Elemental Fury - A guide to playing The Invoker by Amplirage
Written by admin on September 28th, 2008This guide was created by Amplirage, really good job!
- Introduction
- Stats
- Skills
- Item Build
- Skill Build
- Early Game
- Middle Game
- Late Game
- Conclusion
- Comments
![]() |
Item Build:1. |
![]() |
Early Game:Amp’s Guide To the Invoker Welcome to my second strategy in this site. If you liked my other guide, Yurnero - King of Blades, then I am sure you will enjoy reading this. WAIT!!. Before you begin reading, read this first, this are merely SOME of the ways to play the Invoker that are appropriate. The item build posted on top is NOT the only item build and make sure you READ THE GUIDE PROPERLY before you make any comments. Before we start, I would like to introduce you to the Invoker.
Hero Location The Invoker is located in the Scourge’s Dusk Tavern as shown in this picture. Pick him by clicking on his icon.
Hero Pros and Cons Every hero has his advantages and disadvantages in the game. Invoker happens to have so many styles of play that he has many many advantages and quite a few disadvantages too. This is a concise list of the general Pros and Cons of the Invoker PROS/ADVANTAGES
CONS/DISADVANTAGES
By far one of the most used and one of the best builds for him. Combines his abilities that DAMAGE and make him fast. The battle mage is the way to go if you are good at last hitting, farming and avoiding ganks without the use of skills. Skill Build for BattleMage
Notice the weird thing about the Invoker? He has no stats at all, just skills that resemble stats but stack up. That is what is unique about him. What a normal hero would call ’spells’ would be in Invoker’s ultimate skill which is - Invoke. All that is done and good, but Why? Why did I choose this build? Okay, a few main reasons. Exort is useful throughout the game. Exort early gives you the damage boost you need to last hit, deny AND harrass other heroes with a few well placed hits. View the spell description again for clarification and see that it gives 3 damage per level, per instance. So, what does that mean? The mechanics of invoker’s spells work like this. He has 3 empty slots for the ‘energy balls’ to go. You can choose from either of the three of his spells to fill up the three empty energy slots. Or you can use the same skill like ‘Exort x 3′ to fill it up. So at level 1 that is 9 free additional damage. Wex is there for both attack speed and movespeed. Although exort is better for last hitting, when fighting an opponent, wex sometimes comes in handy to land a few extra blows on the opponent. Also, Exort and Wex allows him to tap in to his skills that are his most fearsome branches of his ultimate such as
The two levels of Quas early are there for the regeneration for higher lane control and lane staying capabilities. To cut it short, it makes you heal faster. Also, it gives you Deafening Blast which is one of his top disables not only does it deal damage but it can completely disable heroes from attacking. The Spells that Are Used Mainly in This Build
Chaos Meteor
Range of Chaos Meteor
Deafening Blast
_________________________________________________________________________________
_________________________________________________________________________________
_________________________________________________________________________________ Sun Strike
_________________________________________________________________________________ Here are the starting items for this particular hero build.
Ring of regen and tangoes are the most important as you need to survive in your lane. Since there have been many concurring item builds for the different heroes, I decided to make a game. Yes, a game, to satisfy everybody, PICK either 1 of each item. For the Bracer and Null talisman, you may take 2.
The recommended builds from the above game Recommended. Completed. Dream builds.
Quote CF[X]: I will not take into account the ministun on MKB, or the fact that reduced armor also Now, the calculations. Kael has 2 Bracers and Treads(Str) and is level 16. The attack/s done by Kael is: Deso - (1+.82IAS)/1.42(BAT) = 1.282 General DPS of Kael would be with Deso - (216)(1.282) = 269 DPS with MKB - (231+30%(100))(1.39) = 361 Desolator wins with a 25% benefit
_________________________________________________________________________________
_________________________________________________________________________________
First Blood
Also a very useful build that aims to use all his spells to his advantage. This build works toward a better balanced game. The gameplay will be very similar early, mid and late game and the roles of the Balanced build Kael is to push, stop pushes and to gank. He works better in a team rather than going solo. Skill Build for Balanced
Quas earlier on is because it is needed for the regeneration. It is safer than getting Wex early. The one point of wex right after level 6 is so you can use your Chaos meteor. Exort is taken early because it is needed for last hitting. The excess levels of exort early may not be needed as Kael will mostly be casting while he mantains a reasonable damage. Spells used mostly in this build All the spells will be used. Or at least the ones that help push very well. I will list down the spells that are available to Invoker and YOU pick which ones you are inclined to use.
_________________________________________________________________________________
Cold Snap
_________________________________________________________________________________ Ghost Walk
_________________________________________________________________________________
Tornado
_________________________________________________________________________________
Forge Spirit
_________________________________________________________________________________
Alacrity
_________________________________________________________________________________ Item Builds For Balanced Kael For clarification regarding Item Game please view the other Item Game in the Battle Mage section.
Logical items derived from Game(dream builds)
These are only some of the item builds that can be made. Mix and match and experiement yourself. Remember, for Kael, there is no definite way to play him. Be creative. _________________________________________________________________________________ Strategy for a Balanced Kael
_________________________________________________________________________________ Lane scenarios
_________________________________________________________________________________ Goals for Early Game
Item Goals Battle Mage Since the item builds are not SET, you should at least have:
Example:
Something like this would be a VERY good achievement and you should not be dissapointed if you have anything different.Balanced Invoker Since the item builds are not SET, you should at least have:
Example:
END OF EARLY GAME. GOOD JOB. |
![]() |
Mid Game:Mid Game Transition
Battlemage Strategy
Ganking
Invoke your Chaos Meteor: Keys: E W E + R(Invoke) _________________________Wait for Invoke to Cooldown__________________________ Invoke Deafening Blast: Keys: Q W E + R(Invoke)
Let us say we went ganking at level 11:
So now we calculate the damage:
Meteor = 170 D/s, 930 range
Deafening Blast = 160 Damage, 0.5s knockback duration, 2s attack silence
So, factoring in some probable extra stops including player reaction time, creep block:
2.5(170) + 160 + 2s silence = 585 damage with 2s Silence
Combos
The Meteor Mover
![]() ![]() ![]() This combination has a devastating AOE effect and can be used against an entire team. It is also one of the most popular combos for Kael. Cast the meteor first. Then before the meteor touches the ground, use deafening blast. As the animation for deafening blast is fast, it will push back the targets at the same rate(or almost) as the rolling of the meteor. Not only does this combo heavily damage the entire opponent team(or most of them), it also can silence their attacks for a maximum of 4 seconds! This combination is often used from behind the opponents as the pushback will also help send them into the waiting arms(or spells) of your allies. The disable time is not only the 4 seconds silence, but is also inclusive of the pushback time where heroes and creeps alike will be pushed back and incapable of doing anything.The damage from thie combo is situational but for maximum effect, it is best done when there are no obstacles BEHIND the target. This allows for maximum pushback and meteor rolling time.
_________________________________________________________________________________
The Icey Imma-put-you-into-a-refridgerator-and-let-you-die
![]() ![]() ![]() This combo is not so used but if casted properly, can trap a large number of targets together for them to taste the fiery wrath of the meteor. Although not so effective, it often helps finish off a few fleeing heroes. Cast Ice wall first in the path of the fleeing heroes and then when they are trapped in it, use chaos meteor at such an angle that they get a full roll of the meteor. This is preferrably done from a side angle. I find that this combo can also help my team catch up and corner the enemies.
_________________________________________________________________________________
The Frostbite
![]() ![]() ![]() Cast Cold Snap first and then activate alacrity on yourself or your ally. The effect will be almost like perma-bash and there will be almost no escape. For maximum effectiveness, get your exort maxed and activate it three times. Used best with uber damage items and when ganking in a team. Radiance’s sparkles also hurt and help stun the target. Increased AS and increased damage make this combo very spammable.
_________________________________________________________________________________
The Pulse Stopper
![]() ![]() ![]() Widely used to land a successful EMP strike. Since EMP has a charge duration, tornado helps disable the opponents for long enough before EMP explodes. Best used later when skills are maxed to make the space of time for them to escape too small. When wex and quas levels are still rather low, use EMP first and then Tornado. But once you level higher, use Tornado then EMP as EMP charge time gets shorter. The tornado and EMP can be used to disable a team, especially those who have lower mana capacity but rely on some of their spells. Also, helps to stop people from getting away, simply plant the EMP nearby and cast tornado, causing him to take the damage from falling off the tornado as well as the damage from the EMP, also disables many escape spells if they are low on mana. The damage at maximum level is:
375 + 200= 575 spell damage+400 mana burn and 2.2 stun duration
_________________________________________________________________________________
The ‘I’m Flying!!!’ Combo
![]() ![]() ![]() Serioiusly, the ultimate finisher combination if you come to ganks late. Used later once all skills are maxed. Gives the OMG effect. This combo helps people who are not so good at aiming their Sun Strikes a GOOOOOD long time to aim it properly. Since Tornado’s range is a whopping 3100 at max, you can even let your opponents run away and feel safe before unleashing this at them. The execution is simple, cast tornado at the target(target the ground, not the hero) and then cast sun strike at the base of the mini tornado that is suspending the target in the air. Upon landing, they will be in for a nasty shock. Both the damage from the fall and from Sun Strike on them. This will certainly take out heroes who have already been battered in the team battle.
The damage from this combo is as follows(maximum level):
450(sun strike) + 375 (tornado) = 825 DAMAGE!!!!
Now, tell me that won’t kill a fleeing hero on low hp.
_________________________________________________________________________________
Items Discussion
Okay so we already had a flexible item build, now what items should we be expecting for this stage and what items are more probably to be chosen. Discussions here are not DEFINITE and you may try out the other items if you wish. This section is merely to Help you make a decision on what item to take, You may choose to follow it, or not, it doesn’t matter.
Ok, so probably we’ll discuss the disable items as they are probably the items you will be chosing first:
|
![]() |
![]() |
|||
![]() |
![]() |
|||
![]() |
||||
- And so..now we can get kicking.
- What should we do first? Combo or hit?
- Of course, since you ARE a Battlemage, you only use your combos to initiate, or to end your assault on the victim.
- Who to choose? What hero is the right size for us?
- Usually, people would ask you to go for the low hp agi heroes right?
- They are merely snacks compared to the damage Kael can lay.
- He can easily lay waste to other stronger heroes like tanks and such.
- If everybody goes for those low hp agi/intel chars, who is gonna do the biggies like leviathan?
- The answer is - YOU.
- Why? Why you, you ask?
- Well, the answer is simple, you pack massive firepower as well as massive attack power.
- If things go wrong, you can always switch to using your spells.
Skill Build Clarification
Levels 11-20
Invoke
Exort
Wex
Exort
Wex
Invoke
Wex
Exort
Wex
Invoke
As you can see we are still maxing out wex and Exort ASAP to increase your potential late game. The Invokes are there to provide a backup source of damage.
_________________________________________________________________________________

Here, combos are more crucial for you and I will Impart some of my knowledge of the combos combined with items.
Balanced Build Strategy
- After early game, the Balanced Kael is ready to rip.
- These items(or other items similar to this, view the item game) should be useful:
![]() |
![]() |
|||
![]() |
![]() |
|||
- The difference in this build compared to the BattleMage is that you continually harrass the living daylights out of your lane opponent using spells.
- Keep them at bay with chain casting.
- The item requirements for him to own are not much.
Ganking
- Ganking, its very easy especially with good team mates with disables.
- Be prepared to chain your disables, requires fast fingers.
- Setting Up:
CHOOSE COMBO
Look at Battlemage Section for more information on combos to choose.
For the Invoker, hotkeys are the key to executing good combos.
Here are some that I thought would help:











Item + Skill Combos
- And so after covering some of the finer points of combos, we move on, to the next level!
- Item + Skill combos.
- Now it gets fun, interesting but tricky.
- Depending on the items chosen, here are a few combos that are more suited for this stage of the game:





- This Combo hurts like a bitch.
- Really fast fingerwork is needed. And I mean REALLY FAST.
- I find that if you know the hotkeys for the two skills, it is acceptable if you click on the guinsoo icon to cast.
- Or you could use the hotkey, depending on the item slots.
- Cast Guinsoo after using the Deafening blast and Meteor combo to further disable him.
- This allows you to prepare another combo or just activate Alacrity and crush him.
- Also in hex form(sheep), the target moves slower, making it easier to cast the combo, without missing.
- Hexed target cannot cast spells or activate most abilities. Also are unable to attack





- Also hurts to no end. Though not as painful, it silences for a long period.
- Cast the Soul Burn on him first before executing the ordinary Meteor + DB combo.
- Also, we might be able to skip the DB.
- Some newer players would freak out when they see Soul Burn casted on them.
- The meteor usually finishes off opponents who flee as when they flee, they are fleeing directly with the damage path.
- This can be used as a finisher for any combo.
- Although i’m not a fan of this item, I have seen it work quite well.
- DO NOT UPGRADE
- For an extra 400 damage you will be paying more than a Divine Rapier!
- Risky as if noticed, the opponents may gank you, knowing you no longer have any skills to use on them.
- BUT..the rewards are tremendous, even more than killing a hero or two.
- One Chaos Meteor has enough damage to kill an entire creep wave with full hp.
- Use it sparingly and you may alternate between using the meteor and using the Deafening Blast.
- Meteor is best used when a few creep waves have converged to form a huge wave.
- A single meteor destroys all, raking in ALL the gold for yourself.
- Complete MS items.
- Complete DPS items.
- Complete Disable items
- Complete(or almost complete) survivability items.
![]() |
![]() |
|||
![]() |
![]() |
|||
- Complete pusher item(radiance)
- Complete Caster item
- Complete MS items
- Complete survivability items.
![]() |
![]() |
|||
![]() |
![]() |
|||
![]() |
Conclusion:To conclude this strategy, here are some of the weaknesses and good allies of both types of the Invoker
These heroes aren’t really weaknesses but they are heroes to watch out more of. Combo heroes that deal very high damage in a short span of time:
ALLIES Generally, good aoe heroes and disablers.
Be wary of:
Solution: There is a simple solution to these problems regarding high damage dps hereos or comboers. Don’t let them farm AND harrass them with spells. Also, get your survivability items without delay. Author’s Comments I would like to say this has been a great learning experience for me. I hope I have helped dotastrategy and its residents in this guide to learn how to master Kael. Spent more than 10 hours on this guide and got feedback from many sources. Good Luck and don’t hesitate to PM me any questions regarding Invoker or any donations. FAQ section will be added when I pick a few good questions. CREDITS
PROGRAMS USED
WITH THIS, I END MY GUIDE. GOOD LUCK DOTA-ing ~~~~ Amplirage |
































































________________________________________________________________________________
_________________________________________________________________________________



















































9
AM
well.. great.
i’ve always being GODLIKE with these stuffs..
BoT
Vanguard
Dagon Lv 4
Guinsoo
Shiva’s guard
With my Skills:
Chaos Meteor
Ice Wall
Give me an e-mail at darkice_dark@yahoo.com
thanks.
16
PM
Very good post really helped me..
23
PM
looks like you made a masterpiece guide to invoker