p>
<p>Thereâ€™s nothing much to say, max this every time, since itâ€™s more worth it than +2 to stats.</p>
<p>When you have this skill, scouting for farming heroes, like PA and all else is easy. So use it to scout.</p>
<p><strong>Intro to permanent invisibility â€“ Towerâ€™s true sight range</strong></p>
<p><strong><span style="color: #993300;">Important thing to remember 4# &#8211; The towerâ€™s true sight range exceeds their attack range by a slight amount.</span></strong></p>
<p>The following screenshots will show you the true sight range of a Scourge level 1 tower . Use it as reference to the true sight range of all other towers. So if youâ€™re lingering too close to towers, you better be careful.</p>
<p><span style="text-decoration: underline;"><span style="font-size: 14pt; color: red;">Put the tower with red circle SS here shimmeh *</span></span></p>
<p>**THIS SCREENSHOT WAS NOT THERE, GO GET IT!</p>
<p>Die Shimmeh. Anyway, the last thing to remember, DO NOT FARM WHEN HERE ARE 2-3 NUKERS AT LANE EVEN THOUGH YOU&#8217;RE INVISIBLE. LAST-HIT ANTICIPATION IS OBVIOUS, AND THEY WILL NUKE YOU TO AUSTRALIA(Where Shim the pizza freak is). SWITCH LANES IF SUCH CONDITION ARISE.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">3. CF[X]â€™s Rikimaru Skill Build And Explanations</span></span></strong></p>
<p><strong>Blink Strike(BS)</strong></p>
<p><strong>Smoke Screen(SS)</strong></p>
<p><strong>BS</strong></p>
<p><strong>BS</strong></p>
<p><strong>Backstab(B)</strong></p>
<p><strong>Permanent Invisibility(PI)</strong></p>
<p><strong>Bs<br />
B<br />
B<br />
B<br />
PI<br />
SS<br />
SS<br />
SS</strong></p>
<p><strong>Attribute Bonuses(AB)</strong></p>
<p><strong>PI</strong></p>
<p><strong>AB<br />
AB<br />
AB<br />
AB<br />
AB<br />
AB</strong></p>
<p><strong>AB<br />
AB</strong></p>
<p><strong>Sunder(S) if possible, if not then AB</strong></p>
<p><strong>Why?</strong></p>
<p><strong>Blink Strike is taken first thing first, to avoid shitty situations, since smoke screen is not reliable.</strong></p>
<p>1 level of smoke screen is explained.</p>
<p>Blink strike is maxed first, since it is a more reliable mechanism to deal damage, to escape, and to last-hit. Once you managed to get the few wraiths, your mana pool should be sufficient to last hit 2 creeps at once and therefore will promote farming skill. Blink strike also helps chasing and further placement of smoke. Also you better max it by leveling up real quick, because the first 3 levels of this skill is really, really crappy.</p>
<p>We then max backstab over smoke, because they boost your DPS amazingly, and at the time, you agi build up is enough to deal satisfying amount of damage via this skill. The fact that backstab works only when you hit from behind is also another reason to avoid maxing this early. And since you only become invisible after level 6, walking behind opponents and hoping that you wont be owned is quite impossible without invisibility.</p>
<p>Smoke screen is eventually maxed, since the AoE gets sweeter and the miss% gets nastier. This skill when maxed, will make Drow and Troll nothing more than trashes.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">4. CF[X]â€™s Rikimaru Item Build</span></span></strong></p>
<p><strong>CF[X]â€™s Riki Starter Kit In All Pick Games</strong></p>
<p><strong><img title="Circlet of Nobility" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/circletofnobility.gif" border="0" alt="Circlet of Nobility" width="64" height="64" /><img title="Slippers of Agility" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/slippersofagility.gif" border="0" alt="Slippers of Agility" width="64" height="64" /><img title="Slippers of Agility" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/slippersofagility.gif" border="0" alt="Slippers of Agility" width="64" height="64" /><img title="Healing Salve" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/healingsalve.gif" border="0" alt="Healing Salve" width="64" height="64" /></strong></p>
<p><strong>2 slippers of agility ,because you have 2 feet&#8217;s, and they help you last hit nice. They can also be formed into Wraiths or Poor Man&#8217;s Shield</strong></p>
<p><strong>1 circlet to boost damage and give some HP and MP. Can be Formed into Wraiths.</strong></p>
<p><strong>A salve because it heals better than tangoes</strong></p>
<p>I am not your God, you may get circlets over slippers if you think survivability problems could arise. As for Quelling Blade, it&#8217;s decent, but you can&#8217;t jungle early due to low HP. Damage on heroes are far better than a farm item. Quelling Blade should only be gotten if you are bad at last hitting(we last hit with Blink Strike anyway to farm after some Wraiths).</p>
<p><strong>CF[X]â€™s Riki Core Items Set</strong></p>
<p><strong><img title="Wraith Band" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/wraithband.gif" border="0" alt="Wraith Band" width="64" height="64" /><img title="Wraith Band" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/wraithband.gif" border="0" alt="Wraith Band" width="64" height="64" /><img title="Wraith Band" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/wraithband.gif" border="0" alt="Wraith Band" width="64" height="64" /></strong></p>
<p><strong>3-4 Wraiths to boost HP, damage, and mana so that blink can be use to last hit creeps. Poor Man&#8217;s Shield is also a good substitute to 1 Wraith. It gives decent defensive powers, especially against creeps, so you can jungle better if lanes are taken, or infested with enemy heroes.</strong></p>
<p><strong><img title="Power Treads" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/powertreads.gif" border="0" alt="Power Treads" width="64" height="64" /></strong></p>
<p><strong>Power Treads, because they supply good DPS and you need neither BoTâ€™s teleport because youâ€™re going to be the one whoâ€™s walking in the enemy forest, and Phase Bootâ€™s active isnâ€™t useful since youre going to use spells like every 5 seconds.</strong></p>
<p><img title="Scroll of Town Portal" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/scrolloftownportal.gif" border="0" alt="Scroll of Town Portal" width="64" height="64" /></p>
<p><strong>Town portals, because we donâ€™t get Travels</strong></p>
<p><strong><img title="Diffusal Blade" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/diffusalblade.gif" border="0" alt="Diffusal Blade" width="64" height="64" /></strong></p>
<p><strong>Diffusal Blade, because it gives a tremendous damage boost and a nice slow, and can remove bad buffs, as well as giving free gold from heavy duty summons, like Necronomicon and Infernal. It also burns those painful mana out from enemy heroes, potentially disabling escaping chances.</strong></p>
<p><strong>CF[X]â€™s Riki Power Items</strong></p>
<p><strong><img title="The Butterfly" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/thebutterfly.gif" border="0" alt="The Butterfly" width="64" height="64" /></strong></p>
<p><strong>Butterfly, because it further boosts DPS and it is the ideal item for Rikimaruâ€™s concept</strong></p>
<p><strong><img title="Manta Style" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/mantastyle.gif" border="0" alt="Manta Style" width="64" height="64" /></strong></p>
<p><strong>Manta Style, because you pump agi, and your illusions will be a pain. It gives huge MS bonus as well. This item is great late game asset.</strong></p>
<p><strong><img title="Guinsoo`s Scythe of Vyse" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/guinsoosscytheofvyse.gif" border="0" alt="Guinsoo`s Scythe of Vyse" width="64" height="64" /></strong></p>
<p><strong>Guinsooâ€™s Scythe Of Vyse, because when purge is all used, this item is a good asset to have. Furthermore, guinsoo is very powerful is team battles. This also makes you harder to counter.</strong></p>
<p><strong><img title="Heart of Tarrasque" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/heartoftarrasque.gif" border="0" alt="Heart of Tarrasque" width="64" height="64" /></strong></p>
<p><strong>Heart Of Tarassque, because it boosts survivability of the 1.6k HPed brat we call Rikimaru.</strong></p>
<p><strong><img title="Vladmir`s Offering" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/vladimirsoffering.gif" border="0" alt="Vladmir`s Offering" width="64" height="64" /></strong></p>
<p><strong>Vladmirâ€™s Offering, if no one favors, as it helps pushing</strong></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">5. Items Debate</span></span></strong></p>
<p><strong>Orbs</strong></p>
<p><strong><img title="Sange and Yasha" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/sangeandyasha.gif" border="0" alt="Sange and Yasha" width="64" height="64" /> OR  <img title="Diffusal Blade" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/diffusalblade.gif" border="0" alt="Diffusal Blade" width="64" height="64" /></strong></p>
<p>The current pub game style Riki which I have been observing is SnY. Let me tell you something,</p>
<p>-Early game SnY&gt;early game manta</p>
<p>-Late game manta&gt;late game SnY</p>
<p>-Diffusal&gt;Manta in any way</p>
<p>-Diffusal&gt;SnY in any way</p>
<p>You might not believe this, but itâ€™s true. I cant help you to understand if you keep being hardheaded thinking it is better to have high move speed than a sure slow. You have to try it yourself, to get what I mean. Upgrade when charges runs out. Do not sell even if it can&#8217;t be upgraded anymore.</p>
<p><strong>Why Feedback as the orb?</strong></p>
<p><strong>Try to understand here, I am not saying SnY is bad, I am only saying in the name of my God Allah, Diffusal is better. So please, nobody scream. </strong></p>
<p>Before, I have mentioned in the intro that Riki rivals the incompetent Magina as the new Anti-Mage. This is just a potential, and this is only possible with Purge. SnY requires luck, which can not be classified as a controllable variable. Purge doesnâ€™t. <strong>The feedback, though inferior to Maginaâ€™s, burns out mana and deals bonus PURE damage given the enemy has mana. And if the enemy has no mana, itâ€™s still a good thing.</strong> SnY cant<span> </span>do this. Yes it pumps up your movement speed, but Rikiâ€™s move speed can be said crappy, and raising a crappy percentage to a crappy amount is still crappy, though we know it isnâ€™t really so and with luck, it wont. To make it more clear, what can you do to Lion with SnY? With Purge you can prolong the period of him staying in the smoke and prevent him from using his skills. Eventually this is the same with any other heroes. Let me tell you, in short notes, the benefits of<span> </span>Manta/Diffusal over SnY-</p>
<p>-To pump up backstab damage, you pump agi, by pumping agi, you make late game damage dealing by using illusions effective because clones gets their punch from stats</p>
<p>-Purge instant kills True sight Necro summons and infernals.</p>
<p>-Diffusal gives more damage than SnY</p>
<p>-Purge can purge out bad buffs, like shadow strike</p>
<p>-Purge gives an absolute slow, so you wont need to chase badly, and you can be sure you will backstab frequently.</p>
<p>-You get 2 naked twins with Manta that can cause havoc and block everything</p>
<p>-Late game SnY isnâ€™t a game breaker, Manta is.</p>
<p>-In 90% of games you play, there are heroes called disabler, where MS and slow are useless if they cant move</p>
<p>-You can send you images to do your dirty job without you having to endure the pain</p>
<p>-You cant save your ally with your own SnY. Purge can.</p>
<p><img title="He tells me to use the one with Lich, all I find is one with a Centaur creep. Cheap, right?" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/albums/pp94/Grujah_Arr/ass.jpg?t=1230904503" border="0" alt=" " width="512" height="384" /></p>
<p>^^^^ The range of Purge (Diffusal&#8217;s) ^^^^ (THIS IS NOT MINE IN THE ORDER)</p>
<p>I am NOT saying SnY is bad. There are, some occasions, where SnY is good but diffusal with purge charges is better. As I said before, I am not your God, you are free to choose what you want as the orb , I am just telling you what I think is good.</p>
<p><strong>If you do not understand this thinking of mine from the side as a Riki user, see it from the side as a Riki victim. Which type of Riki is more intimidating, a Riki with SnY, which is luck based, or a Riki with Purge, mana burn and some buttload of damage that can slow you for sure? </strong>Your allies donâ€™t benefit from your SnY anyways.</p>
<p><strong><span style="text-decoration: underline;">Other Orbs</span></strong></p>
<p><img title="Stygian Desolator" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/stygiandesolator.gif" border="0" alt="Stygian Desolator" width="64" height="64" /> KIND OF</p>
<p>This could work, very well since the new bacstab is physical, but your team needs to have a disabler.</p>
<p><img title="Eye of Skadi" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/eyeofskadi.gif" border="0" alt="Eye of Skadi" width="64" height="64" /> NO</p>
<p>EoS gives slow just like purge anf SnY. However, EoS is horrible, its freaking expensive. Yes, it gives great HP boost and agi boost, but the int goes to a waste. Yes, the slow is very promising, but still itâ€™s expensive. I would rather if someone else gets it. Butterfly and SnY is way better then EoS. Having to farm 6.5k for a core item which gives +25 crap damage will waste your whole mid game potency.</p>
<p><img title="Mjollnir" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/mjollnir.gif" border="0" alt="Mjollnir" width="64" height="64" /><img title="Maelstrom" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/maelstrom.gif" border="0" alt="Maelstrom" width="64" height="64" /> NO</p>
<p>Chain lightning, from either mjolnir or maelstrom is crappy. Amp likes this build (*so does Shim occasionally while ultimately acknowledging the superiority of Diffusal), I tried it like 16 times, it does gives good damage, but it doesnâ€™t help you chase. Unless your whole team except you is composed of stunners, do not get this.</p>
<p><img title="Helm of the Dominator" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/helmofthedominator.gif" border="0" alt="Helm of the Dominator" width="64" height="64" /></p>
<p>Lifesteal orb is crap, since backstab is does not contribute to lifesteal. And also, no chasing power. MoM which crappanizes a heroâ€™s EHP will make a hero with crappy HP have a crappier EHP. Case closed.</p>
<p>In short, for orbs use either Diffusal or SnY only unless you get basher. However i stood still DO NOT RUSH EoS</p>
<p><strong>CRANIUM BASHER</strong></p>
<p><img title="Cranium Basher" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/craniumbasher.gif" border="0" alt="Cranium Basher" width="64" height="64" /></p>
<p><strong>The 6.58 nerfed riki but buffed almost all melee heroes. </strong>25% chance to bash is ridiculous needless the price. If you like other orbs or any, you can get this straight after then rush Butterfly. This works well with Desolator. This pretty much removes the need to chase.</p>
<p><strong>Damage boosting items</strong></p>
<p><strong><img title="Monkey King Bar" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/monkeykingbar.gif" border="0" alt="Monkey King Bar" width="64" height="64" /><img title="Buriza-do Kyanon" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/burizadokyanon.gif" border="0" alt="Buriza-do Kyanon" width="64" height="64" /></strong></p>
<p>If you follow my build, direct damage items can be considered shiz, except buriza, because you will eventually get Manta,<strong> and illusions do no get direct damage.</strong> So pump up your agi.</p>
<p>However, if you choose SnY or other orbs except lifesteal, I would really recommend you get MKB instead of buriza, since the DPS of (SnY+PT+MKB)&gt;(SnY+PT+Buriza)</p>
<p>Either orb you choose, get Butterfly straight after you acquired your orb.</p>
<p><strong>The Butterfly</strong></p>
<p><strong><img title="The Butterfly" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/thebutterfly.gif" border="0" alt="The Butterfly" width="64" height="64" /></strong></p>
<p>The Butterfly is the most sweetest item not incorporated with chasing that you can get on Riki. It boost DPS amazingly, and enhances survival. It is far better than its duplicate, Assault Cuirass, since you already have good armor. It gives you 90 damage, far sweeter than even buriza, and a sweet 30% evasion. Clones can also evade attacks, and they get 30 damage with this item. However, eagle horn is a crap to farm , too expensive for little benefit. If you used all charges of purge, I would recommend you farm this item ASAP so that you damage can match those of late gamers as well as allowing you to live longer on the field.</p>
<p><strong>Radiance</strong></p>
<p><strong><img title="Radiance" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/radiance.gif" border="0" alt="Radiance" width="64" height="64" /></strong></p>
<p><strong>Crap. Crap. Crap. Crap. After the introduction of the Dust of Appearance, radiance carrying Riki is really asking for it .</strong></p>
<p>* Shim supports owning Radiance to pieces.</p>
<p>DARN U&lt;&#8211; CF[X]</p>
<p><strong>Buriza-Do-Kyannon</strong></p>
<p><strong><img title="Buriza-do Kyanon" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/burizadokyanon.gif" border="0" alt="Buriza-do Kyanon" width="64" height="64" /></strong></p>
<p>Good when using Manta build, but not great. Illusions gets nothing from the 75+ damage, but they can proclaim some quite frequent crits. There are however, some downsides. Since now you have no slow, itâ€™s quite hard to get the kill. I would only, recommend buriza as 4<sup>th</sup> luxury item. At this stage, even a vladmirâ€™s is better than buriza, if nobody else gets it. Also, this doesnt multiply backstab&#8217;s damage.</p>
<p><strong>Monkey King Bar</strong></p>
<p><strong><img title="Monkey King Bar" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/monkeykingbar.gif" border="0" alt="Monkey King Bar" width="64" height="64" /></strong></p>
<p>Great when using SnY as orb. It is better than buriza(as 1st item) since the mini-stun kinda help you chase, and prevent TP. It also proclaims more frequently than buriza, and though minor, it gives a still sweet IAS bonus. The damage pump is also good for tower hitting. The problem with this item is the core requirements, which sucks. If you want to farm for this, make it quick. Whether you get butter first, or not, does not make any significant change. Also, the bonus proc damage is actually magical(when the wielder is melee), and so it deals full 75 damage on most heroes. This further adds to your magical damage fury.</p>
<p><strong>Divine Rapier</strong></p>
<p><strong><img title="Divine Rapier" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/divinerapier.gif" border="0" alt="Divine Rapier" width="64" height="64" /></strong></p>
<p><strong>â€œBUY A GEMâ€. </strong>Gem sellers are incorporated with drug dealers. Every time someone buys a gem, a kid is infected with tooth decay. I donâ€™t know what it has to do with drugs, but just donâ€™t buy DR.</p>
<p><strong>Survivability Items</strong></p>
<p><strong><img title="Heart of Tarrasque" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/heartoftarrasque.gif" border="0" alt="Heart of Tarrasque" width="64" height="64" /><img title="Vanguard" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/vanguard.gif" border="0" alt="Vanguard" width="64" height="64" /><img title="Vladmir`s Offering" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/vladimirsoffering.gif" border="0" alt="Vladmir`s Offering" width="64" height="64" /><img title="Hood of Defiance" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/hoodofdefiance.gif" border="0" alt="Hood of Defiance" width="64" height="64" /><img title="Eye of Skadi" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/eyeofskadi.gif" border="0" alt="Eye of Skadi" width="64" height="64" /></strong></p>
<p>Heart is favored, get it if you donâ€™t get guinsoo. If you do, get it anyway. Lifesteal from vlads and any other source is too overrated. You get Satanic+Vlads+DD, you blink into Atropos, you get disabled, you die. You get satanic+vlads+DD+BKB, you blink into a bunch of heroes, you get focus fired, you die. Lifesteal does not improve your EHP when you cant hit. With HoT, you increase you HP to almost another 1000. Anyway, this is far better than vlads most of the time. However, this only applies IF, you use SnY as orb.</p>
<p>If you get Manta, I highly suggest you get Eye Of Skadi for survivability, though most of the time, this will not happen as we wont go this far. Forget what I said before, if you use manta, EoS is the better item. It gives clones armor of about 3, approximately 18% EHP, it also supplies 25 more damage and IAS to you and you clones, although it gives around 200 less HP than a HoT. Also, you can prioritize the orb, to get EoSâ€™s 20% movement slow over the feedback. I personally like feedback more though. Refer here, the orbs effect table on how</p>
<p><a href="http://www.dotasorb%20effects%20tabletrategy.com/forum/ftopic867.html">Orb Effects Table</a></p>
<p><span style="color: #3366ff;">Orb effects table &#8211; <a href="http://www.dotastrategy.com/forum/ftopic867.html">http://www.dotastrategy.com/forum/ftopic867.html</a></span></p>
<p>Vanguard is not necessary, but not bad, same as hood. Vlads is sometime necessary. You should get it if no one in your team is. The aura will increase your creepâ€™s pushing power and durability. The damage aura which is % based increases hero damage based on main attributes. Were pumping agility, some the bonus damage aura will increase your damage significantly.</p>
<p><strong>Super long game items</strong></p>
<p><img title="Guinsoo`s Scythe of Vyse" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/guinsoosscytheofvyse.gif" border="0" alt="Guinsoo`s Scythe of Vyse" width="64" height="64" /></p>
<p><strong>Guinsooâ€™s Scythe Of Vyse</strong></p>
<p>The great question will be here. I would like to make it clear, get guinsoo, if, and only if:</p>
<p>-A Butterfly wont help much(AoE fantasy team, i.e. ES+Magnus)</p>
<p>-Purge is used up, and AFTER manta</p>
<p>-ONLY WHEN USING MANTA BUILD</p>
<p>Why? Because hex is an ability better than Doom, as it reduces the potential of its inflicted victim to zero, rendering anyone useless. When this happens, you can rape almost any non-superfed late gamers with your manta illusions. It doesnâ€™t matter if Troll have Butter+PT+Satanic+3 bashers, heâ€™ll still gonna get hexed, and youâ€™ll own him easily with this.</p>
<p>When purge is used up, you need new means to chase, and this, is the solution. Furthermore, you add more fury to your team, by getting another disable. There isnâ€™t much key to click when using Riki anyway. I donâ€™t care the Int and mana regen goes to a waste, itâ€™s still sweet. Like I said, when Troll have like Gay-fat items, and thereâ€™s no use to hit him if he still can amend back his HP with his insane DPS, this item can solve that problem.</p>
<p><strong><span style="color: #993300;">Important thing to remember 5# &#8211; Hex removes passive buffs, like evasion, from both item or abilities. This is why, I like it.</span></strong></p>
<p><strong>Secondary Purge Blade</strong></p>
<p><img title="Diffusal Blade" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/diffusalblade.gif" border="0" alt="Diffusal Blade" width="64" height="64" /></p>
<p>More agi, more own. Basically, i do not have to repeat what I&#8217;ve said, just get this if you find Guinsoo not interesting.</p>
<p>If you are still, dissatisfied, then just do it your way. Its not like we would get to this part in more than 10% of the DotA games we play anyway.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">6. Playing early game</span></span></strong></p>
<p><strong>The definition I give for Rikiâ€™s early game, is until you can get your core items.</strong></p>
<p><strong>Lane â€“ anywhere but mid. Mid laneâ€™s safe range is short, not suitable for a melee, low HPed, no lane control, no lane staying skills hero like Rikimaru.</strong></p>
<p><strong>DO NOT SOLO. </strong>I repeat, do not solo. You are fragile, you are useless early game, you need to farm up early game but you cant risk dealing with ranged lanes, so you must, be partnered. If you plan to lane with a melee hero early, do not lane with heroes, like Terrorblade, not with heroes, like Void, you get the picture. Prefer ranged heroes as partner as you are a melee hero, with no lane control skill(which is why you are an incompetent solo), with crap HP. Ranged heroes as partner will help you to stay away from danger better than melee heroes with the same level of skill abilities. Lane with heroes like melee heroes like Omniknight, like Axe or Crixalis, or heroes that are ranged and powerful early like warlock, heroes like Dazzle, heroes like Drow, heroes like Jakiro, you get what I mean. Heroes that can take care of your health, and helps you farm for that important core items fast.</p>
<p>The general plan of early game is simply to farm up for a item set core, to allow you to gank mid game. Stay away from danger, and always watch the minimap for one. When fighting to get last hit from a very good last hitter-denier ally or enemy, be free to use Blink Strike to last hit. If he has superior damage, make use of the backstab damage dealing delay to get last hits going. Another thing to remember, although you might trigger a backstab. I forgot what is the name of this abuse but it doesnâ€™t matter as the damage is too minimal early game.</p>
<p>If action is favorable, lets say axe gets an invi and then makes a call, join the action but stay, away from danger. Use smoke screen to help him and then hit if favorable. Use what I taught you about placing smoke screen to get maximum result. <strong>If he escapes with red HP, do not chase unless you think you can kill without dying, or unless itâ€™s a firstblood.</strong> This applies for the whole game run. Dying is not worth killing. I am not encouraging you to die to get firstblood by the way. If you have your ultimate, but you think your HP is too not favorable, lets say the Axe did that on a Zues, then donâ€™t hit, block the zeus with your body after using smoke, to slow him down until Axe can make another call or just until heâ€™s close enough to use culling blade. This way, youâ€™ll stay unseen and safe.</p>
<p><strong>Scouting</strong></p>
<p>An alternative way of play in early game is functioning to the team as a scout, however, I really like to play as scout at mid game stage once I have my diffusal, since everything is easier then.</p>
<p>This style has much been said. You wander in forest, or lanes , looking for targets then call in for help. Unlike the proposed style, this makes you a better asset earlier. However, you surely will be slowed down in further stages, but it&#8217;s okay as long as you&#8217;re winning. This strategy works very well against carries which are usually found neutral creeping, with lifesteal or so. A very common example is Furion and Beastmaster.</p>
<p>Aside from wards, there is a very interesting item that can help you carry this role better. I have not used this item, until I went to caspian&#8217;s blog. A quote -</p>
<p>caspian-</p>
<p><em>I saw this article in another dota website, </em><a href="http://www.huachaojune.com/337/section-Dota-Strategy/Magic-Stick-is-it-ever-worth-it.aspx/173"><span style="font-weight: bold;"><span style="color: #99aadd;"><em>www.huachaojune.com</em></span></span></a><em> (sounds like a person&#8217;s name lol), that argued a lot for magic stick. For your convenience I shall quote at length what the author wrote (so this is NOT my stuff and I&#8217;m not plagiarising anything):<br />
</em></p>
<blockquote><p><em>People don&#8217;t remember that it&#8217;s only 210g. Buy it from a sideshop when you have the money. </em><em>It&#8217;s useful when facing a dual lane heroes with active spells(or a soloing serious spammer like zeus and bristle).</em></p></blockquote>
<p><em>Ok, so this much has been said by other members on the thread. If Magic Stick was created solely for the purpose of getting something out of spell spammers I daresay its usefulness is very limited indeed. However apparently it is not. Here&#8217;s more of what the author said:</em></p>
<blockquote><p><em>Also it&#8217;s a good for radaring ganks and junglers.<br />
</em></p>
<ol>
<li><em>You are running through woods and suddenly you get a charge. No allies on minimap, you know there&#8217;s a hero jungling. Profit, for only 210g. </em></li>
<li><em>You are laning down and miss is called for mirana, pudge, puck etc. and you get a charge. You know something is coming, hug the tower, get called a maphacker, maybe get a kill from towerdivers, profit, for 210g.</em></li>
</ol>
</blockquote>
<p><em>Apparently I had not realised that common sense dictates that this is quite true. It takes a lot to figure things out from common sense though. Magic Stick is essentially a radar as well. When you get a charge for no reason, depending on the enemy&#8217;s lineup you can sense something&#8217;s not quite right, and this is how you can alert your allies as well. Good point.<br />
</em></p>
<p>This is very true, indeed the Magic Stick also helps in the upcoming Blink-last hit powerfarm tactic which will require massive mana. For slot exchange, just take less 1 wraith band. I highly suggest if you were to play as scout early, you should at least have Power Treads and Wraiths so that you have all essential requirements, HP ,damage and mana. If not, keep on farming until you can afford the core items.</p>
<p><strong>Harassing enemies when you have invisibility</strong></p>
<p>This is what you should do if you lone for an early game kill. Simply ,walk to their backs, hit, and retreat. Simple, because they cant see you. Just donâ€™t do it, when thereâ€™s creeps around unless you got help. Donâ€™t do it without using smoke screen when trying to harass heroes like Tinker and Shadow Fiend, because a hit on their back which deals 150 damage is not worth a laser and a missile in the face. 3 seconds fade times isnâ€™t short. Thereâ€™s a lot of stuff that could happen. Also mind for trouble, and retreat if anything goes wrong.</p>
<p>By doing this, if they donâ€™t die, they might retreat fully or change lane, and so you can farm up safer.</p>
<p><strong>Like Iâ€™ve said before, there is no fixed definition for Rikiâ€™s early game. Until you can farm up for your chasing power, you are stuck at early game where you are ineffective at.</strong></td>
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<h3>Mid Game:</h3>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">7. Playing middle game</span></span></strong></p>
<p><strong>I define mid game as the stage where you start assisting in ganks with good core items. This is why Diffusal is better than SnY. Absolute slow baby.</strong></p>
<p><strong>Learn to know what type of heroes that are effective against you, so that you donâ€™t make mistakes. Here are the properties of heroes that you should know.</strong></p>
<p><strong><span style="text-decoration: underline;"><span style="color: blue;">Heroes you are inferior to</span></span></strong></p>
<p><strong><span style="color: blue;">-Has escape mechanisms</span></strong></p>
<p><strong><span style="color: blue;">-Have high damage nukes</span></strong></p>
<p><strong><span style="color: blue;">-High HP and have stun</span></strong></p>
<p><strong><span style="color: blue;">-Heroes with better DPS</span></strong></p>
<p><strong><span style="text-decoration: underline;"><span style="color: purple;">Heroes you are superior to</span></span></strong></p>
<p><strong><span style="color: purple;">-Low HP and low MS</span></strong></p>
<p><strong><span style="color: purple;">-No escape tool</span></strong></p>
<p><strong><span style="color: purple;">-Heroes that are item dependant</span></strong></p>
<p>When your damage is improved, and you have a mechanism to help you inflict that damage, you can start aiming hard to kill heroes like Lion and Lina, since their stun wont do much good because you can silence and slow them.</p>
<p>When you have the core items, start wandering in forest. Look for low HP with no escape mechanisms heroes if youâ€™re hunting alone, hunt for powerful carries if youâ€™re with somebody. Aim heroes who are inferior towards you when solo hunting. What can Lion do to you when you got diffusal? What can Luna do if she has no true sight? What can Sniper do? These kinds of target promises you a sure kill if done correctly, and no help is available to them. Find those runes. The double damage is your baby. Haste will do fine. Invi is the best. The runes can set the tables turning.</p>
<p>It is very important for you to gank as frequent as possible. Spend up all you purge charges for killing and saving people&#8217;s lives.</p>
<p>If ganking is to damn hard(Ward whores), farm the lanes. Last hit and deny as usual, to make sure creep fights stays at the same place. Use blink strike to last hit 2 creeps in a short time. When you got 3 wraiths, you mana should be a problem to do stuffs like this.</p>
<p><strong>But donâ€™t farm up too long. The results you get when you farm 30 mins with Riki isnâ€™t the same when you farm 30 mins with Troll or with Void. You are a ganker. Then gank.</strong></p>
<p><strong><span style="text-decoration: underline;">Beginning the hunt</span></strong></p>
<p><strong>Hunting in pack</strong></p>
<p>Team up with heroes that have abilities you donâ€™t. Slardar for example, can make use of you scouting abilities. Heâ€™s also faster than you. His ultimate complements both of your DPS since backstab is now reverted to physical. His stun makes smoke screen deadly. Team up with heroes like Bane. His ulti disables them from moving, from turning around. You can easily get that backstab angle, and will almost make it a sure kill. Heroes like Dark Seer, heroes like Purist, heroes like Meepo. You get the picture. Special mention to Dark Seer, cause heâ€™s such a great buffer.</p>
<p>If they get wards, on a specific lane when youâ€™re farming, just simply switch lane. If they put it mid lane, and your allies wants to push mid lane, then tell them donâ€™t. If they donâ€™t get you, act as if you donâ€™t get their order to push mid. If they mock you for that, act dumb like they act to yours. <span> </span></p>
<p>In team battles, you can but you shouldnâ€™t initiate. Let the tanks fight first, I donâ€™t mean let them fight without you joining them, just donâ€™t make them focus you. Use smoke screen on heroes that are tide-changing, like Raigor, like Lion and Lina, like CM. These are the heroes that will take the pain of staying in the smoke. Donâ€™t use it on Brad when heâ€™s full HP-ed. That is useless. Donâ€™t aim heroes that you are incompetent against too. Heroes like Viper and Dark Seer, theyâ€™ll make you suffer if you aim them early.</p>
<p><strong>Solo Killing</strong></p>
<p>This is only possible if you have chasing abilities that out powers your enemyâ€™s escaping abilities or a montsrous amount of DPS.</p>
<p>Remember this when trying to solo-kill heroes that are low HP, but have disables.</p>
<p><strong><span style="color: maroon;">Golden Rule 2# &#8211; If they cant see you, they cant strike first</span></strong></p>
<p><strong><span style="color: maroon;">Golden Rule 3# &#8211; Under the smoke, theyâ€™re trash</span></strong></p>
<p><strong><span style="color: maroon;">Golden Rule 4# &#8211; If theyâ€™re trash, dispose of them</span></strong></p>
<p><strong> </strong><strong>Initiating</strong></p>
<p><img title="oh oh" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/img383/8521/rikicombozi0.gif" border="0" alt="SK riki" width="400" height="344" /></p>
<p>^&#8211;SK Loda as Rikimaru. Question the diffusal again and I will kill you.</p>
<p>Strike these heroes when they least expect you to. When they farming, when theyâ€™re wandering around. Youâ€™ll realize when if you play long enough. At that time, donâ€™t hesitate, blink, hit and smoke, then purge immediately. Try to get the advantage on your side. Purging them in the smoke makes them stay longer in the smoke. Using purge straightly will also save time since thereâ€™s a short animation when casting smoke screen. Make use of the shift key to do multiple actions, so you wont panic incase something happen. If suddenly, the variable has changed to an impossible kill, then forget it, value your life. If not, then go for it.</p>
<p><strong><span style="text-decoration: underline;">Being hunted</span></strong></p>
<p>If you are being aimed, by heroes like Doom, Gondar, Slardar and gem whores, I suggest you enter the realm of neutral creeping. If not, stay with lane farming, because itâ€™s easier and faster. Only enter the forest to neutral when lanes are full or youâ€™re in the top wanted list.</p>
<p>Fighting against neutrals are quite a pain, unless you get Vlads. Still I donâ€™t recommend rushing Vlads early, unless you get SnY. If not, use blink and smoke to make strong neutrals easier to handle.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">Staying around/Assisting with low HP</span></span></strong></p>
<p>Given thereâ€™s no true sight, you should stick around in teamfights or chases with low but not too low on HP. Stay away from any possible danger such as probable position of an about to be cast AoE skill. You can always join the action by blinking. If the hero has such skill, stay at safe range until he dispose that skill. Then, re-enter the scene and help as much as you could. Again here, diffusal is a better item if you wish to help but you cant reveal yourself for too long. If not, assist by using smoke screen, and help by attacking if the condition is safe and if necessary.</p>
<p>If you choose not to attack, then you should scout around for runes or for enemy incomings, act like a ward you are.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">Playing Mindgames</span></span></strong></p>
<p>This is something that invi heroes can do easily. The enemy will always be wondering when would you strike.</p>
<p>Lets say you got 400 HP, and youâ€™re trying to solo kill a 900HP Tinker. Obviously he will own you. But if you did things right, you can level his HP down like 50-60% without dying. Like I said before, in this kinds of situations, a correct timing, placement and good animation cancel of smoke screen is important.</p>
<p>One thing to be realized is, as soon as Tinker escapes the smoke, heâ€™s going to kill you. You cant keep him in the smoke forever , and so you better time your attacks perfectly. This is why maxing your ultimate is important, to minimize the fade time and damage taken. However, you must realize, just like your skills, Tinkerâ€™s skill also have an animation, but just the Lasers. Therefore, this factor must also be included in your judgment. Knowing these stuff can further make your moves more intriguing.</p>
<p>Like I said, once Tinker escaped the smoke, he is now more dangerous to you than you are to him. If you managed to reduce his HP to like 400 or 300, he will eventually run for cover, or perhaps call for allies if he has no true sight. What you want here, is for him to run for cover, because youâ€™re solo killing and thereâ€™s no Sven to help you stun. Donâ€™t strike right after you went re-invi, wait for a while. You will realize that, after a certain range, he might think, the threat is gone. When he does, there will be this moment where <strong>he is just too busy to mind his keyboard buttons because heâ€™s gonna try to keep alive. </strong>At this moment you should strike, or wait for smoke screen to be again usable. So you may have the upper hand. This kinds of stuff isnâ€™t possible in a short range chase, so donâ€™t try it in short ranged chases. By doing this, you make them wonder what will happen, this will eventually make them panic.</p>
<p><strong>Disclaimer &#8211; This is true, well, most of the time</strong></p>
<p>Another example is when you found a hero neutralling alone in the forest. If you decide to attack him, he will probably run ,if he have any common sense, because he<strong> thinks that youâ€™re a scout and theres more heroes incoming</strong>. Here, if you attack him continuously, you will realize that you will face little suppression <strong>if the hero youâ€™re fighting can not kill you easily(like centaur and troll), because this hero will not get any benefits if he choose to fight, and he thinks your whole team is on the way to kill him, and so he will run away</strong>. But lets say, your allies are still far away, you might face problems if he chooses to fight, but what he thinks ,that he is about to be ganked, will not change unless he got some sort of map hack. He doesnâ€™t know if thereâ€™s more enemy heroes or not. <strong>He will still think there are more enemy heroes coming after him. This will give you the upper hand.</strong></p>
<p>However, if he chose to fight, your next move should depend on the situation. If you can kill him, then fight. If not, stop attacking and continue to follow him, until help arrives.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">Countering detectors</span></span></strong></p>
<p><strong>Hero detectors</strong></p>
<p><strong><img title="Lucifer - The Doom Bringer" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/lucifer.gif" border="0" alt="Lucifer - The Doom Bringer" width="64" height="64" /><img title="Slardar - The Slithereen Guard" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/slardar.gif" border="0" alt="Slardar - The Slithereen Guard" width="64" height="64" /><img title="Gondar - The Bounty Hunter" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/gondar.gif" border="0" alt="Gondar - The Bounty Hunter" width="64" height="64" /></strong></p>
<p>Gondar, Doom and Slardar are just like you, theyâ€™re gankers. But, they are not at all item dependant unlike you. This is the problem. Theyâ€™re gonna wait until you show up, then theyâ€™ll use their ultimate on you. You can flank Slardar easily if heâ€™s alone, but if heâ€™s teamed up, you might not. Gondar can easily out power you with Shuriken Toss and you wont see him coming at all. Thereâ€™s little that you can do to Gondar. Doom is going to own you easily since heâ€™s faster ,stronger, and thereâ€™s nothing you can do with that crap HP against someone with twice your HP and deadly nukes.</p>
<p>Countering these situations however, would require a good team, and requires you to pay close attention to the mini map. Always observe the red dots, and be careful when farming alone.</p>
<p>In the 6.58 version, there is however a new method to counter these people, and basically a melee hero can now counter most fears. The new improved Cranium Bashers.</p>
<p><strong>Item detectors</strong></p>
<p><strong><img title="Sentry Wards" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/sentrywards.gif" border="0" alt="Sentry Wards" width="64" height="64" /><img title="Dust of Appearance" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/dustofappearance.gif" border="0" alt="Dust of Appearance" width="64" height="64" /><img title="Gem of True Sight" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/item/gemoftruesight.gif" border="0" alt="Gem of True Sight" width="64" height="64" /></strong></p>
<p>Wards are easy. If they place it in a specific lane, donâ€™t farm for too long at that lane or across the river. If thereâ€™s a ward whore, buy the dust of appearance or sentries to counter wards.</p>
<p>Counter gems by ganking the gem holder. Problems come when the gem holder is annoyingly strong, like Ursa and Panda. Usually these powerful gem holders will stalk for you, and so you should be really, careful, since you cant follow and scout them. I would suggest you make quick work of these gem holders by pushing. When they come to defend, focus these gem holders.</p>
<p>Dust of appearance however, is a complicated story. It doesnâ€™t drop on death, it cant be killed neither. BUTTT, it can be purged out. But still, I want to say to SnY Riki users, if they get this, then thereâ€™s nothing much you can do. Fight like you usually do if your HP permits it, and escape when necessary.</p>
<p>If their team also have invis, then I suggest you wait for them to buy the gem first, unless youâ€™re rich but they kept escaping when theres just 50 HP left of them. In that case your team should buy gems or wards or dust to counter these assholes.</p>
<p><strong>Towers</strong></p>
<p>Towers are the traffic police, and your chase limiter. Most of the time, in a chase where the target is not low on HP, I, and almost all other players will stop as we realize, there might be complications involved if we do continue the chase. This is, a big problem and it will bug you unless you do something about it. Solve it, by pushing and tower razing.</td>
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<h3>Late Game:</h3>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">8. Playing it late game</span></span></strong></p>
<p>Late game for Riki has no fixed definition. It pretty much depends on the condition of late gamers, whether ,theyâ€™ve farmed up or not. This is why, if you could, make mid game stage longer, by constant ganking so that your reign would last longer.</p>
<p>So here, I would think you have Diffusal+PT+Butter. This is the optimal and standard item achievements for Rikimaru at stages around 40 mins. With just these items, you can raze tower with relative ease, and kill disabled heroes with 3k HP without sweat thanks to your crazy DPS. Here, the main role in team battles doesnâ€™t revolve much on you, but more to heroes like Raigor and Treant. Your main role is to complement their abilities to deal as much as damage possible and destroy main targets. Here , I would stress on pushing. Lets say you donâ€™t have Guinsoo, and the disable is still far, but you can push. Then please do. Use the Manta and whack the towers. This isnâ€™t FOC, you donâ€™t win according to kills. As the game progress, your effectiveness will wither against a fairly powerful line ups. There isnâ€™t much to say, since the heroes who will render you ineffective are heroes like Lion with his Voodoo, heroes like Bane. At this stage, AoE will be your biggest problem. Solving it is easy, and yet hard. Just focus fire them or wait them to waste their skills first before doing anything.</p>
<p>If you bought Manta, your total DPS is monstrous. To use Manta to the fullest, I suggest you enter the battle after your team has used an AoE disable. Blink, then split. This will trap your target hero, further making smoke screen more effective. Otherwise if youâ€™re initiating, use Manta split first. You should aim high priority targets now, not Axe, because all he can do is just tank, not Magina, because he cant do anything to 5 heroes. Aim Ezalor, because his ulti gives him this very annoying knockback and miss, but he cant do anything when silenced. Aim Sven because heâ€™ll rape everyone if let alone. Aim Zues because his passive will rape your teamâ€™s HP. DO NOT LEAVE YOUR CLONES TO MIND THEIR OWN BUSSINESS. Always use them to attack, do not underestimate them. EVER.</p>
<p>A very common thing forgotten, you should always have spare golds for buy-backs just in case you die. You dont need more than Diffusal+PT+Butterfly and wraiths + scrolls, you dont need really that vladmir or second butterfly, those items are enough. Buying back is important in case something happens.</p>
<p>If pushing is very hard, lets say you dragged to a 60 mins game, try backdooring. This is simple with manta, with butter. Iâ€™d say you can kill level 4 towers in 6 seconds with butter, manta, treads and perhaps vlads to bolster image damage. With such items the Throne should be eaten in just under 10 seconds.</p>
<p>If you abhor backdooring, then gank their main heroes first before pushing. Make them lose their defensive abilities. This way youâ€™ll make pushing safer and you wont get flamed by losers who wont press f9.</p>
<p>So throughout the guide you heard me mumbling about superiority and inferiors. This is very important. You should never aim heroes you arenâ€™t a match for by power, and those who could kill you. Remember what I said, the results you get with a 30 min Riki farming is not the same when using Troll or Specter.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">9. Nightmares And Tooth Fairies</span></span></strong></p>
<p><strong><span style="text-decoration: underline;">Nightmares</span></strong></p>
<p><strong>Gondar</strong></p>
<p><strong><img title="Gondar - The Bounty Hunter" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/gondar.gif" border="0" alt="Gondar - The Bounty Hunter" width="64" height="64" /></strong></p>
<p><strong><em>â€œthe greatest assassin a ninja should fear, is its own kinâ€</em></strong></p>
<p>Your number 1 counter early-to-mid game, not Slardar. Why?. Because heâ€™s gonna nuke you down. Because he can track you. Because youâ€™ll miss when trying to hit him.<strong> Because you cant see him. </strong>The problem with Gondar is the burst damage and his invisibility. He doesnâ€™t need a gem to counter you, but you do.</p>
<p><strong>Doom</strong></p>
<p><strong><img title="Lucifer - The Doom Bringer" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/lucifer.gif" border="0" alt="Lucifer - The Doom Bringer" width="64" height="64" /></strong></p>
<p><strong>Your ultimate, full game run counter. </strong>Your HP is no match to his nukes and ultimate. Thereâ€™s nothing much you can do, so stay out of trouble. Again I repeat, that silences disables your invisibility, and doom silences you for 16 seconds. Try to stay away from this guy unless youâ€™re seriously fed or his ultimate is cooling down. When youâ€™re doomed, you cant use blink or smoke, backstab will be disabled, you can be seen, you cant evade even though you have butter, you cant split, you cant mana burn, you cant lifesteal from non-aura, you cant maim, in short, youâ€™re doomed.</p>
<p><strong>Slardar</strong></p>
<p><strong><img title="Slardar - The Slithereen Guard" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/slardar.gif" border="0" alt="Slardar - The Slithereen Guard" width="64" height="64" /></strong></p>
<p>Late game counter to Riki. As his attack speed and damage improves, he will be more competent against you due to his bash and stun. Counter by farming up better items.</p>
<p><strong>Heavy Duty Nukers</strong></p>
<p><strong><img title="Lina Inverse - The Slayer" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/lina2.gif" border="0" alt="Lina Inverse - The Slayer" width="64" height="64" /><img title="Zeus - Lord of Olympia" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/zeus.gif" border="0" alt="Zeus - Lord of Olympia" width="64" height="64" /><img title="Boush - The Tinker" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/boush.gif" border="0" alt="Boush - The Tinker" width="64" height="64" /><img title="Lion - The Demon Witch" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/lion.gif" border="0" alt="Lion - The Demon Witch" width="64" height="64" /></strong></p>
<p><strong>Because your HP wont remain 100% full. </strong>They are heroes bent on KS-ing, and they pay close attentions to enemy hero HPs. And yours isnâ€™t promising. Counter by aiming them</p>
<p><strong>Escape Artist</strong></p>
<p><strong><img title="Anub`seran - The Nerubian Weaver" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/anubseran.gif" border="0" alt="Anub`seran - The Nerubian Weaver" width="64" height="64" /><img title="Atropos - The Bane Elemental" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/atropos.gif" border="0" alt="Atropos - The Bane Elemental" width="64" height="64" /><img title="Abaddon - The Lord of Avernus" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/abaddon.gif" border="0" alt="Abaddon - The Lord of Avernus" width="64" height="64" /><img title="Mercurial - The Spectre" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/mercurial.gif" border="0" alt="Mercurial - The Spectre" width="64" height="64" /><img title="Akasha - The Queen of Pain" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/akasha.gif" border="0" alt="Akasha - The Queen of Pain" width="64" height="64" /><img title="Magina - The Anti-Mage" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/magina.gif" border="0" alt="Magina - The Anti-Mage" width="64" height="64" /></strong></p>
<p>You cant kill them alone, so donâ€™t.</p>
<p><strong>AoE Disables</strong></p>
<p><strong><img title="Rooftrellen - The Treant Protector" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/booftrellen.gif" border="0" alt="Rooftrellen - The Treant Protector" width="64" height="64" /><img title="Bradwarden - The Centaur Warchief" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/bradwarden.gif" border="0" alt="Bradwarden - The Centaur Warchief" width="64" height="64" /><img title="Azgalor - Pit Lord" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/azgalor.gif" border="0" alt="Azgalor - Pit Lord" width="64" height="64" /></strong></p>
<p>They donâ€™t have to see you. Counter by aiming them. And also, Treant&#8217;s eye have true sight.</p>
<p><strong>Necronomicon 3</strong></p>
<p>Rikiâ€™s counter in IH games, since almost no pubbies gets this item. Most of the heroes who gets this have long duration disables, and so they are competent against you. The summons die instantly if you purge them, but youâ€™re gonna take some serious damage. Donâ€™t purge if your HP is too low.</p>
<p><strong><span style="text-decoration: underline;">Tooth Fairies</span></strong></p>
<p><strong>Baby Sitters</strong></p>
<p><strong><img title="Demnok Lannik - Warlock" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/demnoklannik.gif" border="0" alt="Demnok Lannik - Warlock" width="64" height="64" /><img title="Dazzle - Shadow Priest" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/dazzle.gif" border="0" alt="Dazzle - Shadow Priest" width="64" height="64" /><img title="Mogul Khan - The Axe" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/mogul.gif" border="0" alt="Mogul Khan - The Axe" width="64" height="64" /><img title="Purist Thunderwrath - The Omniknight" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/purist.gif" border="0" alt="Purist Thunderwrath - The Omniknight" width="64" height="64" /><img title="Rhasta - The Shadow Shaman" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rhasta.gif" border="0" alt="Rhasta - The Shadow Shaman" width="64" height="64" /><img title="Rylai Crestfall - The Crystal Maiden" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rylai.gif" border="0" alt="Rylai Crestfall - The Crystal Maiden" width="64" height="64" /></strong></p>
<p>These people ensure you get a good start, so that you are effective late</p>
<p><strong>Stalkers</strong></p>
<p><strong><img title="Lina Inverse - The Slayer" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/lina2.gif" border="0" alt="Lina Inverse - The Slayer" width="64" height="64" /><img title="Yurnero - The Juggernaut" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/yurnero.gif" border="0" alt="Yurnero - The Juggernaut" width="64" height="64" /><img title="Ulfsaar - The Ursa Warrior" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/ulfsaar.gif" border="0" alt="Ulfsaar - The Ursa Warrior" width="64" height="64" /><img title="Mirana Nightshade - Priestess of the Moon" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/mirandanightshade.gif" border="0" alt="Mirana Nightshade - Priestess of the Moon" width="64" height="64" /><img title="Rattletrap - Clockwerk Goblin" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/rattletrap.gif" border="0" alt="Rattletrap - Clockwerk Goblin" width="64" height="64" /><img title="Huskar - Sacred Warrior" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/huskar.gif" border="0" alt="Huskar - Sacred Warrior" width="64" height="64" /><img title="Kunkka - Admiral Proudmoore" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/kunkka.gif" border="0" alt="Kunkka - Admiral Proudmoore" width="64" height="64" /><img title="Luna Moonfang - The Moon Rider" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/luna.gif" border="0" alt="Luna Moonfang - The Moon Rider" width="64" height="64" /><img title="Pudge - The Butcher" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/pudge.gif" border="0" alt="Pudge - The Butcher" width="64" height="64" /><img title="Jahâ€™rakal - The Troll Warlord" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/jahrakal.gif" border="0" alt="Jahâ€™rakal - The Troll Warlord" width="64" height="64" /><img title="Tiny - The Stone Giant" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/tiny.gif" border="0" alt="Tiny - The Stone Giant" width="64" height="64" /></strong></p>
<p>They benefit from your ability to scout. They also deliver powerful payloads within seconds. Suffice to say they only need you to scout.</p>
<p><strong>Disablers</strong></p>
<p><strong><img title="Rooftrellen - The Treant Protector" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/booftrellen.gif" border="0" alt="Rooftrellen - The Treant Protector" width="64" height="64" /><img title="Atropos - The Bane Elemental" src="http://dotabestguides.com/wp-content/imagescache/dotastrategy.com/images/hero/atropos.gif" border="0" alt="Atropos - The Bane Elemental" width="64" height="64" /></strong></p>
<p>They help you deal hefty amount of damage, and makes ganking easy.</td>
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<h3>Conclusion:</h3>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">10. READ THIS KIDDIES!</span></span></strong></p>
<p><strong><span style="text-decoration: underline;">Guide Summary</span></strong></p>
<p>(this one has a very loose guideline)</p>
<p>Start with 2 slippers, a circlet and tango set or a flask</p>
<p>Farm up early game, help in ganks using smoke screen. Initiating strikes should be start <span> </span>by using blink strike to deal huge initiating damage. Harass when you have invisible by moving to the rear of the enemy so that you will deal backstab damage.re</p>
<p>Farm until you can buy these core items, 3 wraiths, tpâ€™s and treads. For you orbs, choose either Diffusal or SnY as they provide reliable DPS and chasing power for a small price. If you want to farm up fast, and you mana pool is good, use blink to last hit 2 creeps at the same time.</p>
<p>When you have you ultimate, good survivability and damage, scout for enemies and get ganks running.</p>
<p>When you have chasing abilities, i.e. Sange and Yasha, Diffusal Blade, go on ganks . Search for runes such as double damage, haste or invisibility so that you can deal more damage. Partner up with heroes who have stuns, slows, or disables because yours isnâ€™t really dependable. Aim heroes that have low HP, it doesnâ€™t matter if he has DPS or disables, as your smoke is dependable to take down 40-50% of their HP. Initiate these strikes by blinking first and then cast smoke so that you would render their DPS and skills useless.</p>
<p>Buy a Butterfly, MKB or buriza as luxury items. If no one gets vlads you should if you like it that much.</p>
<p>Towers are problems to you when chasing, so take them down quickly. Urge your teammates to realize this. The tower is gold friendly anyway.</p>
<p>If your HP is not to favorable to help, stay away from battles, until the time is right. Then blink and use smoke screen.</p>
<p>If your enemies buy wards, and place it in a specific lane, and you are still in need of farming, switch lanes or go neutrals. If the buy gems, urge a gank.</p>
<p>If you are being aimed, stay away from dangers of lane farming, and seclude into forest neutrals. If they donâ€™t have invi detectors, I guess you should enter battles when they donâ€™t expect you to.</p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">11. Replays</span></span></strong></p>
<p>sfsy1 has kindly provided us with a compilation of orbs comparing replays. His skills are better than mine, prolly because he doesnâ€™t have girlfriends, or perhaps because heâ€™s a rich Singaporean. Neways, we and especially you must thank him for these replays, because I watched them . These compilations is a good way to compare orbs, because they are all played by the same guy and so we end up again thanking sfsy1.</p>
<p><strong>Download <a href="http://dotabestguides.com/wp-content/uploads/dotareplays/12_08_2009/RikimaruReplays.zip">RikimaruReplays.zip</a></strong></p>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">12. Questions and Answers</span></span></strong></p>
<p>The usual Q&amp;A sections are boring and requires constant updating, not to mention that I have been infected by a disease called <em>slothicus lazysinus</em> which causes the infected person to look handsome in exchange for lazyness<em>. </em>But recently, I found a sacrificial lamb to fulfill this purpose. Click the link below to ask the DS Oprah a question! Anything including his sexuality will be answered!.</p>
<p><span style="color: #3366ff;">Ask me a question! &#8211; By caspian</span></p>
<p><span style="color: #3366ff;">Link &#8211; <a href="http://www.dotastrategy.com/forum/ftopic13512.html">http://www.dotastrategy.com/forum/ftopic13512.html</a></span></p>
<p>Also, when this guide is published(hopefully), I might not be here anymore. Shim might be, but he bites strangers <span style="text-decoration: line-through;">with his decaying teeth(He blames McCain)</span>.</p>
<h6 class="MsoNormal">(Bite, yes &#8211; blame the brand of pizza, <em>NEVER!</em>)</h6>
<p><strong><span style="text-decoration: underline;"><span style="font-size: 14pt;">13. Credits</span></span></strong></p>
<p>In honoring the people ,who had spilt their blood, who left their wife and children, who lost their dignity, who paid their taxes, just to see this guide being published, I decide to dedicate a section in this guide for their lost souls.</p>
<p><strong>Drew for the site</strong></p>
<p><strong>Shimrra_3 as he has always been the one to figure me the Screen shots (I think I got them all, that Centaur one is a bit iffy) and for dealing with last minute editing. Also, for helping to improve the guide</strong></p>
<p><strong>Shimrra_3 : WEEE I MADE 2 CREDITS LOL! WORSHIP ME U PPL OH!</strong></p>
<p><strong>(*by editing little bits all over the place in unasked-for ways that will take forever to find and fix!) Oh U (Thats right you can&#8217;t stop me muwhaha!)<br />
</strong></p>
<p><strong>Team mouz Gaming for the inspiration and because they own with this guy</strong></p>
<p><strong>caspian for being my Oprah and for the cool quote</strong></p>
<p><strong>Ghost for the inspiration of the â€œREAD THIS KIDDIES!â€ section as well as for insights and for his constant availability here in DS to squish people</strong></p>
<p><strong>DarklordSr because I might have copied his quoting style</strong></p>
<p><strong>quale for the moving thingy we call fraps</strong></p>
<p><strong>sfsy1 because I ruined his riki guide planningâ€™s, and still he kindly provided me with </strong></p>
<p><strong>multiple orb-comparing replays</strong></p>
<p><strong>Antonio Banderas because I love Shrek and cats</strong></p>
<p>p.s. â€“ give an appropriate debate or suggestion if you want your name to be here.</p>
<p><strong>THATS ALL FOLKS!</strong></td>
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